/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #version 150 uniform sampler2D slideTexture; uniform sampler2D leavingShadowTexture; uniform sampler2D enteringShadowTexture; in vec2 v_texturePosition; in vec3 v_normal; in vec4 shadowCoordinate; void main() { vec3 lightVector = vec3(0.0, 0.0, 1.0); float light = max(dot(lightVector, v_normal), 0.0); vec4 fragment = texture2D(slideTexture, v_texturePosition); float visibility = 1.0; const float epsilon = 0.0001; if (texture2D(leavingShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon) visibility *= 0.7; if (texture2D(enteringShadowTexture, shadowCoordinate.xy).r < shadowCoordinate.z - epsilon) visibility *= 0.7; vec4 black = vec4(0.0, 0.0, 0.0, fragment.a); gl_FragColor = mix(black, fragment, visibility * light); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */