/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_OGLTRANS_SHADERS_HXX_ #define INCLUDED_OGLTRANS_SHADERS_HXX_ #include /* FIXME : Really needed ? */ #define GL_GLEXT_PROTOTYPES 1 /* Required Includes */ #import #import #import #import #import #import /* Parameter */ typedef struct _Parameter { float current [4]; float min [4]; float max [4]; float delta [4]; } Parameter; /* Macros */ #define PARAMETER_CURRENT(p) (p.current) #define PARAMETER_ANIMATE(p) ({ int i; for (i = 0; i < 4; i ++) { \ p.current[i] += p.delta[i]; \ if ((p.current[i] < p.min[i]) || (p.current[i] > p.max[i])) \ p.delta[i] = -p.delta[i]; } } ) /* OGLShaders base class */ @interface OGLShaders : NSObject { BOOL initialised; GLhandleARB vertex_shader; GLhandleARB fragment_shader; GLhandleARB program_object; GLUquadric *quadric; BOOL gpuProcessingInit; BOOL gpuProcessing; } - (id) init; - (void) initLazy; - (void) dealloc; - (NSString *) name; - (NSString *) descriptionFilename; - (unsigned int) loadVertexShader: (NSString *) vertexString fragmentShader: (NSString *) fragmentString; /* if!initialized -> initLazy */ - (void) renderFrame; /* Check whether software rasterization or software vertex processing will be used */ - (BOOL) reflect; @end // Utility Functions int NextHighestPowerOf2(int n); void CopyFramebufferToTexture(GLuint texture); NSBitmapImageRep *LoadImage(NSString *path, int shouldFlipVertical); #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */