/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: animationcommandnode.cxx,v $ * $Revision: 1.9 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_slideshow.hxx" // must be first #include #include #include #include "animationcommandnode.hxx" #include "delayevent.hxx" #include "tools.hxx" #include "nodetools.hxx" #include namespace slideshow { namespace internal { void AnimationCommandNode::dispose() { mxCommandNode.clear(); BaseNode::dispose(); } void AnimationCommandNode::activate_() { namespace EffectCommands = com::sun::star::presentation::EffectCommands; switch( mxCommandNode->getCommand() ) { // the command is user defined case EffectCommands::CUSTOM: break; // the command is an ole verb. case EffectCommands::VERB: break; // the command starts playing on a media object case EffectCommands::PLAY: break; // the command toggles the pause status on a media object case EffectCommands::TOGGLEPAUSE: break; // the command stops the animation on a media object case EffectCommands::STOP: break; // the command stops all currently running sound effects case EffectCommands::STOPAUDIO: getContext().mrEventMultiplexer.notifyCommandStopAudio( getSelf() ); break; } // deactivate ASAP: scheduleDeactivationEvent( makeEvent( boost::bind( &AnimationNode::deactivate, getSelf() ) ) ); } bool AnimationCommandNode::hasPendingAnimation() const { return false; } } // namespace internal } // namespace slideshow