/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef SD_ANIMOBJS_HXX #define SD_ANIMOBJS_HXX #include #include #include #include #include #ifndef _SV_BUTTON_HXX //autogen #include #endif #include #include #include #include #ifndef _SD_SDRESID_HXX #include "sdresid.hxx" #endif #include "misc/scopelock.hxx" class SdDrawDocument; class BitmapEx; namespace sd { class AnimationControllerItem; class View; //------------------------------------------------------------------------ enum BitmapAdjustment { BA_LEFT_UP, BA_LEFT, BA_LEFT_DOWN, BA_UP, BA_CENTER, BA_DOWN, BA_RIGHT_UP, BA_RIGHT, BA_RIGHT_DOWN }; //------------------------------------------------------------------------ class SdDisplay : public Control { private: BitmapEx aBitmapEx; Fraction aScale; public: SdDisplay( ::Window* pWin, SdResId Id ); ~SdDisplay(); virtual void Paint( const Rectangle& rRect ); void SetBitmapEx( BitmapEx* pBmpEx ); void SetScale( const Fraction& rFrac ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); }; //------------------------------------------------------------------------ class AnimationWindow : public SfxDockingWindow { friend class AnimationChildWindow; friend class AnimationControllerItem; public: AnimationWindow( SfxBindings* pBindings, SfxChildWindow *pCW, ::Window* pParent, const SdResId& rSdResId ); virtual ~AnimationWindow(); void AddObj( ::sd::View& rView ); void CreateAnimObj( ::sd::View& rView ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); protected: virtual BOOL Close(); virtual void Resize(); virtual void FillInfo( SfxChildWinInfo& ) const; private: SdDisplay aCtlDisplay; ImageButton aBtnFirst; ImageButton aBtnReverse; ImageButton aBtnStop; ImageButton aBtnPlay; ImageButton aBtnLast; NumericField aNumFldBitmap; TimeField aTimeField; ListBox aLbLoopCount; ImageButton aBtnGetOneObject; ImageButton aBtnGetAllObjects; ImageButton aBtnRemoveBitmap; ImageButton aBtnRemoveAll; FixedText aFtCount; FixedInfo aFiCount; FixedLine aGrpBitmap; RadioButton aRbtGroup; RadioButton aRbtBitmap; FixedText aFtAdjustment; ListBox aLbAdjustment; PushButton aBtnCreateGroup; FixedLine aGrpAnimation; ::Window* pWin; List aBmpExList; List aTimeList; SdDrawDocument* pMyDoc; BitmapEx* pBitmapEx; Size aSize; Size aFltWinSize; Size aDisplaySize; Size aBmpSize; BOOL bMovie; BOOL bAllObjects; SfxBindings* pBindings; AnimationControllerItem* pControllerItem; ScopeLock maPlayLock; //------------------------------------ DECL_LINK( ClickFirstHdl, void * ); DECL_LINK( ClickStopHdl, void * ); DECL_LINK( ClickPlayHdl, void * ); DECL_LINK( ClickLastHdl, void * ); DECL_LINK( ClickGetObjectHdl, void * ); DECL_LINK( ClickRemoveBitmapHdl, void * ); DECL_LINK( ClickRbtHdl, void * ); DECL_LINK( ClickCreateGroupHdl, void * ); DECL_LINK( ModifyBitmapHdl, void * ); DECL_LINK( ModifyTimeHdl, void * ); void UpdateControl( ULONG nPos, BOOL bDisableCtrls = FALSE ); void ResetAttrs(); void WaitInEffect( ULONG nMilliSeconds ) const; void WaitInEffect( ULONG nMilliSeconds, ULONG nTime, SfxProgress* pStbMgr ) const; Fraction GetScale(); }; /************************************************************************* |* |* ControllerItem fuer Animator |* \************************************************************************/ class AnimationControllerItem : public SfxControllerItem { public: AnimationControllerItem( USHORT, AnimationWindow*, SfxBindings* ); protected: virtual void StateChanged( USHORT nSId, SfxItemState eState, const SfxPoolItem* pState ); private: AnimationWindow* pAnimationWin; }; } // end of namespace sd #endif