/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_rendering_AnimationAttributes_idl__ #define __com_sun_star_rendering_AnimationAttributes_idl__ #include module com { module sun { module star { module rendering { /** This structure contains attributes needed to run an animation. @since OOo 2.0 */ published struct AnimationAttributes { /// Preferred duration of the animation sequence in seconds. double Duration; //------------------------------------------------------------------------- /** Repeat mode of the animation sequence.

This value determines how the [0,1] parameter space of the animation should be swept through. Permissible values are given in AnimationRepeat.

@see AnimationRepeat. */ byte RepeatMode; //------------------------------------------------------------------------- /** Size of the untransformed animation sequence.

This value specifies the size of the animation when rendered with the identity view transform. This permits e.g. XSprite implementations to cache rendered animation content in finite-sized bitmaps.

*/ ::com::sun::star::geometry::RealSize2D UntransformedSize; }; }; }; }; }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */