/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SLIDESHOW_SOURCE_ENGINE_SLIDE_LAYER_HXX #define INCLUDED_SLIDESHOW_SOURCE_ENGINE_SLIDE_LAYER_HXX #include #include #include #include #include #include namespace slideshow { namespace internal { class LayerEndUpdate; class Layer; typedef ::std::shared_ptr< Layer > LayerSharedPtr; typedef ::std::weak_ptr< Layer > LayerWeakPtr; /* Definition of Layer class */ /** This class represents one layer of output on a Slide. Layers group shapes for a certain depth region of a slide. Since slides have a notion of depth, i.e. shapes on it have a certain order in which they lie upon each other, this layering must be modelled. A prime example for this necessity are animations of shapes lying behind other shapes. Then, everything behind the animated shape will be in a background layer, the shape itself will be in an animation layer, and everything before it will be in a foreground layer (these layers are most preferably modelled as XSprite objects internally). @attention All methods of this class are only supposed to be called from the LayerManager. Normally, it shouldn't be possible to get hold of an instance of this class at all. */ class Layer : public std::enable_shared_from_this { public: typedef std::shared_ptr EndUpdater; /// Forbid copy construction Layer(const Layer&) = delete; /// Forbid copy assignment Layer& operator=(const Layer&) = delete; /** Create background layer This method will create a layer without a ViewLayer, i.e. one that displays directly on the background. */ static LayerSharedPtr createBackgroundLayer(); /** Create non-background layer This method will create a layer in front of the background, to contain shapes that should appear in front of animated objects. */ static LayerSharedPtr createLayer(); /** Predicate, whether this layer is the special background layer This method is mostly useful for checking invariants. */ bool isBackgroundLayer() const { return mbBackgroundLayer; } /** Add a view to this layer. If the view is already added, this method does not add it a second time, just returning the existing ViewLayer. @param rNewView New view to add to this layer. @return the newly generated ViewLayer for this View */ ViewLayerSharedPtr addView( const ViewSharedPtr& rNewView ); /** Remove a view This method removes the view from this Layer and all shapes included herein. @return the ViewLayer of the removed Layer, if any. Otherwise, NULL is returned. */ ViewLayerSharedPtr removeView( const ViewSharedPtr& rView ); /** Init shape with this layer's views @param rShape The shape, that will subsequently display on this layer's views */ void setShapeViews( ShapeSharedPtr const& rShape ) const; /** Change layer priority range. The layer priority affects the position of the layer in the z direction (i.e. before/behind which other layers this one appears). The higher the prio, the further on top of the layer stack this one appears. @param rPrioRange The priority range of differing layers must not intersect */ void setPriority( const ::basegfx::B1DRange& rPrioRange ); /** Add an area that needs update @param rUpdateRange Area on this layer that needs update */ void addUpdateRange( ::basegfx::B2DRange const& rUpdateRange ); /** Whether any update ranges have been added @return true, if any non-empty addUpdateRange() calls have been made since the last render()/update() call. */ bool isUpdatePending() const { return maUpdateAreas.count()!=0; } /** Update layer bound rect from shape bounds */ void updateBounds( ShapeSharedPtr const& rShape ); /** Commit collected layer bounds to ViewLayer Call this method when you're done adding new shapes to the layer. @return true, if layer needed a resize (which invalidates its content - you have to repaint all contained shapes!) */ bool commitBounds(); /** Clear all registered update ranges This method clears all update ranges that are registered at this layer. */ void clearUpdateRanges(); /** Clear whole layer content This method clears the whole layer content. As a byproduct, all update ranges are cleared as well. It makes no sense to maintain them any further, since they only serve for partial updates. */ void clearContent(); /** Init layer update. This method initializes a full layer update of the update area. When the last copy of the returned EndUpdater is destroyed, the Layer leaves update mode again. @return an update end RAII object. */ EndUpdater beginUpdate(); /** Finish layer update Resets clipping and transformation to normal values */ void endUpdate(); /** Check whether given shape is inside current update area. @return true, if the given shape is at least partially inside the current update area. */ bool isInsideUpdateArea( ShapeSharedPtr const& rShape ) const; private: enum Dummy{ BackgroundLayer }; /** Create background layer This constructor will create a layer without a ViewLayer, i.e. one that displays directly on the background. @param eFlag Dummy parameter, to disambiguate from normal layer constructor */ explicit Layer( Dummy eFlag ); /** Create non-background layer This constructor will create a layer in front of the background, to contain shapes that should appear in front of animated objects. */ explicit Layer(); struct ViewEntry { ViewEntry( const ViewSharedPtr& rView, const ViewLayerSharedPtr& rViewLayer ) : mpView( rView ), mpViewLayer( rViewLayer ) {} ViewSharedPtr mpView; ViewLayerSharedPtr mpViewLayer; // for generic algo access (which needs actual functions) const ViewSharedPtr& getView() const { return mpView; } const ViewLayerSharedPtr& getViewLayer() const { return mpViewLayer; } }; typedef ::std::vector< ViewEntry > ViewEntryVector; ViewEntryVector maViewEntries; basegfx::B2DPolyRange maUpdateAreas; basegfx::B2DRange maBounds; basegfx::B2DRange maNewBounds; bool mbBoundsDirty; // true, if view layers need resize bool const mbBackgroundLayer; // true, if this // layer is the // special // background layer bool mbClipSet; // true, if beginUpdate set a clip }; } } #endif // INCLUDED_SLIDESHOW_SOURCE_ENGINE_SLIDE_LAYER_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */