/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SD_UPDATE_LOCK_MANAGER_HXX #define SD_UPDATE_LOCK_MANAGER_HXX #include namespace sd { class ViewShellBase; /** Manage update locks of ViewShellBase objects. A ViewShellBase object is locked while views are switched in order to avoid unnecessary repaints of views and object bars. Locking a ViewShellBase locks the frame::XLayoutManager and prevents Activate() and Deactivate() calls at ViewShell objects being processed. The main responsibility of this class is find the right moment to unlock the managed ViewShellBase object: Only Lock() has to be called from the outside (usually from PaneManager). Unlock() is called by this class itself. When all else fails it has a timer that calls Unlock() eventually. */ class UpdateLockManager { public: /** The newly created instance supports locking for the specified ViewShellBase object by default. Call Disable() for Lock() and Unlock() calls being ignored. */ UpdateLockManager (ViewShellBase& rBase); ~UpdateLockManager (void); /** For e.g. the PresentationViewShellBase locking is not necessary and does lead to problems. This method lets Lock() and Unlock() calls be ignored and thus turns locking essentially off. */ void Disable (void); /** Lock some UI updates. For every call to this method a call to Unlock() is required to really unlock. */ void Lock (void); /** When called as many times as Lock() has been called before then the ViewShellBase object is unlocked. */ void Unlock (void); /** Return whether the ViewShellBase object is locked. When locking is disabled, i.e. Disable() has been called before, then this method always returns . */ bool IsLocked (void) const; private: class Implementation; Implementation* mpImpl; UpdateLockManager (const UpdateLockManager&); // Not supported. UpdateLockManager& operator= (const UpdateLockManager&); // Not supported. }; } // end of namespace sd #endif