/************************************************************************* * * $RCSfile: animationcommandnode.cxx,v $ * * $Revision: 1.2 $ * * last change: $Author: kz $ $Date: 2005-03-18 17:11:24 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ // must be first #include #include #ifndef _COM_SUN_STAR_PRESENTATION_EFFECTCOMMANDS_HPP_ #include #endif #include #include #include #include #include using namespace ::com::sun::star; using namespace ::com::sun::star::presentation; namespace presentation { namespace internal { AnimationCommandNode::AnimationCommandNode( const uno::Reference< animations::XAnimationNode >& xNode, const BaseContainerNodeSharedPtr& rParent, const NodeContext& rContext ) : BaseNode( xNode, rParent, rContext ), mxCommandNode( xNode, uno::UNO_QUERY_THROW ) { ENSURE_AND_THROW( getContext().mxComponentContext.is(), "AnimationCommandNode::AnimationCommandNode(): Invalid component context" ); } void AnimationCommandNode::dispose() { mxCommandNode.clear(); BaseNode::dispose(); } bool AnimationCommandNode::activate() { if( !BaseNode::activate() ) return false; switch( mxCommandNode->getCommand() ) { // the command is user defined case EffectCommands::CUSTOM: break; // the command is an ole verb. case EffectCommands::VERB: break; // the command starts playing on a media object case EffectCommands::PLAY: break; // the command toggles the pause status on a media object case EffectCommands::TOGGLEPAUSE: break; // the command stops the animation on a media object case EffectCommands::STOP: break; // the command stops all currently running sound effects case EffectCommands::STOPAUDIO: getContext().mrEventMultiplexer.notifyCommandStopAudio( getSelf() ); break; } getContext().mrEventQueue.addEvent( makeEvent( ::boost::bind(&BaseNode::deactivate, ::boost::cref( getSelf() ) ) ) ); return true; } void AnimationCommandNode::deactivate() { BaseNode::deactivate(); } void AnimationCommandNode::notifyDeactivating( const AnimationNodeSharedPtr& rNotifier ) { // NO-OP for all leaf nodes (which typically don't register nowhere) } bool AnimationCommandNode::hasPendingAnimation() const { return false; } } }