/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_geometry_Matrix2D_idl__ #define __com_sun_star_geometry_Matrix2D_idl__ module com { module sun { module star { module geometry { /** This structure defines a 2 by 2 matrix.

This constitutes a linear mapping of a point in 2D to another point in 2D.

The matrix defined by this structure constitutes a linear mapping of a point in 2D to another point in 2D. In contrast to the com.sun.star.geometry.AffineMatrix2D, this matrix does not include any translational components.

A linear mapping, as performed by this matrix, can be written out as follows, where xs and ys are the source, and xd and yd the corresponding result coordinates: xd = m00*xs + m01*ys; yd = m10*xs + m11*ys;

Thus, in common matrix language, with M being the Matrix2D and vs=[xs,ys]^T, vd=[xd,yd]^T two 2D vectors, the linear mapping is written as vd=M*vs. Concatenation of transformations amounts to multiplication of matrices, i.e. a scaling, given by S, followed by a rotation, given by R, is expressed as vd=R*(S*vs) in the above notation. Since matrix multiplication is associative, this can be shortened to vd=(R*S)*vs=M'*vs. Therefore, a set of consecutive transformations can be accumulated into a single Matrix2D, by multiplying the current transformation with the additional transformation from the left.

Due to this transformational approach, all geometry data types are points in abstract integer or real coordinate spaces, without any physical dimensions attached to them. This physical measurement units are typically only added when using these data types to render something onto a physical output device, like a screen or a printer. Then, the total transformation matrix and the device resolution determine the actual measurement unit.

@since OOo 2.0 */ published struct Matrix2D { /// The top, left matrix entry. double m00; /// The top, right matrix entry. double m01; /// The bottom, left matrix entry. double m10; /// The bottom, right matrix entry. double m11; }; }; }; }; }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */