/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include "symbol.hxx" #include "view.hxx" #include "utility.hxx" #include "dialog.hxx" #include "config.hxx" #include "cfgitem.hxx" #include "smmod.hxx" #include "starmath.hrc" using namespace ::com::sun::star; using namespace ::com::sun::star::ucb; using namespace ::com::sun::star::uno; /**************************************************************************/ SmSym::SmSym() : m_aName(OUString("unknown")), m_aSetName(OUString("unknown")), m_cChar('\0'), m_bPredefined(false), m_bDocSymbol(false) { m_aExportName = m_aName; m_aFace.SetTransparent(true); m_aFace.SetAlign(ALIGN_BASELINE); } SmSym::SmSym(const SmSym& rSymbol) { *this = rSymbol; } SmSym::SmSym(const OUString& rName, const vcl::Font& rFont, sal_UCS4 cChar, const OUString& rSet, bool bIsPredefined) { m_aName = m_aExportName = rName; m_aFace = rFont; m_aFace.SetTransparent(true); m_aFace.SetAlign(ALIGN_BASELINE); m_cChar = cChar; m_aSetName = rSet; m_bPredefined = bIsPredefined; m_bDocSymbol = false; } SmSym& SmSym::operator = (const SmSym& rSymbol) { m_aName = rSymbol.m_aName; m_aExportName = rSymbol.m_aExportName; m_cChar = rSymbol.m_cChar; m_aFace = rSymbol.m_aFace; m_aSetName = rSymbol.m_aSetName; m_bPredefined = rSymbol.m_bPredefined; m_bDocSymbol = rSymbol.m_bDocSymbol; SmSymbolManager * pSymSetManager = &SM_MOD()->GetSymbolManager(); if (pSymSetManager) pSymSetManager->SetModified(true); return *this; } bool SmSym::IsEqualInUI( const SmSym& rSymbol ) const { return m_aName == rSymbol.m_aName && m_aFace == rSymbol.m_aFace && m_cChar == rSymbol.m_cChar; } /**************************************************************************/ void SmSymbolManager::SFX_NOTIFY(SfxBroadcaster& /*rBC*/, const TypeId& rBCType, const SfxHint& /*rHint*/, const TypeId& rHintType) { } SmSymbolManager::SmSymbolManager() { m_bModified = false; } SmSymbolManager::SmSymbolManager(const SmSymbolManager& rSymbolSetManager) : SfxListener() { m_aSymbols = rSymbolSetManager.m_aSymbols; m_bModified = true; } SmSymbolManager::~SmSymbolManager() { } SmSymbolManager& SmSymbolManager::operator = (const SmSymbolManager& rSymbolSetManager) { m_aSymbols = rSymbolSetManager.m_aSymbols; m_bModified = true; return *this; } SmSym *SmSymbolManager::GetSymbolByName(const OUString& rSymbolName) { SmSym *pRes = NULL; SymbolMap_t::iterator aIt( m_aSymbols.find( rSymbolName ) ); if (aIt != m_aSymbols.end()) pRes = &aIt->second; return pRes; } const SymbolPtrVec_t SmSymbolManager::GetSymbols() const { SymbolPtrVec_t aRes; SymbolMap_t::const_iterator aIt( m_aSymbols.begin() ); for ( ; aIt != m_aSymbols.end(); ++aIt) aRes.push_back( &aIt->second ); // OSL_ENSURE( sSymbols.size() == m_aSymbols.size(), "number of symbols mismatch " ); return aRes; } bool SmSymbolManager::AddOrReplaceSymbol( const SmSym &rSymbol, bool bForceChange ) { bool bAdded = false; const OUString aSymbolName( rSymbol.GetName() ); if (aSymbolName.getLength() > 0 && rSymbol.GetSymbolSetName().getLength() > 0) { const SmSym *pFound = GetSymbolByName( aSymbolName ); const bool bSymbolConflict = pFound && !pFound->IsEqualInUI( rSymbol ); // avoid having the same symbol name twice but with different symbols in use if (!pFound || bForceChange) { m_aSymbols[ aSymbolName ] = rSymbol; bAdded = true; } else if (pFound && !bForceChange && bSymbolConflict) { // TODO: to solve this a document owned symbol manager would be required ... SAL_WARN("starmath", "symbol conflict, different symbol with same name found!"); // symbols in all formulas. A copy of the global one would be needed here // and then the new symbol has to be forcefully applied. This would keep // the current formula intact but will leave the set of symbols in the // global symbol manager somewhat to chance. } OSL_ENSURE( bAdded, "failed to add symbol" ); if (bAdded) m_bModified = true; OSL_ENSURE( bAdded || (pFound && !bSymbolConflict), "AddOrReplaceSymbol: unresolved symbol conflict" ); } return bAdded; } void SmSymbolManager::RemoveSymbol( const OUString & rSymbolName ) { if (rSymbolName.getLength() > 0) { size_t nOldSize = m_aSymbols.size(); m_aSymbols.erase( rSymbolName ); m_bModified = nOldSize != m_aSymbols.size(); } } std::set< OUString > SmSymbolManager::GetSymbolSetNames() const { std::set< OUString > aRes; SymbolMap_t::const_iterator aIt( m_aSymbols.begin() ); for ( ; aIt != m_aSymbols.end(); ++aIt ) aRes.insert( aIt->second.GetSymbolSetName() ); return aRes; } const SymbolPtrVec_t SmSymbolManager::GetSymbolSet( const OUString& rSymbolSetName ) { SymbolPtrVec_t aRes; if (rSymbolSetName.getLength() > 0) { SymbolMap_t::const_iterator aIt( m_aSymbols.begin() ); for ( ; aIt != m_aSymbols.end(); ++aIt ) { if (aIt->second.GetSymbolSetName() == rSymbolSetName) aRes.push_back( &aIt->second ); } } return aRes; } void SmSymbolManager::Load() { std::vector< SmSym > aSymbols; SmMathConfig &rCfg = *SM_MOD()->GetConfig(); rCfg.GetSymbols( aSymbols ); size_t nSymbolCount = aSymbols.size(); m_aSymbols.clear(); for (size_t i = 0; i < nSymbolCount; ++i) { const SmSym &rSym = aSymbols[i]; OSL_ENSURE( rSym.GetName().getLength() > 0, "symbol without name!" ); if (rSym.GetName().getLength() > 0) AddOrReplaceSymbol( rSym ); } m_bModified = true; if (0 == nSymbolCount) { SAL_WARN("starmath", "no symbol set found"); m_bModified = false; } // now add a %i... symbol to the 'iGreek' set for every symbol found in the 'Greek' set. SmLocalizedSymbolData aLocalizedData; const OUString aGreekSymbolSetName(aLocalizedData.GetUiSymbolSetName(OUString("Greek"))); const SymbolPtrVec_t aGreekSymbols( GetSymbolSet( aGreekSymbolSetName ) ); OUString aSymbolSetName('i'); aSymbolSetName += aGreekSymbolSetName; size_t nSymbols = aGreekSymbols.size(); for (size_t i = 0; i < nSymbols; ++i) { // make the new symbol a copy but with ITALIC_NORMAL, and add it to iGreek const SmSym &rSym = *aGreekSymbols[i]; vcl::Font aFont( rSym.GetFace() ); OSL_ENSURE( aFont.GetItalic() == ITALIC_NONE, "expected Font with ITALIC_NONE, failed." ); aFont.SetItalic( ITALIC_NORMAL ); OUString aSymbolName('i'); aSymbolName += rSym.GetName(); SmSym aSymbol( aSymbolName, aFont, rSym.GetCharacter(), aSymbolSetName, true /*bIsPredefined*/ ); AddOrReplaceSymbol( aSymbol ); } } void SmSymbolManager::Save() { if (m_bModified) { SmMathConfig &rCfg = *SM_MOD()->GetConfig(); // prepare to skip symbols from iGreek on saving SmLocalizedSymbolData aLocalizedData; OUString aSymbolSetName('i'); aSymbolSetName += aLocalizedData.GetUiSymbolSetName(OUString("Greek")); SymbolPtrVec_t aTmp( GetSymbols() ); std::vector< SmSym > aSymbols; for (size_t i = 0; i < aTmp.size(); ++i) { // skip symbols from iGreek set since those symbols always get added // by computational means in SmSymbolManager::Load if (aTmp[i]->GetSymbolSetName() != aSymbolSetName) aSymbols.push_back( *aTmp[i] ); } rCfg.SetSymbols( aSymbols ); m_bModified = false; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */