/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: dockwin.cxx,v $ * * $Revision: 1.36 $ * * last change: $Author: rt $ $Date: 2005-09-07 18:17:14 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _SFXENUMITEM_HXX //autogen #include #endif #ifndef _SV_DECOVIEW_HXX #include #endif #pragma hdrstop #include "dockwin.hxx" #include "bindings.hxx" #include "viewfrm.hxx" #include "dispatch.hxx" #include "workwin.hxx" #include "splitwin.hxx" #include "viewsh.hxx" #include "sfxhelp.hxx" #define MAX_TOGGLEAREA_WIDTH 20 #define MAX_TOGGLEAREA_HEIGHT 20 // implemented in 'sfx2/source/appl/childwin.cxx' extern sal_Bool GetPosSizeFromString( const String& rStr, Point& rPos, Size& rSize ); extern sal_Bool GetSplitSizeFromString( const String& rStr, Size& rSize ); class SfxDockingWindow_Impl { friend class SfxDockingWindow; SfxChildAlignment eLastAlignment; SfxChildAlignment eDockAlignment; BOOL bConstructed; Size aMinSize; SfxSplitWindow* pSplitWin; BOOL bSplitable; // BOOL bAutoHide; // Folgende members sind nur in der Zeit von StartDocking bis EndDocking // g"ultig: BOOL bEndDocked; Size aSplitSize; long nHorizontalSize; long nVerticalSize; USHORT nLine; USHORT nPos; USHORT nDockLine; USHORT nDockPos; BOOL bNewLine; BOOL bDockingPrevented; ByteString aWinState; SfxChildAlignment GetLastAlignment() const { return eLastAlignment; } void SetLastAlignment(SfxChildAlignment eAlign) { eLastAlignment = eAlign; } SfxChildAlignment GetDockAlignment() const { return eDockAlignment; } void SetDockAlignment(SfxChildAlignment eAlign) { eDockAlignment = eAlign; } }; //------------------------------------------------------------------------- void SfxDockingWindow::Resize() /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow merkt sich ggf. eine ver"anderte FloatingSize. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s auch SfxDockingWindow::Resize() gerufen werden. */ { DockingWindow::Resize(); Invalidate(); if ( pImp->bConstructed && pMgr ) { if ( IsFloatingMode() ) { if( !GetFloatingWindow()->IsRollUp() ) SetFloatingSize( GetOutputSizePixel() ); pImp->aWinState = GetFloatingWindow()->GetWindowState(); SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() ); } else { Size aSize( GetSizePixel() ); switch ( pImp->GetDockAlignment() ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: pImp->nHorizontalSize = aSize.Width(); pImp->aSplitSize = aSize; break; case SFX_ALIGN_TOP: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: case SFX_ALIGN_BOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: case SFX_ALIGN_LOWESTBOTTOM: pImp->nVerticalSize = aSize.Height(); pImp->aSplitSize = aSize; break; } } } } //------------------------------------------------------------------------- BOOL SfxDockingWindow::PrepareToggleFloatingMode() /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow erm"oglicht ein Eingreifen in das Umschalten des floating mode. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s danach SfxDockingWindow::PrepareToggleFloatingMode() gerufen werden, wenn nicht FALSE zur"uckgegeben wird. */ { if (!pImp->bConstructed) return TRUE; if ( Application::IsInModalMode() && IsFloatingMode() || !pMgr ) return FALSE; if ( pImp->bDockingPrevented ) return FALSE; if (!IsFloatingMode()) { // Testen, ob FloatingMode erlaubt ist if ( CheckAlignment(GetAlignment(),SFX_ALIGN_NOALIGNMENT) != SFX_ALIGN_NOALIGNMENT ) return FALSE; if ( pImp->pSplitWin ) { // Das DockingWindow sitzt in einem SplitWindow und wird abgerissen pImp->pSplitWin->RemoveWindow(this/*, FALSE*/); pImp->pSplitWin = 0; } } else if ( pMgr ) { pImp->aWinState = GetFloatingWindow()->GetWindowState(); // Testen, ob es erlaubt ist, anzudocken if (CheckAlignment(GetAlignment(),pImp->GetLastAlignment()) == SFX_ALIGN_NOALIGNMENT) return FALSE; // Testen, ob das Workwindow gerade ein Andocken erlaubt SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( !pWorkWin->IsDockingAllowed() ) return FALSE; } return TRUE; } //------------------------------------------------------------------------- void SfxDockingWindow::ToggleFloatingMode() /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow setzt die internen Daten des SfxDockingWindow und sorgt f"ur korrektes Alignment am parent window. Durch PrepareToggleFloatMode und Initialize ist sichergestellt, da\s pImp->GetLastAlignment() immer eine erlaubtes Alignment liefert. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s zuerst SfxDockingWindow::ToggleFloatingMode() gerufen werden. */ { if ( !pImp->bConstructed || !pMgr ) return; // Kein Handler-Aufruf // Altes Alignment merken und dann umschalten. // Sv hat jetzt schon umgeschaltet, aber Alignment am SfxDockingWindow // ist noch das alte! // Was war ich bisher ? SfxChildAlignment eLastAlign = GetAlignment(); SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; if (IsFloatingMode()) { SetAlignment(SFX_ALIGN_NOALIGNMENT); if ( pImp->aWinState.Len() ) GetFloatingWindow()->SetWindowState( pImp->aWinState ); else GetFloatingWindow()->SetOutputSizePixel( GetFloatingSize() ); /* if ( pImp->bSplitable && !pImp->bEndDocked ) // Wenn das Fenster vorher in einem SplitWindow lag, kommt von // Sv kein Show Show(); */ } else { if (pImp->GetDockAlignment() == eLastAlign) { // Wenn ToggleFloatingMode aufgerufen wurde, das DockAlignment // aber noch unver"andert ist, mu\s das ein Toggeln durch DClick // gewesen sein, also LastAlignment verwenden SetAlignment (pImp->GetLastAlignment()); if ( !pImp->bSplitable ) SetSizePixel( CalcDockingSize(GetAlignment()) ); } else { // Toggeln wurde durch Draggen ausgel"ost pImp->nLine = pImp->nDockLine; pImp->nPos = pImp->nDockPos; SetAlignment (pImp->GetDockAlignment()); } if ( pImp->bSplitable ) { // Das DockingWindow kommt jetzt in ein SplitWindow pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(GetAlignment()); // Das LastAlignment ist jetzt immer noch das zuletzt angedockte SfxSplitWindow *pSplit = pWorkWin->GetSplitWindow_Impl(pImp->GetLastAlignment()); DBG_ASSERT( pSplit, "LastAlignment kann nicht stimmen!" ); if ( pSplit && pSplit != pImp->pSplitWin ) pSplit->ReleaseWindow_Impl(this); if ( pImp->GetDockAlignment() == eLastAlign ) pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize ); else pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize, pImp->nLine, pImp->nPos, pImp->bNewLine ); if ( !pImp->pSplitWin->IsFadeIn() ) pImp->pSplitWin->FadeIn(); } } // altes Alignment festhalten f"ur n"achstes Togglen; erst jetzt setzen // wg. Abmelden beim SplitWindow! pImp->SetLastAlignment(eLastAlign); // DockAlignment zur"ucksetzen, falls noch EndDocking gerufen wird pImp->SetDockAlignment(GetAlignment()); // SfxChildWindow korrekt andocken bzw. entdocken if ( pMgr ) pWorkWin->ConfigChild_Impl( eIdent, SFX_TOGGLEFLOATMODE, pMgr->GetType() ); } //------------------------------------------------------------------------- void SfxDockingWindow::StartDocking() /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow holt vom parent window das innere und "au\sere docking rectangle. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s am Ende SfxDockingWindow::StartDocking() gerufen werden. */ { if ( !pImp->bConstructed || !pMgr ) return; SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); pWorkWin->ConfigChild_Impl( eIdent, SFX_SETDOCKINGRECTS, pMgr->GetType() ); pImp->SetDockAlignment(GetAlignment()); if ( pImp->pSplitWin ) { // Die aktuellen Docking-Daten besorgen pImp->pSplitWin->GetWindowPos(this, pImp->nLine, pImp->nPos); pImp->nDockLine = pImp->nLine; pImp->nDockPos = pImp->nPos; pImp->bNewLine = FALSE; } } //------------------------------------------------------------------------- BOOL SfxDockingWindow::Docking( const Point& rPos, Rectangle& rRect ) /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow berechnet das aktuelle tracking rectangle. Dazu benutzt sie die Methode CalcAlignment(rPos,rRect), deren Verhalten von abgeleiteten Klassen beeinflu\st werden kann (s.u.). Diese Methode sollte nach M"oglichkeit nicht "uberschrieben werden. */ { if ( Application::IsInModalMode() ) return TRUE; if ( !pImp->bConstructed || !pMgr ) { rRect.SetSize( Size() ); return IsFloatingMode(); } if ( pImp->bDockingPrevented ) return FALSE; BOOL bFloatMode = FALSE; if ( GetOuterRect().IsInside( rPos ) && !IsDockingPrevented() ) { // Maus innerhalb OuterRect : Alignment und Rectangle berechnen SfxChildAlignment eAlign = CalcAlignment(rPos, rRect); if (eAlign == SFX_ALIGN_NOALIGNMENT) bFloatMode = TRUE; pImp->SetDockAlignment(eAlign); } else { // Maus nicht innerhalb OuterRect : muss FloatingWindow sein // Ist das erlaubt ? if (CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT) != SFX_ALIGN_NOALIGNMENT) return FALSE; bFloatMode = TRUE; if ( SFX_ALIGN_NOALIGNMENT != pImp->GetDockAlignment() ) { // wg. SV-Bug darf rRect nur ver"andert werden, wenn sich das // Alignment "andert ! pImp->SetDockAlignment(SFX_ALIGN_NOALIGNMENT); rRect.SetSize(CalcDockingSize(SFX_ALIGN_NOALIGNMENT)); } } if ( !pImp->bSplitable ) { // Bei individuell angedocktem Window wird die Position durch das // Alignment und die docking rects festgelegt. Size aSize = rRect.GetSize(); Point aPos; switch ( pImp->GetDockAlignment() ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: aPos = aInnerRect.TopLeft(); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.X() -= aSize.Width(); break; case SFX_ALIGN_TOP: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: aPos = Point(aOuterRect.Left(), aInnerRect.Top()); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.Y() -= aSize.Height(); break; case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: aPos = Point(aInnerRect.Right() - rRect.GetSize().Width(), aInnerRect.Top()); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.X() += aSize.Width(); break; case SFX_ALIGN_BOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: case SFX_ALIGN_LOWESTBOTTOM: aPos = Point(aOuterRect.Left(), aInnerRect.Bottom() - rRect.GetSize().Height()); if ( pImp->GetDockAlignment() == GetAlignment() ) aPos.Y() += aSize.Height(); break; } rRect.SetPos(aPos); } return bFloatMode; } //------------------------------------------------------------------------- void SfxDockingWindow::EndDocking( const Rectangle& rRect, BOOL bFloatMode ) /* [Beschreibung] Diese virtuelle Methode der Klasse DockingWindow sorgt f"ur das korrekte Alignment am parent window. