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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_sc.hxx" #include "fuconarc.hxx" #include "sc.hrc" #include "tabvwsh.hxx" #include "drawview.hxx" // #98185# Create default drawing objects via keyboard #include #include /************************************************************************* |* |* Konstruktor |* \************************************************************************/ FuConstArc::FuConstArc( ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP, SdrModel* pDoc, SfxRequest& rReq ) : FuConstruct( pViewSh, pWin, pViewP, pDoc, rReq ) { } /************************************************************************* |* |* Destruktor |* \************************************************************************/ FuConstArc::~FuConstArc() { } /************************************************************************* |* |* MouseButtonDown-event |* \************************************************************************/ BOOL __EXPORT FuConstArc::MouseButtonDown( const MouseEvent& rMEvt ) { // #95491# remember button state for creation of own MouseEvents SetMouseButtonCode(rMEvt.GetButtons()); BOOL bReturn = FuConstruct::MouseButtonDown( rMEvt ); if ( rMEvt.IsLeft() && !pView->IsAction() ) { Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) ); pWindow->CaptureMouse(); pView->BegCreateObj( aPnt ); bReturn = TRUE; } return bReturn; } /************************************************************************* |* |* MouseMove-event |* \************************************************************************/ BOOL __EXPORT FuConstArc::MouseMove( const MouseEvent& rMEvt ) { return FuConstruct::MouseMove(rMEvt); } /************************************************************************* |* |* MouseButtonUp-event |* \************************************************************************/ BOOL __EXPORT FuConstArc::MouseButtonUp( const MouseEvent& rMEvt ) { // #95491# remember button state for creation of own MouseEvents SetMouseButtonCode(rMEvt.GetButtons()); BOOL bReturn = FALSE; if ( pView->IsCreateObj() && rMEvt.IsLeft() ) { // Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) ); pView->EndCreateObj( SDRCREATE_NEXTPOINT ); bReturn = TRUE; } /* else if ( pView->IsCreateObj() && rMEvt.IsRight() ) { // Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) ); pView->EndCreateObj( SDRCREATE_FORCEEND ); bReturn = TRUE; } */ return (FuConstruct::MouseButtonUp(rMEvt) || bReturn); } /************************************************************************* |* |* Tastaturereignisse bearbeiten |* |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert TRUE, andernfalls |* FALSE. |* \************************************************************************/ BOOL __EXPORT FuConstArc::KeyInput(const KeyEvent& rKEvt) { BOOL bReturn = FuConstruct::KeyInput(rKEvt); return(bReturn); } /************************************************************************* |* |* Function aktivieren |* \************************************************************************/ void FuConstArc::Activate() { SdrObjKind aObjKind; switch (aSfxRequest.GetSlot() ) { case SID_DRAW_ARC: aNewPointer = Pointer( POINTER_DRAW_ARC ); aObjKind = OBJ_CARC; break; case SID_DRAW_PIE: aNewPointer = Pointer( POINTER_DRAW_PIE ); aObjKind = OBJ_SECT; break; case SID_DRAW_CIRCLECUT: aNewPointer = Pointer( POINTER_DRAW_CIRCLECUT ); aObjKind = OBJ_CCUT; break; default: aNewPointer = Pointer( POINTER_CROSS ); aObjKind = OBJ_CARC; break; } pView->SetCurrentObj( sal::static_int_cast( aObjKind ) ); aOldPointer = pWindow->GetPointer(); pViewShell->SetActivePointer( aNewPointer ); FuDraw::Activate(); } /************************************************************************* |* |* Function deaktivieren |* \************************************************************************/ void FuConstArc::Deactivate() { FuDraw::Deactivate(); pViewShell->SetActivePointer( aOldPointer ); } // #98185# Create default drawing objects via keyboard SdrObject* FuConstArc::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle) { // case SID_DRAW_ARC: // case SID_DRAW_PIE: // case SID_DRAW_CIRCLECUT: SdrObject* pObj = SdrObjFactory::MakeNewObject( pView->GetCurrentObjInventor(), pView->GetCurrentObjIdentifier(), 0L, pDrDoc); if(pObj) { if(pObj->ISA(SdrCircObj)) { Rectangle aRect(rRectangle); if(SID_DRAW_ARC == nID || SID_DRAW_CIRCLECUT == nID) { // force quadratic ImpForceQuadratic(aRect); } pObj->SetLogicRect(aRect); SfxItemSet aAttr(pDrDoc->GetItemPool()); aAttr.Put(SdrCircStartAngleItem(9000)); aAttr.Put(SdrCircEndAngleItem(0)); pObj->SetMergedItemSet(aAttr); } else { DBG_ERROR("Object is NO circle object"); } } return pObj; }