/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: animatedsprite.hxx,v $ * $Revision: 1.8 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_SLIDESHOW_ANIMATEDSPRITE_HXX #define INCLUDED_SLIDESHOW_ANIMATEDSPRITE_HXX #include #include #include #include #include #include "viewlayer.hxx" #include #include #include /* Definition of AnimatedSprite class */ namespace slideshow { namespace internal { /** This class provides the sprite for animated shapes. Besides encapsulating the Canvas sprite for animated shapes, this class also handles dynamic sprite resizing and all the gory details of offset calculations and rounding prevention. */ class AnimatedSprite : private boost::noncopyable { public: /** Create a new AnimatedSprite, for the given metafile shape. @param rViewLayer The destination view layer, on which the animation should appear @param rSpriteSizePixel The overall size of the sprite in device coordinate space, sufficient to display all transformations, shape changes and clips. @param nSpritePrio Priority of the sprite. Must remain static over the lifetime of this object */ AnimatedSprite( const ViewLayerSharedPtr& rViewLayer, const ::basegfx::B2DSize& rSpriteSizePixel, double nSpritePrio ); /** Resize the sprite. @param rSpriteSizePixel The new size in pixel @return true, if the resize was successful. If false is returned, the sprite might be invalid. */ bool resize( const ::basegfx::B2DSize& rSpriteSizePixel ); /** Set an offset for the content output in pixel This method offsets the output on the sprite content canvas by the specified amount of device pixel (for subsequent render operations). */ void setPixelOffset( const ::basegfx::B2DSize& rPixelOffset ); /// Retrieve current pixel offset for content output. ::basegfx::B2DSize getPixelOffset() const; /// Show the sprite void show(); /// Hide the sprite void hide(); /** Query the content canvas for the current sprite. Note that this method must be called everytime something is rendered to the sprite, because XCustomSprite does not guarantee the validity of the canvas after a render operation. Furthermore, the view transformation on the returned canvas is already correctly setup, matching the associated destination canvas. */ ::cppcanvas::CanvasSharedPtr getContentCanvas() const; /** Move the sprite in device pixel space. If the sprite is not yet created, this method has no effect. */ void movePixel( const ::basegfx::B2DPoint& rNewPos ); /** Set the alpha value of the sprite. If the sprite is not yet created, this method has no effect. */ void setAlpha( double rAlpha ); /** Set a sprite clip in user coordinate space. If the sprite is not yet created, this method has no effect. */ void clip( const ::basegfx::B2DPolyPolygon& rClip ); /** Clears a sprite clip If the sprite is not yet created, this method has no effect. */ void clip(); /** Set a sprite transformation. If the sprite is not yet created, this method has no effect. */ void transform( const ::basegfx::B2DHomMatrix& rTransform ); /** Set the sprite priority. The sprite priority determines the ordering of the sprites on screen, i.e. which sprite lies before which. @param rPrio The new sprite prio. Must be in the range [0,1] */ void setPriority( double rPrio ); private: ViewLayerSharedPtr mpViewLayer; ::cppcanvas::CustomSpriteSharedPtr mpSprite; ::basegfx::B2DSize maEffectiveSpriteSizePixel; ::basegfx::B2DSize maContentPixelOffset; double mnSpritePrio; double mnAlpha; ::boost::optional< ::basegfx::B2DPoint > maPosPixel; ::boost::optional< ::basegfx::B2DPolyPolygon > maClip; ::boost::optional< ::basegfx::B2DHomMatrix > maTransform; bool mbSpriteVisible; }; typedef ::boost::shared_ptr< AnimatedSprite > AnimatedSpriteSharedPtr; } } #endif /* INCLUDED_SLIDESHOW_ANIMATEDSPRITE_HXX */