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s zuerst SfxDockingWindow::EndDocking() gerufen werden. */ { if ( !pImp->bConstructed || IsDockingCanceled() || !pMgr ) return; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); BOOL bReArrange = FALSE; SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) { eIdent = SFX_CHILDWIN_SPLITWINDOW; // Wenn sich das Alignment "andert und das Fenster befindet sich // im angedockten Zustand in einem SplitWindow, mu\s umgemeldet werden // Wenn neu angedockt wird, machen PrepareToggleFloatingMode() // und ToggleFloatingMode() das Ummelden. if ( !bFloatMode ) bReArrange = TRUE; } if ( bReArrange ) { if ( GetAlignment() != pImp->GetDockAlignment() ) { // Vor dem Show() mu\s das Ummelden passiert sein, daher kann nicht // die Basisklasse gerufen werden if ( IsFloatingMode() || !pImp->bSplitable ) Show( FALSE, SHOW_NOFOCUSCHANGE ); // Die Gr"o\se f"urs Toggeln setzen pImp->aSplitSize = rRect.GetSize(); if ( IsFloatingMode() ) { SetFloatingMode( bFloatMode ); if ( IsFloatingMode() || !pImp->bSplitable ) Show( TRUE, SHOW_NOFOCUSCHANGE ); } else { pImp->pSplitWin->RemoveWindow(this,FALSE); pImp->nLine = pImp->nDockLine; pImp->nPos = pImp->nDockPos; pImp->pSplitWin->ReleaseWindow_Impl(this); pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(pImp->GetDockAlignment()); pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize, pImp->nDockLine, pImp->nDockPos, pImp->bNewLine ); if ( !pImp->pSplitWin->IsFadeIn() ) pImp->pSplitWin->FadeIn(); } } else if ( pImp->nLine != pImp->nDockLine || pImp->nPos != pImp->nDockPos || pImp->bNewLine ) { // Ich wurde innerhalb meines Splitwindows verschoben. if ( pImp->nLine != pImp->nDockLine ) pImp->aSplitSize = rRect.GetSize(); pImp->pSplitWin->MoveWindow( this, pImp->aSplitSize, pImp->nDockLine, pImp->nDockPos, pImp->bNewLine ); } } else { pImp->bEndDocked = TRUE; DockingWindow::EndDocking(rRect, bFloatMode); pImp->bEndDocked = FALSE; } SetAlignment( IsFloatingMode() ? SFX_ALIGN_NOALIGNMENT : pImp->GetDockAlignment() ); pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() ); } //------------------------------------------------------------------------- void SfxDockingWindow::Resizing( Size& rSize ) /* [Beschreibung] Virtuelle Methode der Klasse DockingWindow. Hier kann das interaktive Umgr"o\sern im FloatingMode beeinflu\t werden, z.B. indem nur diskrete Werte f"ur Breite und/oder H"ohe zugelassen werden. Die Basisimplementation verhindert, da\s die OutputSize kleiner wird als eine mit SetMinOutputSizePixel() gesetzte Gr"o\se. */ { /* if(rSize.Width() < pImp->aMinSize.Width()) rSize.Width() = pImp->aMinSize.Width(); if(rSize.Height() < pImp->aMinSize.Height()) rSize.Height() = pImp->aMinSize.Height(); */ } //------------------------------------------------------------------------- SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW, Window* pParent, WinBits nWinBits) : pBindings(pBindinx), pMgr(pCW), DockingWindow (pParent, nWinBits) /* [Beschreibung] ctor der Klasse SfxDockingWindow. Es wird ein SfxChildWindow ben"otigt, da das Andocken im Sfx "uber SfxChildWindows realisiert wird. */ { ULONG nId = GetHelpId(); if ( !nId && pCW ) nId = pCW->GetType(); SetHelpId( 0 ); SetUniqueId( nId ); pImp = new SfxDockingWindow_Impl; pImp->bConstructed = FALSE; pImp->pSplitWin = 0; pImp->bEndDocked = FALSE; pImp->bDockingPrevented = FALSE; pImp->bSplitable = TRUE; // pImp->bAutoHide = FALSE; // Zun"achst auf Defaults setzen; das Alignment wird in der Subklasse gesetzt pImp->nLine = pImp->nDockLine = 0; pImp->nPos = pImp->nDockPos = 0; pImp->bNewLine = FALSE; pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT); // DBG_ASSERT(pMgr,"DockingWindow erfordert ein SfxChildWindow!"); } //------------------------------------------------------------------------- SfxDockingWindow::SfxDockingWindow( SfxBindings *pBindinx, SfxChildWindow *pCW, Window* pParent, const ResId& rResId) : pBindings(pBindinx), pMgr(pCW), DockingWindow(pParent, rResId) /* [Beschreibung] ctor der Klasse SfxDockingWindow. Es wird ein SfxChildWindow ben"otigt, da das Andocken im Sfx "uber SfxChildWindows realisiert wird. */ { ULONG nId = GetHelpId(); SetHelpId(0); SetUniqueId( nId ); pImp = new SfxDockingWindow_Impl; pImp->bConstructed = FALSE; pImp->pSplitWin = 0; pImp->bEndDocked = FALSE; pImp->bDockingPrevented = FALSE; pImp->bSplitable = TRUE; // pImp->bAutoHide = FALSE; // Zun"achst auf Defaults setzen; das Alignment wird in der Subklasse gesetzt pImp->nLine = pImp->nDockLine = 0; pImp->nPos = pImp->nDockPos = 0; pImp->bNewLine = FALSE; pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT); // DBG_ASSERT(pMgr,"DockingWindow erfordert ein SfxChildWindow!"); } //------------------------------------------------------------------------- void SfxDockingWindow::Initialize(SfxChildWinInfo *pInfo) /* [Beschreibung] Initialisierung