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 *
 * Licensed to the Apache Software Foundation (ASF) under one
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 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
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 *
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#ifndef _SD_ANIMATIONS_HXX_
#define _SD_ANIMATIONS_HXX_

#include <sddllapi.h>

namespace sd
{

/** stores the link between an after effect node and its master for later insertion
    into the timing hierarchie
*/
struct AfterEffectNode
{
    ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode;
    ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxMaster;
    bool mbOnNextEffect;

    AfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xMaster, bool bOnNextEffect )
        : mxNode( xNode ), mxMaster( xMaster ), mbOnNextEffect( bOnNextEffect ) {}
};

typedef std::list< AfterEffectNode > AfterEffectNodeList;

/** inserts the animation node in the given AfterEffectNode at the correct position
    in the timing hierarchie of its master */
SD_DLLPUBLIC void stl_process_after_effect_node_func(AfterEffectNode& rNode);

} // namespace sd;

#endif