/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_rendering_XBufferController_idl__ #define __com_sun_star_rendering_XBufferController_idl__ #ifndef __com_sun_star_uno_XInterface_idl__ #include #endif #ifndef __com_sun_star_lang_IllegalArgumentException_idl__ #include #endif module com { module sun { module star { module rendering { /** Interface providing access to double/multi-buffer facilities of screen devices.

This interface provides methods to enable and control double/multi-buffering facilities on screen devices.

@since OOo 2.0.0 */ interface XBufferController : ::com::sun::star::uno::XInterface { /** Create the given number of background buffers.

There's one buffer implicitely available, which is the canvas surface itself. Thus, calling createBuffers(1) creates a double-buffered object.

@param nBuffers The number of background<buffers requested. Must be greater than 0. @return the number of actually generated buffers, which might be between 0 (no double-buffering available) and nBuffers. @throws com::sun::star::lang::IllegalArgumentException if nBuffers is smaller than one. */ long createBuffers( [in] long nBuffers ) raises (com::sun::star::lang::IllegalArgumentException); //------------------------------------------------------------------------- /** Destroy all buffers generated via this object. */ void destroyBuffers(); //------------------------------------------------------------------------- /** Switch the display to show the specified buffer.

The method returns, when the switch is performed and the selected buffer is shown on screen, or immediately when an error occurs. If the switch was successful, subsequent render operations will be directed to the new backbuffer.

Use this method if you need your screen display to be in sync with other things, e.g. sound playback.

@param bUpdateAll When , update the whole screen. When , implementation is permitted to restrict update to areas the canvas itself changed (e.g. because of render operations, or changes on the sprites). The former is useful for updates after window expose events, the latter for animation display. @return whether the switch was performed successfully. @throws com::sun::star::lang::IllegalArgumentException if nBuffer is outside the permissible range. */ boolean showBuffer( [in] boolean bUpdateAll ); //------------------------------------------------------------------------- /** Schedule the display of the specified buffer.

The method returns, when the switching of the buffer is successfully scheduled, or immediately when an error occurs. If the switch was successful, subsequent render operations will be directed to the new backbuffer. Note that, if the buffer switching is exceedingly slow, or the frequency of switchBuffer() is exceedingly high, the buffer scheduled for display here might become the current render target before it is fully displayed on screen. In this case, any rendering operation to this buffer will block, until it is safe to perform the operation without visible cluttering.

Use this method if you favor maximal render speed, but don't necessarily require your screen display to be in sync with other things, e.g. sound playback.

@param bUpdateAll When , update the whole screen. When , implementation is permitted to restrict update to areas the canvas itself changed (e.g. because of render operations, or changes on the sprites). The former is useful for updates after window expose events, the latter for animation display. @return whether the switch was performed successfully. */ boolean switchBuffer( [in] boolean bUpdateAll ); }; }; }; }; }; #endif