der Klasse SfxDockingWindow "uber ein SfxChildWinInfo. Die Initialisierung erfolgt erst in einem 2.Schritt nach dem ctor und sollte vom ctor der abgeleiteten Klasse oder vom ctor des SfxChildWindows aufgerufen werden. */ { if ( !pMgr ) { // Bugfix #39771 pImp->SetDockAlignment( SFX_ALIGN_NOALIGNMENT ); pImp->bConstructed = TRUE; return; } if ( pInfo->nFlags & SFX_CHILDWIN_FORCEDOCK ) pImp->bDockingPrevented = TRUE; pImp->aSplitSize = GetOutputSizePixel(); if ( !GetFloatingSize().Width() ) { Size aMinSize( GetMinOutputSizePixel() ); SetFloatingSize( pImp->aSplitSize ); if ( pImp->aSplitSize.Width() < aMinSize.Width() ) pImp->aSplitSize.Width() = aMinSize.Width(); if ( pImp->aSplitSize.Height() < aMinSize.Height() ) pImp->aSplitSize.Height() = aMinSize.Height(); } sal_Bool bVertHorzRead( sal_False ); if ( pInfo->aExtraString.Len() ) { // get information about alignment, split size and position in SplitWindow String aStr; USHORT nPos = pInfo->aExtraString.SearchAscii("AL:"); if ( nPos != STRING_NOTFOUND ) { // alignment information USHORT n1 = pInfo->aExtraString.Search('(', nPos); if ( n1 != STRING_NOTFOUND ) { USHORT n2 = pInfo->aExtraString.Search(')', n1); if ( n2 != STRING_NOTFOUND ) { // extract alignment information from extrastring aStr = pInfo->aExtraString.Copy(nPos, n2 - nPos + 1); pInfo->aExtraString.Erase(nPos, n2 - nPos + 1); aStr.Erase(nPos, n1-nPos+1); } } } if ( aStr.Len() ) { // accept window state only if alignment is also set pImp->aWinState = pInfo->aWinState; // check for valid alignment SfxChildAlignment eLocalAlignment = (SfxChildAlignment) (USHORT) aStr.ToInt32(); if ( pImp->bDockingPrevented ) // docking prevented, ignore old configuration and take alignment from default aStr.Erase(); else SetAlignment( eLocalAlignment ); SfxChildAlignment eAlign = CheckAlignment(GetAlignment(),GetAlignment()); if ( eAlign != GetAlignment() ) { DBG_ERROR("Invalid Alignment!"); SetAlignment( eAlign ); aStr.Erase(); } // get last alignment (for toggeling) nPos = aStr.Search(','); if ( nPos != STRING_NOTFOUND ) { aStr.Erase(0, nPos+1); pImp->SetLastAlignment( (SfxChildAlignment) (USHORT) aStr.ToInt32() ); } nPos = aStr.Search(','); if ( nPos != STRING_NOTFOUND ) { // get split size and position in SplitWindow Point aPos; aStr.Erase(0, nPos+1); if ( GetPosSizeFromString( aStr, aPos, pImp->aSplitSize ) ) { pImp->nLine = pImp->nDockLine = (USHORT) aPos.X(); pImp->nPos = pImp->nDockPos = (USHORT) aPos.Y(); pImp->nVerticalSize = pImp->aSplitSize.Height(); pImp->nHorizontalSize = pImp->aSplitSize.Width(); if ( GetSplitSizeFromString( aStr, pImp->aSplitSize )) bVertHorzRead = sal_True; } } } else DBG_ERROR( "Information is missing!" ); } if ( !bVertHorzRead ) { pImp->nVerticalSize = pImp->aSplitSize.Height(); pImp->nHorizontalSize = pImp->aSplitSize.Width(); } SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( GetAlignment() != SFX_ALIGN_NOALIGNMENT ) { // check if SfxWorkWindow is able to allow docking at its border if ( !pWorkWin->IsDockingAllowed() || ( GetFloatStyle() & WB_STANDALONE ) && Application::IsInModalMode() ) SetAlignment( SFX_ALIGN_NOALIGNMENT ); } // detect floating mode // toggeling mode will not execute code in handlers, because pImp->bConstructed is not set yet BOOL bFloatMode = IsFloatingMode(); if ( bFloatMode != ((GetAlignment() == SFX_ALIGN_NOALIGNMENT)) ) { bFloatMode = !bFloatMode; SetFloatingMode( bFloatMode ); if ( bFloatMode ) { if ( pImp->aWinState.Len() ) GetFloatingWindow()->SetWindowState( pImp->aWinState ); else GetFloatingWindow()->SetOutputSizePixel( GetFloatingSize() ); } } if ( IsFloatingMode() ) { // validate last alignment SfxChildAlignment eLastAlign = pImp->GetLastAlignment(); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_LEFT); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_RIGHT); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_TOP); if ( eLastAlign == SFX_ALIGN_NOALIGNMENT) eLastAlign = CheckAlignment(eLastAlign, SFX_ALIGN_BOTTOM); pImp->SetLastAlignment(eLastAlign); } else { // docked window must have NOALIGNMENT as last alignment pImp->SetLastAlignment(SFX_ALIGN_NOALIGNMENT); if ( pImp->bSplitable ) { // pImp->bAutoHide = ( pInfo->nFlags & SFX_CHILDWIN_AUTOHIDE) != 0; pImp->pSplitWin = pWorkWin->GetSplitWindow_Impl(GetAlignment()); pImp->pSplitWin->InsertWindow(this, pImp->aSplitSize); } else { //?????? Currently not supported // Fenster ist individuell angedockt; Gr"o\se berechnen. // Dazu mu\s sie mit der FloatingSize initialisiert werden, falls // irgendwer sich darauf verl"a\st, da\s eine vern"unftige Gr"o\se // gesetzt ist SetSizePixel(GetFloatingSize()); SetSizePixel(CalcDockingSize(GetAlignment())); } } // save alignment pImp->SetDockAlignment( GetAlignment() ); } void SfxDockingWindow::Initialize_Impl() { if ( !pMgr ) { // Bugfix #39771 pImp->bConstructed = TRUE; return; } FloatingWindow* pFloatWin = GetFloatingWindow(); BOOL bSet = FALSE; if ( pFloatWin ) { bSet = !pFloatWin->IsDefaultPos(); } else { Point aPos = GetFloatingPos(); if ( aPos != Point() ) bSet = TRUE; } if ( !bSet) { SfxViewFrame *pFrame = pBindings->GetDispatcher_Impl()->GetFrame(); Window* pEditWin = pFrame->GetViewShell()->GetWindow(); Point aPos = pEditWin->OutputToScreenPixel( pEditWin->GetPosPixel() ); aPos = GetParent()->ScreenToOutputPixel( aPos ); SetFloatingPos( aPos ); } if ( pFloatWin ) { // initialize floating window if ( !pImp->aWinState.Len() ) // window state never set before, get if from defaults pImp->aWinState = pFloatWin->GetWindowState(); // trick: use VCL method SetWindowState to adjust position and size pFloatWin->SetWindowState( pImp->aWinState ); // remember floating size for calculating alignment and tracking rectangle SetFloatingSize( pFloatWin->GetSizePixel() ); // some versions of VCL didn't call resize in the current situation //Resize(); } // allow calling of docking handlers pImp->bConstructed = TRUE; } //------------------------------------------------------------------------- void SfxDockingWindow::FillInfo(SfxChildWinInfo& rInfo) const /* [Beschreibung] F"ullt ein SfxChildWinInfo mit f"ur SfxDockingWindow spezifischen Daten, damit sie in die INI-Datei geschrieben werden koennen. Es wird angenommen, da\s rInfo alle anderen evt. relevanten Daten in der ChildWindow-Klasse erh"alt. Eingetragen werden hier gemerkten Gr"o\sen, das ZoomIn-Flag und die f"ur das Docking relevanten Informationen. Wird diese Methode "uberschrieben, mu\s zuerst die Basisimplementierung gerufen werden. */ { if ( !pMgr ) return; if ( GetFloatingWindow() && pImp->bConstructed ) pImp->aWinState = GetFloatingWindow()->GetWindowState(); rInfo.aWinState = pImp->aWinState; rInfo.aExtraString = DEFINE_CONST_UNICODE("AL:("); rInfo.aExtraString += String::CreateFromInt32((USHORT) GetAlignment()); rInfo.aExtraString += ','; rInfo.aExtraString += String::CreateFromInt32 ((USHORT) pImp->GetLastAlignment()); if ( pImp->bSplitable ) { Point aPos(pImp->nLine, pImp->nPos); rInfo.aExtraString += ','; rInfo.aExtraString += String::CreateFromInt32( aPos.X() ); rInfo.aExtraString += '/'; rInfo.aExtraString += String::CreateFromInt32( aPos.Y() ); rInfo.aExtraString += '/'; rInfo.aExtraString += String::CreateFromInt32( pImp->nHorizontalSize ); rInfo.aExtraString += '/'; rInfo.aExtraString += String::CreateFromInt32( pImp->nVerticalSize ); rInfo.aExtraString += ','; rInfo.aExtraString += String::CreateFromInt32( pImp->aSplitSize.Width() ); rInfo.aExtraString += ';'; rInfo.aExtraString += String::CreateFromInt32( pImp->aSplitSize.Height() ); } rInfo.aExtraString += ')'; } //------------------------------------------------------------------------- SfxDockingWindow::~SfxDockingWindow() { ReleaseChildWindow_Impl(); delete pImp; } void SfxDockingWindow::ReleaseChildWindow_Impl() { if ( pMgr && pMgr->GetFrame() == pBindings->GetActiveFrame() ) pBindings->SetActiveFrame( NULL ); if ( pMgr && pImp->pSplitWin && pImp->pSplitWin->IsItemValid( GetType() ) ) pImp->pSplitWin->RemoveWindow(this); pMgr=NULL; } //------------------------------------------------------------------------- SfxChildAlignment SfxDockingWindow::CalcAlignment(const Point& rPos, Rectangle& rRect) /* [Beschreibung] Diese Methode berechnet f"ur gegebene Mausposition und tracking rectangle, welches Alignment sich daraus ergeben w"urde. Beim Wechsel des Alignments kann sich auch das tracking rectangle "andern, so dass ein ver"andertes rectangle zur"uckgegeben wird. Der Klassenbenutzer kann das Verhalten dieser Methode und damit das Verhalten seiner DockinWindow-Klasse beim Docken beeinflussen, indem er die hier aufgerufene virtuelle Methode SfxDockingWindow::CalcDockingSize(SfxChildAlignment eAlign) "uberschreibt (s.u.). */ { // calculate hypothetical sizes for different modes Size aFloatingSize(CalcDockingSize(SFX_ALIGN_NOALIGNMENT)); Size aVerticalSize(CalcDockingSize(SFX_ALIGN_LEFT)); Size aHorizontalSize(CalcDockingSize(SFX_ALIGN_TOP)); // check if docking is permitted SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); if ( !pWorkWin->IsDockingAllowed() ) { rRect.SetSize( aFloatingSize ); return pImp->GetDockAlignment(); } // calculate borders to shrink inner area before checking for intersection with tracking rectangle long nLRBorder, nTBBorder; if ( pImp->bSplitable ) { // take the smaller size of docked and floating mode Size aSize = pImp->aSplitSize; if ( GetFloatingSize().Height() < aSize.Height() ) aSize.Height() = GetFloatingSize().Height(); if ( GetFloatingSize().Width() < aSize.Width() ) aSize.Width() = GetFloatingSize().Width(); nLRBorder = aSize.Width(); nTBBorder = aSize.Height(); } else { nLRBorder = aVerticalSize.Width(); nTBBorder = aHorizontalSize.Height(); } // limit border to predefined constant values if ( nLRBorder > MAX_TOGGLEAREA_WIDTH ) nLRBorder = MAX_TOGGLEAREA_WIDTH; if ( nTBBorder > MAX_TOGGLEAREA_WIDTH ) nTBBorder = MAX_TOGGLEAREA_WIDTH; // shrink area for floating mode if possible Rectangle aInRect = GetInnerRect(); if ( aInRect.GetWidth() > nLRBorder ) aInRect.Left() += nLRBorder/2; if ( aInRect.GetWidth() > nLRBorder ) aInRect.Right() -= nLRBorder/2; if ( aInRect.GetHeight() > nTBBorder ) aInRect.Top() += nTBBorder/2; if ( aInRect.GetHeight() > nTBBorder ) aInRect.Bottom() -= nTBBorder/2; // calculate alignment resulting from docking rectangle BOOL bBecomesFloating = FALSE; SfxChildAlignment eDockAlign = pImp->GetDockAlignment(); Rectangle aDockingRect( rRect ); if ( !IsFloatingMode() ) { // don't use tracking rectangle for alignment check, because it will be too large // to get a floating mode as result - switch to floating size // so the calculation only depends on the position of the rectangle, not the current // docking state of the window aDockingRect.SetSize( GetFloatingSize() ); // in this mode docking is never done by keyboard, so it's OK to use the mouse position aDockingRect.SetPos( pWorkWin->GetWindow()->OutputToScreenPixel( pWorkWin->GetWindow()->GetPointerPosPixel() ) ); } Point aPos = aDockingRect.TopLeft(); Rectangle aIntersect = GetOuterRect().GetIntersection( aDockingRect ); if ( aIntersect.IsEmpty() ) // docking rectangle completely outside docking area -> floating mode bBecomesFloating = TRUE; else { // create a small test rect around the mouse position and use this one // instead of the passed rRect to not dock too easily or by accident Rectangle aSmallDockingRect; aSmallDockingRect.SetSize( Size( MAX_TOGGLEAREA_WIDTH, MAX_TOGGLEAREA_HEIGHT ) ); Point aNewPos(rPos); aNewPos.X() -= aSmallDockingRect.GetWidth()/2; aNewPos.Y() -= aSmallDockingRect.GetHeight()/2; aSmallDockingRect.SetPos(rPos); Rectangle aIntersect = aInRect.GetIntersection( aSmallDockingRect ); if ( aIntersect == aSmallDockingRect ) // docking rectangle completely inside (shrinked) inner area -> floating mode bBecomesFloating = TRUE; } if ( bBecomesFloating ) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT); } else { // docking rectangle is in the "sensible area" Point aInPosTL( aPos.X()-aInRect.Left(), aPos.Y()-aInRect.Top() ); Point aInPosBR( aPos.X()-aInRect.Left() + aDockingRect.GetWidth(), aPos.Y()-aInRect.Top() + aDockingRect.GetHeight() ); Size aInSize = aInRect.GetSize(); BOOL bNoChange = FALSE; // check if alignment is still unchanged switch ( GetAlignment() ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: if (aInPosTL.X() <= 0) { eDockAlign = GetAlignment(); bNoChange = TRUE; } break; case SFX_ALIGN_TOP: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: if ( aInPosTL.Y() <= 0) { eDockAlign = GetAlignment(); bNoChange = TRUE; } break; case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: if ( aInPosBR.X() >= aInSize.Width()) { eDockAlign = GetAlignment(); bNoChange = TRUE; } break; case SFX_ALIGN_BOTTOM: case SFX_ALIGN_LOWESTBOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: if ( aInPosBR.Y() >= aInSize.Height()) { eDockAlign = GetAlignment(); bNoChange = TRUE; } break; default: break; } if ( !bNoChange ) { // alignment will change, test alignment according to distance of the docking rectangles edges BOOL bForbidden = TRUE; if ( aInPosTL.X() <= 0) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_LEFT); bForbidden = ( eDockAlign != SFX_ALIGN_LEFT && eDockAlign != SFX_ALIGN_FIRSTLEFT && eDockAlign != SFX_ALIGN_LASTLEFT ); } if ( bForbidden && aInPosTL.Y() <= 0) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_TOP); bForbidden = ( eDockAlign != SFX_ALIGN_TOP && eDockAlign != SFX_ALIGN_HIGHESTTOP && eDockAlign != SFX_ALIGN_LOWESTTOP ); } if ( bForbidden && aInPosBR.X() >= aInSize.Width()) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_RIGHT); bForbidden = ( eDockAlign != SFX_ALIGN_RIGHT && eDockAlign != SFX_ALIGN_FIRSTRIGHT && eDockAlign != SFX_ALIGN_LASTRIGHT ); } if ( bForbidden && aInPosBR.Y() >= aInSize.Height()) { eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_BOTTOM); bForbidden = ( eDockAlign != SFX_ALIGN_BOTTOM && eDockAlign != SFX_ALIGN_HIGHESTBOTTOM && eDockAlign != SFX_ALIGN_LOWESTBOTTOM ); } // the calculated alignment was rejected by the window -> take floating mode if ( bForbidden ) eDockAlign = CheckAlignment(pImp->GetDockAlignment(),SFX_ALIGN_NOALIGNMENT); } } if ( eDockAlign == SFX_ALIGN_NOALIGNMENT ) { //Im FloatingMode erh"alt das tracking rectangle die floating size // wg. SV-Bug darf rRect nur ver"andert werden, wenn sich das // Alignment "andert ! if ( eDockAlign != pImp->GetDockAlignment() ) aDockingRect.SetSize( aFloatingSize ); } else if ( pImp->bSplitable ) { USHORT nLine, nPos; SfxSplitWindow *pSplitWin = pWorkWin->GetSplitWindow_Impl(eDockAlign); aPos = pSplitWin->ScreenToOutputPixel( aPos ); if ( pSplitWin->GetWindowPos( aPos, nLine, nPos ) ) { // mouse over splitwindow, get line and position pImp->nDockLine = nLine; pImp->nDockPos = nPos; pImp->bNewLine = FALSE; } else { if ( 0 ) { // mouse touches outer border -> treated as floating mode eDockAlign = SFX_ALIGN_NOALIGNMENT; aDockingRect.SetSize( aFloatingSize ); rRect = aDockingRect; return eDockAlign; } // mouse touches inner border -> create new line if ( eDockAlign == GetAlignment() && pImp->pSplitWin && pImp->nLine == pImp->pSplitWin->GetLineCount()-1 && pImp->pSplitWin->GetWindowCount(pImp->nLine) == 1 ) { // if this window is