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#ifndef _SD_UNDO_ANIM_HXX
#define _SD_UNDO_ANIM_HXX

#include <com/sun/star/uno/Any.hxx>
#include <com/sun/star/animations/XAnimationNode.hpp>
#include <svx/svdundo.hxx>

#include "sdundo.hxx"

class SdPage;

namespace sd
{

struct UndoAnimationImpl;

class UndoAnimation : public SdrUndoAction
{
public:
    UndoAnimation( SdDrawDocument* pDoc, SdPage* pThePage );
    virtual ~UndoAnimation();

    virtual void Undo();
    virtual void Redo();

    virtual String GetComment() const;

private:
    UndoAnimationImpl*  mpImpl;
};

struct UndoAnimationPathImpl;
class UndoAnimationPath : public SdrUndoAction
{
public:
    UndoAnimationPath( SdDrawDocument* pDoc, SdPage* pThePage, const com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
    virtual ~UndoAnimationPath();

    virtual void Undo();
    virtual void Redo();

    virtual String GetComment() const;

private:
    UndoAnimationPathImpl* mpImpl;
};

struct UndoTransitionImpl;

class UndoTransition : public SdUndoAction
{
public:
    UndoTransition( SdDrawDocument* pDoc, SdPage* pThePage );
    virtual ~UndoTransition();

    virtual void Undo();
    virtual void Redo();

    virtual String GetComment() const;

private:
    UndoTransitionImpl* mpImpl;
};

}

#endif      // _SD_UNDO_ANIM_HXX

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