/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: eventqueue.cxx,v $ * * $Revision: 1.10 $ * * last change: $Author: rt $ $Date: 2006-07-26 07:25:33 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ // must be first #include #ifndef _CANVAS_VERBOSETRACE_HXX #include #endif #include #include #include #include #include #include #include #include #include #include using namespace ::com::sun::star; namespace presentation { namespace internal { bool EventQueue::EventEntry::operator<( const EventEntry& rEvent ) const { // negate comparison, we want priority queue to be sorted // in increasing order of activation times return this->nTime > rEvent.nTime; } EventQueue::EventQueue( boost::shared_ptr const & pPresTimer ) : maEvents(), maNextEvents(), mpTimer( pPresTimer ) { } EventQueue::~EventQueue() { // add in all that have been added explicitly for this round: EventEntryVector::const_iterator const iEnd( maNextEvents.end() ); for ( EventEntryVector::const_iterator iPos( maNextEvents.begin() ); iPos != iEnd; ++iPos ) { maEvents.push(*iPos); } EventEntryVector().swap( maNextEvents ); // dispose event queue while( !maEvents.empty() ) { try { maEvents.top().pEvent->dispose(); } catch (uno::Exception &) { OSL_ENSURE( false, rtl::OUStringToOString( comphelper::anyToString( cppu::getCaughtException() ), RTL_TEXTENCODING_UTF8 ).getStr() ); } maEvents.pop(); } } bool EventQueue::addEvent( const EventSharedPtr& rEvent ) { ENSURE_AND_RETURN( rEvent.get() != NULL, "EventQueue::addEvent: event ptr NULL" ); // prepare entry // A seemingly obvious optimization cannot be used here, // because it breaks assumed order of notification: zero // timeout events could be fired() immediately, but that // would not unwind the stack and furthermore changes // order of notification // add entry maEvents.push( EventEntry( rEvent, rEvent->getActivationTime( mpTimer->getElapsedTime()) ) ); return true; } bool EventQueue::addEventForNextRound( EventSharedPtr const& rEvent ) { ENSURE_AND_RETURN( rEvent.get() != NULL, "EventQueue::addEvent: event ptr NULL" ); maNextEvents.push_back( EventEntry( rEvent, rEvent->getActivationTime( mpTimer->getElapsedTime()) ) ); return true; } void EventQueue::forceEmpty() { process_(true); } void EventQueue::process() { process_(false); } void EventQueue::process_( bool bFireAllEvents ) { VERBOSE_TRACE( "EventQueue: heartbeat" ); // add in all that have been added explicitly for this round: EventEntryVector::const_iterator const iEnd( maNextEvents.end() ); for ( EventEntryVector::const_iterator iPos( maNextEvents.begin() ); iPos != iEnd; ++iPos ) { maEvents.push(*iPos); } EventEntryVector().swap( maNextEvents ); // perform topmost, ready-to-execute event // ======================================= const double nCurrTime( mpTimer->getElapsedTime() ); // process ready/elapsed events. Note that the 'perceived' // current time remains constant for this loop, thus we're // processing only those events which where ready when we // entered this method. while( !maEvents.empty() && (bFireAllEvents || maEvents.top().nTime <= nCurrTime) ) { EventEntry event( maEvents.top() ); maEvents.pop(); // only process event, if it is still 'charged', // i.e. the fire() call effects something. This is // used when e.g. having events registered at multiple // places, which should fire only once: after the // initial fire() call, those events become inactive // and return false on isCharged. This frees us from // the need to prune queues of those inactive shells. if( event.pEvent->isCharged() ) { try { #if OSL_DEBUG_LEVEL > 0 VERBOSE_TRACE( "Firing event: unknown (0x%X), timeout was: %f", event.pEvent.get(), event.pEvent->getActivationTime(0.0) ); #endif event.pEvent->fire(); } catch( uno::Exception& ) { // catch anything here, we don't want // to leave this scope under _any_ // circumstance. Although, do _not_ // reinsert an activity that threw // once. // NOTE: we explicitely don't catch(...) here, // since this will also capture segmentation // violations and the like. In such a case, we // still better let our clients now... OSL_TRACE( "::presentation::internal::EventQueue: Event threw a uno::Exception, action might not have been fully performed" ); } catch( SlideShowException& ) { // catch anything here, we don't want // to leave this scope under _any_ // circumstance. Although, do _not_ // reinsert an activity that threw // once. // NOTE: we explicitely don't catch(...) here, // since this will also capture segmentation // violations and the like. In such a case, we // still better let our clients now... OSL_TRACE( "::presentation::internal::EventQueue: Event threw a SlideShowException, action might not have been fully performed" ); } } else { #if OSL_DEBUG_LEVEL > 0 VERBOSE_TRACE( "Ignoring discharged event: unknown (0x%X), timeout was: %f", event.pEvent.get(), event.pEvent->getActivationTime(0.0) ); #endif } } } bool EventQueue::isEmpty() const { return maEvents.empty(); } double EventQueue::nextTimeout() const { // return time for next entry (if any) return isEmpty() ? ::std::numeric_limits::max() : maEvents.top().nTime - mpTimer->getElapsedTime(); } void EventQueue::clear() { // TODO(P1): Maybe a plain vector and vector.swap will // be faster here. Profile. maEvents = ImplQueueType(); } } }