the only one in the last line, it can't be docked as new line in the same splitwindow pImp->nDockLine = pImp->nLine; pImp->nDockPos = pImp->nPos; pImp->bNewLine = FALSE; } else { // create new line pImp->nDockLine = pSplitWin->GetLineCount(); pImp->nDockPos = 0; pImp->bNewLine = TRUE; } } BOOL bChanged = pImp->nLine != pImp->nDockLine || pImp->nPos != pImp->nDockPos || eDockAlign != GetAlignment(); if ( !bChanged && !IsFloatingMode() ) { // window only sightly moved, no change of any property rRect.SetSize( pImp->aSplitSize ); rRect.SetPos( aDockingRect.TopLeft() ); return eDockAlign; } // calculate new size and position Size aSize; Point aPoint = aDockingRect.TopLeft(); Size aInnerSize = GetInnerRect().GetSize(); if ( eDockAlign == SFX_ALIGN_LEFT || eDockAlign == SFX_ALIGN_RIGHT ) { if ( pImp->bNewLine ) { // set height to height of free area aSize.Height() = aInnerSize.Height(); aSize.Width() = pImp->nHorizontalSize; if ( eDockAlign == SFX_ALIGN_LEFT ) { aPoint = aInnerRect.TopLeft(); } else { aPoint = aInnerRect.TopRight(); aPoint.X() -= aSize.Width(); } } else { // get width from splitwindow aSize.Width() = pSplitWin->GetLineSize(nLine); aSize.Height() = pImp->aSplitSize.Height(); } } else { if ( pImp->bNewLine ) { // set width to width of free area aSize.Width() = aInnerSize.Width(); aSize.Height() = pImp->nVerticalSize; if ( eDockAlign == SFX_ALIGN_TOP ) { aPoint = aInnerRect.TopLeft(); } else { aPoint = aInnerRect.BottomLeft(); aPoint.Y() -= aSize.Height(); } } else { // get height from splitwindow aSize.Height() = pSplitWin->GetLineSize(nLine); aSize.Width() = pImp->aSplitSize.Width(); } } aDockingRect.SetSize( aSize ); aDockingRect.SetPos( aPoint ); } else { // window can be docked, but outside our splitwindows // tracking rectangle only needs to be modified if alignment was changed if ( eDockAlign != pImp->GetDockAlignment() ) { switch ( eDockAlign ) { case SFX_ALIGN_LEFT: case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTLEFT: aDockingRect.SetPos( aInnerRect.TopLeft() ); aDockingRect.SetSize( aVerticalSize ); break; case SFX_ALIGN_LASTLEFT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: { Point aPt( aInnerRect.TopRight() ); aPt.X() -= aDockingRect.GetWidth(); aDockingRect.SetPos( aPt ); aDockingRect.SetSize( aVerticalSize ); break; } case SFX_ALIGN_TOP: case SFX_ALIGN_BOTTOM: case SFX_ALIGN_LOWESTTOP: aDockingRect.SetPos( aInnerRect.TopLeft() ); aDockingRect.SetSize( aHorizontalSize ); break; case SFX_ALIGN_HIGHESTTOP: case SFX_ALIGN_LOWESTBOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: { Point aPt( aInnerRect.BottomLeft() ); aPt.Y() -= aDockingRect.GetHeight(); aDockingRect.SetPos( aPt ); aDockingRect.SetSize( aHorizontalSize ); break; } } } } rRect = aDockingRect; return eDockAlign; } //------------------------------------------------------------------------- Size SfxDockingWindow::CalcDockingSize(SfxChildAlignment eAlign) /* [Beschreibung] Virtuelle Methode der Klasse SfxDockingWindow. Hier wird festgelegt, wie sich die Gr"o\se des DockingWindows abh"angig vom Alignment "andert. Die Basisimplementation setzt im Floating Mode die Gr"o\se auf die gemerkte Floating Size. Bei horizontalem Alignment wird die Breite auf die Breite des "au\seren DockingRects, bei vertikalem Alignment die H"ohe auf die H"ohe des inneren DockingRects (ergibt sich aus der Reihenfolge, in der im SFX ChildWindows ausgegeben werden). Die jeweils andere Gr"o\se wird auf die aktuelle Floating Size gesetzt, hier k"onnte eine abgeleitete Klasse "andernd eingreifen. Die DockingSize mu\s f"ur Left/Right und Top/Bottom jeweils gleich sein. */ { // Achtung: falls das Resizing auch im angedockten Zustand geht, mu\s dabei // auch die Floating Size angepa\st werden !? Size aSize = GetFloatingSize(); switch (eAlign) { case SFX_ALIGN_TOP: case SFX_ALIGN_BOTTOM: case SFX_ALIGN_LOWESTTOP: case SFX_ALIGN_HIGHESTTOP: case SFX_ALIGN_LOWESTBOTTOM: case SFX_ALIGN_HIGHESTBOTTOM: aSize.Width() = aOuterRect.Right() - aOuterRect.Left(); break; case SFX_ALIGN_LEFT: case SFX_ALIGN_RIGHT: case SFX_ALIGN_FIRSTLEFT: case SFX_ALIGN_LASTLEFT: case SFX_ALIGN_FIRSTRIGHT: case SFX_ALIGN_LASTRIGHT: aSize.Height() = aInnerRect.Bottom() - aInnerRect.Top(); break; case SFX_ALIGN_NOALIGNMENT: break; } return aSize; } //------------------------------------------------------------------------- SfxChildAlignment SfxDockingWindow::CheckAlignment(SfxChildAlignment, SfxChildAlignment eAlign) /* [Beschreibung] Virtuelle Methode der Klasse SfxDockingWindow. Hier kann eine abgeleitete Klasse bestimmte Alignments verbieten. Die Basisimplementation verbietet kein Alignment. */ { return eAlign; } //------------------------------------------------------------------------- BOOL SfxDockingWindow::Close() /* [Beschreibung] Das Fenster wird geschlossen, indem das ChildWindow durch Ausf"uhren des ChildWindow-Slots zerst"ort wird. Wird diese Methode von einer abgeleiteten Klasse "uberschrieben, mu\s danach SfxDockingWindow::Close() gerufen werden, wenn nicht das Close() mit "return FALSE" abgebrochen wird. */ { // Execute mit Parametern, da Toggle von einigen ChildWindows ignoriert // werden kann if ( !pMgr ) return TRUE; SfxBoolItem aValue( pMgr->GetType(), FALSE); pBindings->GetDispatcher_Impl()->Execute( pMgr->GetType(), SFX_CALLMODE_RECORD | SFX_CALLMODE_ASYNCHRON, &aValue, 0L ); return TRUE; } //------------------------------------------------------------------------- void SfxDockingWindow::Paint(const Rectangle& rRect) /* [Beschreibung] Es wird im angedockten Zustand eine Begrenzungslinie an der angedockten Kante und ein Rahmen ausgegeben. Dabei wird SVLOOK ber"ucksichtigt. */ { if ( pImp->bSplitable || IsFloatingMode() ) return; Rectangle aRect = Rectangle(Point(0, 0), GetOutputSizePixel()); switch (GetAlignment()) { case SFX_ALIGN_TOP: { DrawLine(aRect.BottomLeft(), aRect.BottomRight()); aRect.Bottom()--; break; } case SFX_ALIGN_BOTTOM: { DrawLine(aRect.TopLeft(), aRect.TopRight()); aRect.Top()++; break; } case SFX_ALIGN_LEFT: { DrawLine(aRect.TopRight(), aRect.BottomRight()); aRect.Right()--; break; } case SFX_ALIGN_RIGHT: { DrawLine(aRect.TopLeft(), aRect.BottomLeft()); aRect.Left()++; break; } } DecorationView aView( this ); aView.DrawFrame( aRect, FRAME_DRAW_OUT ); } //------------------------------------------------------------------------- void SfxDockingWindow::SetMinOutputSizePixel( const Size& rSize ) /* [Beschreibung] Mit dieser Methode kann eine minimale OutpuSize gesetzt werden, die im Resizing()-Handler abgefragt wird. */ { pImp->aMinSize = rSize; DockingWindow::SetMinOutputSizePixel( rSize ); } //------------------------------------------------------------------------- Size SfxDockingWindow::GetMinOutputSizePixel() const /* [Beschreibung] Die gesetzte minimale Gr"o\se wird zur"uckgegeben. */ { return pImp->aMinSize; } //------------------------------------------------------------------------- long SfxDockingWindow::Notify( NotifyEvent& rEvt ) { if ( rEvt.GetType() == EVENT_GETFOCUS ) { pBindings->SetActiveFrame( pMgr->GetFrame() ); if ( pImp->pSplitWin ) pImp->pSplitWin->SetActiveWindow_Impl( this ); else pMgr->Activate_Impl(); Window* pWindow = rEvt.GetWindow(); ULONG nHelpId = 0; while ( !nHelpId && pWindow ) { nHelpId = pWindow->GetHelpId(); pWindow = pWindow->GetParent(); } if ( nHelpId ) SfxHelp::OpenHelpAgent( pBindings->GetDispatcher_Impl()->GetFrame()->GetFrame(), nHelpId ); /* // Nur wg. PlugIn SfxViewFrame *pFrame = pBindings->GetDispatcher_Impl()->GetFrame(); if ( pFrame ) pFrame->MakeActive_Impl(); */ // In VCL geht Notify zun"achst an das Fenster selbst, // also base class rufen, sonst erf"ahrt der parent nichts if ( rEvt.GetWindow() == this ) DockingWindow::Notify( rEvt ); return TRUE; } else if( rEvt.GetType() == EVENT_KEYINPUT ) { // KeyInput zuerst f"ur Dialogfunktionen zulassen if ( !DockingWindow::Notify( rEvt ) ) // dann auch global g"ultige Acceleratoren verwenden return SfxViewShell::Current()->GlobalKeyInput_Impl( *rEvt.GetKeyEvent() ); return TRUE; } else if ( rEvt.GetType() == EVENT_LOSEFOCUS && !HasChildPathFocus() ) { pBindings->SetActiveFrame( NULL ); pMgr->Deactivate_Impl(); } return DockingWindow::Notify( rEvt ); } USHORT SfxDockingWindow::GetWinBits_Impl() const { USHORT nBits = 0; // if ( pImp->bAutoHide ) // nBits |= SWIB_AUTOHIDE; return nBits; } //------------------------------------------------------------------------- void SfxDockingWindow::SetItemSize_Impl( const Size& rSize ) { pImp->aSplitSize = rSize; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() ); } void SfxDockingWindow::Disappear_Impl() { if ( pImp->pSplitWin && pImp->pSplitWin->IsItemValid( GetType() ) ) pImp->pSplitWin->RemoveWindow(this); } void SfxDockingWindow::Reappear_Impl() { if ( pImp->pSplitWin && !pImp->pSplitWin->IsItemValid( GetType() ) ) { pImp->pSplitWin->InsertWindow( this, pImp->aSplitSize ); } } BOOL SfxDockingWindow::IsAutoHide_Impl() const { if ( pImp->pSplitWin ) return !pImp->pSplitWin->IsFadeIn(); else return FALSE; } BOOL SfxDockingWindow::IsPinned_Impl() const { if ( pImp->pSplitWin ) return pImp->pSplitWin->IsPinned(); else return TRUE; } void SfxDockingWindow::AutoShow( BOOL bShow ) { AutoShow_Impl(bShow); } void SfxDockingWindow::AutoShow_Impl( BOOL bShow ) { if ( pImp->pSplitWin ) { if ( bShow ) pImp->pSplitWin->FadeIn(); else pImp->pSplitWin->FadeOut(); } } /* void SfxDockingWindow::Pin_Impl( BOOL bPinned ) { if ( pImp->pSplitWin ) pImp->pSplitWin->Pin_Impl( bPinned ); } */ SfxSplitWindow* SfxDockingWindow::GetSplitWindow_Impl() const { return pImp->pSplitWin; } void SfxDockingWindow::FadeIn( BOOL bFadeIn ) { } void SfxDockingWindow::StateChanged( StateChangedType nStateChange ) { if ( nStateChange == STATE_CHANGE_INITSHOW ) Initialize_Impl(); DockingWindow::StateChanged( nStateChange ); } void SfxDockingWindow::Move() { if ( IsReallyVisible() && IsFloatingMode() ) { SfxChildIdentifier eIdent = SFX_CHILDWIN_DOCKINGWINDOW; if ( pImp->bSplitable ) eIdent = SFX_CHILDWIN_SPLITWINDOW; SfxWorkWindow *pWorkWin = pBindings->GetWorkWindow_Impl(); pWorkWin->ConfigChild_Impl( eIdent, SFX_ALIGNDOCKINGWINDOW, pMgr->GetType() ); } }