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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SD_ACCESSIBILITY_ACCESSIBLE_PAGE_SHAPE_HXX #define _SD_ACCESSIBILITY_ACCESSIBLE_PAGE_SHAPE_HXX #include #include #include #include #include #include #include #include #include namespace accessibility { /** A page shape represents the actual page as seen on the screen. */ class AccessiblePageShape : public AccessibleShape { public: //===== internal ======================================================== /** Create a new accessible object that makes the given shape accessible. @param rxParent The accessible parent object. It will be used, for example when the getIndexInParent method is called. @param rShapeTreeInfo Bundel of information passed to this shape and all of its desendants. @param nIndex Index used to disambiguate between objects that have the same name. Passing a value of -1 leads to the use of the object's z-order instead. Because that is not a good substitute, better pass an ever increasing counter. @attention Always call the init method after creating a new accessible shape. This is one way to overcome the potential problem of registering the new object with e.g. event broadcasters. That would delete the new object if a broadcaster would not keep a strong reference to the new object. */ AccessiblePageShape ( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XDrawPage>& rxPage, const ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible>& rxParent, const AccessibleShapeTreeInfo& rShapeTreeInfo, long nIndex = -1); virtual ~AccessiblePageShape (void); /** Initialize a new shape. See the documentation of the constructor for the reason of this method's existence. */ virtual void Init (void); //===== XAccessibleContext ============================================== /// Returns always 0 because there can be no children. virtual sal_Int32 SAL_CALL getAccessibleChildCount (void) throw (); /** Return the specified child. @param nIndex Index of the requested child. @return Reference of the requested child which is the accessible object of a visible shape. @raises IndexOutOfBoundsException Throws always an exception because there are no children. */ virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible> SAL_CALL getAccessibleChild (sal_Int32 nIndex) throw (::com::sun::star::uno::RuntimeException); //===== XAccessibleComponent ============================================ virtual ::com::sun::star::awt::Rectangle SAL_CALL getBounds (void) throw (::com::sun::star::uno::RuntimeException); virtual sal_Int32 SAL_CALL getForeground (void) throw (::com::sun::star::uno::RuntimeException); virtual sal_Int32 SAL_CALL getBackground (void) throw (::com::sun::star::uno::RuntimeException); //===== XComponent ====================================================== virtual void SAL_CALL dispose (void) throw (::com::sun::star::uno::RuntimeException); //===== XServiceInfo ==================================================== virtual ::rtl::OUString SAL_CALL getImplementationName (void) throw (::com::sun::star::uno::RuntimeException); virtual ::com::sun::star::uno::Sequence< ::rtl::OUString> SAL_CALL getSupportedServiceNames (void) throw (::com::sun::star::uno::RuntimeException); //===== lang::XEventListener ============================================ virtual void SAL_CALL disposing (const ::com::sun::star::lang::EventObject& Source) throw (::com::sun::star::uno::RuntimeException); using AccessibleShape::disposing; protected: /** Create a base name string that contains the accessible name. */ virtual ::rtl::OUString CreateAccessibleBaseName (void) throw (::com::sun::star::uno::RuntimeException); virtual ::rtl::OUString CreateAccessibleName (void) throw (::com::sun::star::uno::RuntimeException); /// Create a description string that contains the accessible description. virtual ::rtl::OUString CreateAccessibleDescription (void) throw (::com::sun::star::uno::RuntimeException); private: ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XDrawPage> mxPage; /** Don't use the default constructor. Use the public constructor that takes the original shape and the parent as arguments instead. */ explicit AccessiblePageShape (void); /// Don't use the copy constructor. Is there any use for it? explicit AccessiblePageShape (const AccessiblePageShape&); /// Don't use the assignment operator. Do we need this? AccessibleShape& operator= (const AccessiblePageShape&); }; } // end of namespace accessibility #endif