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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef SD_TOOLPANEL_CONTROL_CONTAINER_HXX #define SD_TOOLPANEL_CONTROL_CONTAINER_HXX #include #include #include class Window; namespace sd { namespace toolpanel { class TreeNode; /** This container manages the children of a TreeNode. It handles the expansion and visibility state of its child controls. The container does not do the layouting or painting of the controls. Instead it asks its owner to do that. The difference between expansion state and visibility is that when a control is collapsed at least a title bar is shown for it. When it is not visible then even this title bar is not shown. In that case the user can not expand the control. A control has to be visible in order to be expanded or collapsed. Whenever you expand or collapse, show or hide a child control then use this container class. Do not call the respective methods of the child directly. */ class ControlContainer { public: enum VisibilityState { VS_SHOW, VS_HIDE, VS_TOGGLE }; enum ExpansionState { ES_EXPAND, ES_COLLAPSE, ES_TOGGLE }; /** Create a new control container. @param pParent This node is asked to re-calculate the size of its children when a child of this container is expanded or collapsed. */ ControlContainer (TreeNode* pNode); virtual ~ControlContainer (void); /** This is function makes sure that all children are deleted. Call this function from the destructor of a sub class to have all child windows deleted before the destructor of another base class of that sub class is called. When that other base class is some kind of a window it would otherwise complain that there are living children. */ void DeleteChildren (void); /** Add the given control to the set of controls managed by the container. This control is then expanded. @return Return the index under which the control has been inserted in the container. It is the same index that is returned by GetControlIndex(). */ sal_uInt32 AddControl (::std::auto_ptr pControl); /** Expand (default) or collapse the specified control. When expanding a control in a single expansion environment then all other controls are collapsed. The specified control is being made the active control as returned by GetActiveControl(). */ virtual void SetExpansionState ( sal_uInt32 nIndex, ExpansionState aState); virtual void SetExpansionState ( TreeNode* pControl, ExpansionState aState); virtual void SetVisibilityState ( sal_uInt32 nIndex, VisibilityState aState); /** Return the index of the given control. */ sal_uInt32 GetControlIndex (TreeNode* pControl) const; sal_uInt32 GetActiveControlIndex (void) const; /** Return the number of controls in the container. */ sal_uInt32 GetControlCount (void) const; /** Return the number of visible controls in the container. */ sal_uInt32 GetVisibleControlCount (void) const; /** Return the control with the specified index regardless of whether that control is hidden or visible. */ TreeNode* GetControl (sal_uInt32 nIndex) const; /** Return the index of the control previous to that that is specified by the given index. @param nIndex Index of the control for which to return the index of the previous control. This index is guaranteed not to be returned. @param bIncludeHidden This flag tells the method whether to include the controls that are not visible in the search for the previous control. When it is the hidden controls are skipped. @param bCycle When this flag is then the search for the previous control wraps arround when reaching the first control. @return Returns the index to the previous control or (sal_uInt32)-1 when there is no previous control. This would be the case when there is only one (visible) child. */ sal_uInt32 GetPreviousIndex ( sal_uInt32 nIndex, bool bIncludeHidden=false, bool bCycle=false) const; /** Return the index of the control next to that that is specified by the given index. @param nIndex Index of the control for which to return the index of the next control. This index is guaranteed not to be returned. @param bIncludeHidden This flag tells the method whether to include the controls that are not visible in the search for the next control. When it is the hidden controls are skipped. @param bCycle When this flag is then the search for the next control wraps arround when reaching the last control. @return Returns the index to the next control or (sal_uInt32)-1 when there is no next control. This would be the case when there is only one (visible) child. */ sal_uInt32 GetNextIndex ( sal_uInt32 nIndex, bool bIncludeHidden=false, bool bCycle=false) const; /** Return the index of the first control. @param bIncludeHidden When then the first visible control is returned. */ sal_uInt32 GetFirstIndex (bool bIncludeHidden=false); /** Return the index of the last control. @param bIncludeHidden When then the last visible control is returned. */ sal_uInt32 GetLastIndex (bool bIncludeHidden=false); void SetMultiSelection (bool bFlag); /** This is method is called when the list of controls has changed, i.e. a new control has been added. The default implementation is empty. Overwrite this method in derived classes in order to react to such changes. */ virtual void ListHasChanged (void); private: osl::Mutex maMutex; /// List of controls managed by a container. typedef ::std::vector ControlList; ControlList maControlList; /** This parent is used for resize requests when children are expanded or collapsed. */ TreeNode* mpNode; /** The index of the currently expanded control. A value of (sal_uInt32)-1 indicates that no control is active. This may be the case after adding controls to the container. */ sal_uInt32 mnActiveControlIndex; bool mbMultiSelection; }; } } // end of namespace ::sd::toolpanel #endif