/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_rendering_XAnimation_idl__ #define __com_sun_star_rendering_XAnimation_idl__ #include #include #include #include #include module com { module sun { module star { module rendering { /* TODO: Have a property set here, to easily extend attributes? Think that's advisable, because animations change the most. Implement that with multiple inheritance interface types, please, not with service description. */ /** This interface defines an animation sequence.

This interface must be implemented by every animation object. It is used by the XCanvas interface to render generic animations.

@since OOo 2.0 */ interface XAnimation : ::com::sun::star::uno::XInterface { /** Render the animation content at time t into the specified canvas.

Note that it is perfectly legal to e.g. map t in a nonlinear fashion to internal frames, for example to achieve acceleration or deceleration effects. It is required that the render method has const semantics, i.e. when called with the same parameter set, identical output must be generated. This is because e.g. a Sprite might decide arbitrarily to render an animation once and cache the result, or repaint it via XAnimation::render everytime.

The rendered content, although, must be exactly the same for identical viewState, canvas and t values. Or, for that matters, must call the same canvas methods in the same order with the same parameter sets, for identical viewState and t values. Furthermore, when viewState has the identity transformation set, rendered output must be contained in a rectangle with upper left corner at (0,0) and width and height given by the AnimationAttributes' untransformedSize member. Any content exceeding this box might get clipped off.

@param canvas The target canvas to render this animation to. @param viewState The view state to be used when rendering this animation to the target canvas. The view transformation matrix must not be singular. @param t Time instant for which animation content is requested. The range must always be [0,1], where 0 denotes the very beginning, and 1 the end of the animation sequence. @throws com::sun::star::lang::IllegalArgumentException if one of the passed parameters does not lie in the specified, permissible range. */ void render( [in] XCanvas canvas, [in] ViewState viewState, [in] double t ) raises (com::sun::star::lang::IllegalArgumentException); //------------------------------------------------------------------------- /** Request the attribute information for this animation.

This method returns the AnimationAttributes structure, which defines more closely how to play this animation.

@returns the requested AnimationAttributes structure. */ AnimationAttributes getAnimationAttributes(); }; }; }; }; }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */