/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include "fuconstr.hxx" #include "fudraw.hxx" #include "tabvwsh.hxx" #include "futext.hxx" #include "sc.hrc" #include "drawview.hxx" #include "document.hxx" #include "gridwin.hxx" // Maximal erlaubte Mausbewegung um noch Drag&Drop zu starten //! fusel,fuconstr,futext - zusammenfassen! #define SC_MAXDRAGMOVE 3 /************************************************************************* |* |* Konstruktor |* \************************************************************************/ FuConstruct::FuConstruct(ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP, SdrModel* pDoc, SfxRequest& rReq) : FuDraw(pViewSh, pWin, pViewP, pDoc, rReq) { } /************************************************************************* |* |* Destruktor |* \************************************************************************/ FuConstruct::~FuConstruct() { } sal_uInt8 FuConstruct::Command(const CommandEvent& rCEvt) { return FuDraw::Command( rCEvt ); } // Calculate and return offset at current zoom. rInOutPos is adjusted by // the calculated offset. rInOutPos now points to the position than when // scaled to 100% actually would be at the position you see at the current zoom // ( relative to the grid ) note: units are expected to be in 100th mm Point FuConstruct::CurrentGridSyncOffsetAndPos( Point& rInOutPos ) { Point aRetGridOff; ScViewData* pViewData = pViewShell->GetViewData(); ScDocument* pDoc = pViewData ? pViewData->GetDocument() : NULL; if ( pViewData && pDoc ) { // rInOutPos mightn't be where you think it is if there is zoom // involved. Lets calculate where aPos would be at 100% zoom // that's the actual correct position for the object ( when you // restore the zoom. bool bNegative = pDoc->IsNegativePage(pView->GetTab()); Rectangle aObjRect( rInOutPos, rInOutPos ); ScRange aRange = pDoc->GetRange( pView->GetTab(), aObjRect ); ScAddress aOldStt = aRange.aStart; Point aOldPos( pDoc->GetColOffset( aOldStt.Col(), aOldStt.Tab() ), pDoc->GetRowOffset( aOldStt.Row(), aOldStt.Tab() ) ); aOldPos.X() = sc::TwipsToHMM( aOldPos.X() ); aOldPos.Y() = sc::TwipsToHMM( aOldPos.Y() ); ScSplitPos eWhich = pViewData->GetActivePart(); ScGridWindow* pGridWin = (ScGridWindow*)pViewData->GetActiveWin(); // and equiv screen pos Point aScreenPos = pViewShell->GetViewData()->GetScrPos( aOldStt.Col(), aOldStt.Row(), eWhich, true ); MapMode aDrawMode = pGridWin->GetDrawMapMode(); Point aCurPosHmm = pGridWin->PixelToLogic(aScreenPos, aDrawMode ); Point aOff = ( rInOutPos - aCurPosHmm ); rInOutPos = aOldPos + aOff; aRetGridOff = aCurPosHmm - aOldPos; // fdo#64011 fix the X position when the sheet are RTL if ( bNegative ) { aRetGridOff.setX( aCurPosHmm.getX() + aOldPos.getX() ); rInOutPos.setX( aOff.getX() - aOldPos.getX() ); } } return aRetGridOff; } /************************************************************************* |* |* MouseButtonDown-event |* \************************************************************************/ bool FuConstruct::MouseButtonDown(const MouseEvent& rMEvt) { // remember button state for creation of own MouseEvents SetMouseButtonCode(rMEvt.GetButtons()); bool bReturn = FuDraw::MouseButtonDown(rMEvt); if ( pView->IsAction() ) { if ( rMEvt.IsRight() ) pView->BckAction(); return true; } aDragTimer.Start(); aMDPos = pWindow->PixelToLogic( rMEvt.GetPosPixel() ); if ( rMEvt.IsLeft() ) { pWindow->CaptureMouse(); SdrHdl* pHdl = pView->PickHandle(aMDPos); if ( pHdl != NULL || pView->IsMarkedHit(aMDPos) ) { pView->BegDragObj(aMDPos, (OutputDevice*) NULL, pHdl, 1); bReturn = true; } else if ( pView->AreObjectsMarked() ) { pView->UnmarkAll(); bReturn = true; } } bIsInDragMode = false; return bReturn; } /************************************************************************* |* |* MouseMove-event |* \************************************************************************/ bool FuConstruct::MouseMove(const MouseEvent& rMEvt) { FuDraw::MouseMove(rMEvt); if (aDragTimer.IsActive() ) { Point aOldPixel = pWindow->LogicToPixel( aMDPos ); Point aNewPixel = rMEvt.GetPosPixel(); if ( std::abs( aOldPixel.X() - aNewPixel.X() ) > SC_MAXDRAGMOVE || std::abs( aOldPixel.Y() - aNewPixel.Y() ) > SC_MAXDRAGMOVE ) aDragTimer.Stop(); } Point aPix(rMEvt.GetPosPixel()); Point aPnt( pWindow->PixelToLogic(aPix) ); // if object is being created then more than likely the mouse // position has been 'adjusted' for the current zoom, need to // restore the mouse position here to ensure resize works as expected if ( pView->GetCreateObj() ) aPnt -= pView->GetCreateObj()->GetGridOffset(); if ( pView->IsAction() ) { ForceScroll(aPix); pView->MovAction(aPnt); } else { SdrHdl* pHdl=pView->PickHandle(aPnt); if ( pHdl != NULL ) { pViewShell->SetActivePointer(pHdl->GetPointer()); } else if ( pView->IsMarkedHit(aPnt) ) { pViewShell->SetActivePointer(Pointer(POINTER_MOVE)); } else { pViewShell->SetActivePointer( aNewPointer ); } } return true; } /************************************************************************* |* |* MouseButtonUp-event |* \************************************************************************/ bool FuConstruct::MouseButtonUp(const MouseEvent& rMEvt) { // remember button state for creation of own MouseEvents SetMouseButtonCode(rMEvt.GetButtons()); bool bReturn = SimpleMouseButtonUp( rMEvt ); // Doppelklick auf Textobjekt? (->fusel) sal_uInt16 nClicks = rMEvt.GetClicks(); if ( nClicks == 2 && rMEvt.IsLeft() ) { if ( pView->AreObjectsMarked() ) { const SdrMarkList& rMarkList = pView->GetMarkedObjectList(); if (rMarkList.GetMarkCount() == 1) { SdrMark* pMark = rMarkList.GetMark(0); SdrObject* pObj = pMark->GetMarkedSdrObj(); // bei Uno-Controls nicht in Textmodus if ( pObj->ISA(SdrTextObj) && !pObj->ISA(SdrUnoObj) ) { OutlinerParaObject* pOPO = pObj->GetOutlinerParaObject(); bool bVertical = ( pOPO && pOPO->IsVertical() ); sal_uInt16 nTextSlotId = bVertical ? SID_DRAW_TEXT_VERTICAL : SID_DRAW_TEXT; pViewShell->GetViewData()->GetDispatcher(). Execute(nTextSlotId, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD); // jetzt den erzeugten FuText holen und in den EditModus setzen FuPoor* pPoor = pViewShell->GetViewData()->GetView()->GetDrawFuncPtr(); if ( pPoor && pPoor->GetSlotID() == nTextSlotId ) // hat keine RTTI { FuText* pText = (FuText*)pPoor; Point aMousePixel = rMEvt.GetPosPixel(); pText->SetInEditMode( pObj, &aMousePixel ); } bReturn = true; } } } } FuDraw::MouseButtonUp(rMEvt); return bReturn; } // SimpleMouseButtonUp - ohne Test auf Doppelklick bool FuConstruct::SimpleMouseButtonUp(const MouseEvent& rMEvt) { bool bReturn = true; if (aDragTimer.IsActive() ) { aDragTimer.Stop(); } Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) ); if ( pView->IsDragObj() ) pView->EndDragObj( rMEvt.IsMod1() ); else if ( pView->IsMarkObj() ) pView->EndMarkObj(); else bReturn = false; if ( !pView->IsAction() ) { pWindow->ReleaseMouse(); if ( !pView->AreObjectsMarked() && rMEvt.GetClicks() < 2 ) { pView->MarkObj(aPnt, -2, false, rMEvt.IsMod1()); SfxDispatcher& rDisp = pViewShell->GetViewData()->GetDispatcher(); if ( pView->AreObjectsMarked() ) rDisp.Execute(SID_OBJECT_SELECT, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD); else rDisp.Execute(aSfxRequest.GetSlot(), SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD); } } return bReturn; } /************************************************************************* |* |* Tastaturereignisse bearbeiten |* |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls |* FALSE. |* \************************************************************************/ bool FuConstruct::KeyInput(const KeyEvent& rKEvt) { bool bReturn = false; switch ( rKEvt.GetKeyCode().GetCode() ) { case KEY_ESCAPE: if ( pView->IsAction() ) { pView->BrkAction(); pWindow->ReleaseMouse(); bReturn = true; } else // Zeichenmodus beenden { pViewShell->GetViewData()->GetDispatcher(). Execute(aSfxRequest.GetSlot(), SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD); } break; case KEY_DELETE: pView->DeleteMarked(); bReturn = true; break; } if ( !bReturn ) { bReturn = FuDraw::KeyInput(rKEvt); } return bReturn; } /************************************************************************* |* |* Function aktivieren |* \************************************************************************/ void FuConstruct::Activate() { FuDraw::Activate(); } /************************************************************************* |* |* Function deaktivieren |* \************************************************************************/ void FuConstruct::Deactivate() { FuDraw::Deactivate(); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */