/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_drawing_TextureMode_idl__ #define __com_sun_star_drawing_TextureMode_idl__ //============================================================================= module com { module sun { module star { module drawing { //============================================================================= // DocMerge from xml: enum com::sun::star::drawing::TextureMode /** The TextureMode defines in which way the texture color data replaces the object color data. */ published enum TextureMode { //------------------------------------------------------------------------- // DocMerge from xml: value com::sun::star::drawing::TextureMode::REPLACE /** This is the standard mode. */ REPLACE, //------------------------------------------------------------------------- // DocMerge from xml: value com::sun::star::drawing::TextureMode::MODULATE /** This mixes up colors in a way defined by the texture bitmap. */ MODULATE, //------------------------------------------------------------------------- // DocMerge from xml: value com::sun::star::drawing::TextureMode::BLEND /** This mixes both data sources in a fixed ratio. */ BLEND }; //============================================================================= }; }; }; }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */