/salhelper/test/

'/> index : lo/core
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path: root/vcl/opengl/shaders/combinedVertexShader.glsl
bject'>convert SdrLayerId to strong_int
AgeCommit message (Collapse)Author
2017-02-15Typo: lenghten->lengthenJulien Nabet
Change-Id: I9b9e6afb543c42bf3b64cb3c2ed872304f33c7f0 Reviewed-on: https://gerrit.libreoffice.org/34282 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
2016-11-04opengl: move shaders to its own directoryTomaž Vajngerl
Change-Id: I9ca5a97ae3ed2472257f468f6751903b458529a7 Reviewed-on: https://gerrit.libreoffice.org/30502 Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> Tested-by: Tomaž Vajngerl <quikee@gmail.com>
Noel Grandin
Also - rename SetOfByte to SdrLayerIDSet - add asserts in SdrLayerAdmin::GetUniqueLayerID so that we don't allocate overlapping SdrLayerID values - add a new constant SDRLAYERPOS_NOTFOUND to be returned from SdrLayerAdmin::GetLayerPos Change-Id: I3bb3489f9338e3d02c4040bcbd811744699941c8 Reviewed-on: https://gerrit.libreoffice.org/37467 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2016-02-09Remove excess newlinesChris Sherlock
A ridiculously fast way of doing this is: for i in $(pcregrep -l -M -r --include='.*[hc]xx$' \ --exclude-dir=workdir --exclude-dir=instdir '^ {3,}' .) do perl -0777 -i -pe 's/^ {3,}/ /gm' $i done Change-Id: Iebb93eccbee9e4fc5c4380474ba595858a27ac2c Reviewed-on: https://gerrit.libreoffice.org/22224 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Chris Sherlock <chris.sherlock79@gmail.com>
2016-01-15svx: remove now unused SdrModel::isTiledRendering()Miklos Vajna
Change-Id: I8d3c6b1de2db57e39678a7e57de6e015c72719ec
2016-01-10Fix typosAndrea Gelmini
Change-Id: I9a5940027423ff0791fa7da0b79b617412ce6b86 Reviewed-on: https://gerrit.libreoffice.org/21209 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
2015-12-11tdf#69977: uno::Sequence is expensiveNoel Grandin
when used as a mutable data-structure. Plain std::vector halves the time taken to display the chart dialog Create a class to represent the std::vector we are going to be passing around, and move some of the utility methods into it to make the code prettier. Also create an optimised append(&&) method for the common case of appending small temporaries. Change-Id: I7f5b43fb4a8a84e40e6a52fcb7e9f974091b4485
2015-11-10loplugin:nullptr (automatic rewrite)Stephan Bergmann
Change-Id: I71682f28c6a54d33da6b0c971f34d0a705ff04f5
2015-03-16drawinglayer::processor2d::HitTestProcessor2D: ignore pixel size of ...Miklos Vajna
... candidate when tiled rendering. Tiled rendering works entirely in twips, so pixel sizes are not relevant. One step closer to working image resizing in the tiled rendering case. Change-Id: I1d5e33071a383b333e0fdb9d30ea09fcea23a8fc
2014-08-16Consistently use size_t and SAL_MAX_SIZEMatteo Casalin
Change-Id: Ibab89984ec94556ec368653b6db50c6c2e380dec
2014-02-26Remove visual noise from svxAlexander Wilms
Change-Id: I56497d953b0500ba0967fddb36ca8bbbe86c62ad Reviewed-on: https://gerrit.libreoffice.org/8321 Tested-by: Caolán McNamara <caolanm@redhat.com> Reviewed-by: Caolán McNamara <caolanm@redhat.com>