/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SLIDESHOW_SOURCE_INC_SHAPE_HXX #define INCLUDED_SLIDESHOW_SOURCE_INC_SHAPE_HXX #include #include #include #include #include "viewlayer.hxx" #include #include #include #include namespace basegfx { class B2DRange; } namespace slideshow { namespace internal { // forward declaration necessary, because methods use ShapeSharedPtr class Shape; typedef ::boost::shared_ptr< Shape > ShapeSharedPtr; /** Represents a slide's shape object. This interface represents the view-independent aspects of a slide's shape, providing bound rect, underlying XShape and basic paint methods. */ class Shape : private boost::noncopyable { public: virtual ~Shape() {} /** Get the associated XShape of this shape. @return the associated XShape. If this method returns an empty reference, this object might be one of the special-purpose shapes of a slide, which have no direct corresponding XShape (the background comes to mind here). */ virtual css::uno::Reference< css::drawing::XShape > getXShape() const = 0; // View layer methods /** Add a new view layer. This method adds a new view layer, this shape shall show itself on. @param rNewLayer New layer to show on @param bRedrawLayer Redraw shape on given layer */ virtual void addViewLayer( const ViewLayerSharedPtr& rNewLayer, bool bRedrawLayer ) = 0; /** Withdraw the shape from a view layer This method removes the shape from the given view layer. @return true, if the shape was successfully removed */ virtual bool removeViewLayer( const ViewLayerSharedPtr& rNewLayer ) = 0; /** Withdraw all view layers at once This method will be faster than repeated removeViewLayer() calls. */ virtual bool clearAllViewLayers() = 0; // render methods /** Update the shape This method updates the Shape on all registered view layers, but only if shape content has actually changed. @return whether the update finished successfully. */ virtual bool update() const = 0; /** Render the shape. This method renders the shape on all registered view layers, regardless of whether shape content has changed or not. @return whether the rendering finished successfully. */ virtual bool render() const = 0; /** Query whether shape content changed This method returns true, if shape content changed since the last rendering (i.e. the shape needs an update to reflect that changed content on the views). */ virtual bool isContentChanged() const = 0; // Shape attributes /** Get the current shape position and size. This method yields the currently effective shape bounds (which might change over time, for animated shapes). Please note that possibly shape rotations from its original document state must not be taken into account here: if you need the screen bounding box, use getUpdateArea() instead. Note further that shape rotations, which are already contained in the shape as displayed in the original document are included herein (we currently take the shape as-is from the document, assuming a rotation angle of 0). */ virtual ::basegfx::B2DRange getBounds() const = 0; /** Get the DOM position and size of the shape. This method yields the underlying DOM shape bounds, i.e. the original shape bounds from the document model. This value is always unaffected by any animation activity. Note that shape rotations, which are already contained in the shape as displayed in the original document are already included herein (we currently take the shape as-is from the document, assuming a rotation angle of 0). */ virtual ::basegfx::B2DRange getDomBounds() const = 0; /** Get the current shape update area. This method yields the currently effective update area for the shape, i.e. the area that needs to be updated, should the shape be painted. Normally, this will be the (possibly rotated and sheared) area returned by getBounds(). */ virtual ::basegfx::B2DRange getUpdateArea() const = 0; /** Query whether the shape is visible at all. @return true, if this shape is visible, false otherwise. */ virtual bool isVisible() const = 0; /** Get the shape priority. The shape priority defines the relative order of the shapes on the slide. @return the priority. Will be in the [0,+infty) range. */ virtual double getPriority() const = 0; /** Query whether the Shape is currently detached from the background. This method checks whether the Shape is currently detached from the slide background, i.e. whether shape updates affect the underlying slide background or not. A shape that returnes true here must not alter slide content in any way when called render() or update() (this is normally achieved by making this shape a sprite). */ virtual bool isBackgroundDetached() const = 0; // Misc /** Functor struct, for shape ordering This defines a strict weak ordering of shapes, primary sort key is the shape priority, and secondary sort key the object ptr value. Most typical use is for associative containers holding shapes (and which also have to maintain something like a paint order). */ struct lessThanShape { // make functor adaptable (to boost::bind) typedef bool result_type; // since the ZOrder property on the XShape has somewhat // peculiar attributes (it's basically the index of the shapes // in the drawing layer's SdrObjList - which means, it starts // from 0 for children of group objects), we cannot use it to determine // drawing order. Thus, we rely on importer-provided order values here, // which is basically a running counter during shape import (i.e. denotes // the order of shape import). This is the correct order, at least for the // current drawing core. // If, someday, the above proposition is no longer true, one directly use // the shape's ZOrder property static bool compare(const Shape* pLHS, const Shape* pRHS) { const double nPrioL( pLHS->getPriority() ); const double nPrioR( pRHS->getPriority() ); // if prios are equal, tie-break on ptr value return nPrioL == nPrioR ? pLHS < pRHS : nPrioL < nPrioR; } bool operator()(const ShapeSharedPtr& rLHS, const ShapeSharedPtr& rRHS) const { return compare(rLHS.get(),rRHS.get()); } bool operator()(const Shape* pLHS, const Shape* pRHS) const { return compare(pLHS, pRHS); } }; }; typedef ::boost::shared_ptr< Shape > ShapeSharedPtr; /** A set which contains all shapes in an ordered fashion. */ typedef ::std::set< ShapeSharedPtr, Shape::lessThanShape > ShapeSet; } } #endif // INCLUDED_SLIDESHOW_SOURCE_INC_SHAPE_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */