/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include namespace svt { namespace { typedef ::std::set< WizardTypes::WizardState > StateSet; typedef ::std::map< RoadmapWizardTypes::PathId, RoadmapWizardTypes::WizardPath > Paths; typedef ::std::map< WizardTypes::WizardState, ::std::pair< OUString, RoadmapWizardTypes::RoadmapPageFactory > > StateDescriptions; } struct RoadmapWizardImpl : public RoadmapWizardTypes { ScopedVclPtr pRoadmap; Paths aPaths; PathId nActivePath; StateDescriptions aStateDescriptors; StateSet aDisabledStates; bool bActivePathIsDefinite; RoadmapWizardImpl() :pRoadmap( nullptr ) ,nActivePath( -1 ) ,bActivePathIsDefinite( false ) { } /// returns the index of the current state in given path, or -1 static sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath ); /// returns the index of the current state in the path with the given id, or -1 sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId ); /// returns the index of the first state in which the two given paths differ static sal_Int32 getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS ); }; sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath ) { sal_Int32 nStateIndexInPath = 0; WizardPath::const_iterator aPathLoop = _rPath.begin(); for ( ; aPathLoop != _rPath.end(); ++aPathLoop, ++nStateIndexInPath ) if ( *aPathLoop == _nState ) break; if ( aPathLoop == _rPath.end() ) nStateIndexInPath = -1; return nStateIndexInPath; } sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId ) { sal_Int32 nStateIndexInPath = -1; Paths::const_iterator aPathPos = aPaths.find( _nPathId ); if ( aPathPos != aPaths.end( ) ) nStateIndexInPath = getStateIndexInPath( _nState, aPathPos->second ); return nStateIndexInPath; } sal_Int32 RoadmapWizardImpl::getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS ) { sal_Int32 nMinLength = ::std::min( _rLHS.size(), _rRHS.size() ); for ( sal_Int32 nCheck = 0; nCheck < nMinLength; ++nCheck ) { if ( _rLHS[ nCheck ] != _rRHS[ nCheck ] ) return nCheck; } return nMinLength; } //= RoadmapWizard RoadmapWizard::RoadmapWizard( vcl::Window* _pParent, const WinBits i_nStyle ) :OWizardMachine( _pParent, i_nStyle, WizardButtonFlags::NEXT | WizardButtonFlags::PREVIOUS | WizardButtonFlags::FINISH | WizardButtonFlags::CANCEL | WizardButtonFlags::HELP ) ,m_pImpl( new RoadmapWizardImpl ) { impl_construct(); } RoadmapWizard::RoadmapWizard( vcl::Window* _pParent ) :OWizardMachine( _pParent, WizardButtonFlags::NEXT | WizardButtonFlags::PREVIOUS | WizardButtonFlags::FINISH | WizardButtonFlags::CANCEL | WizardButtonFlags::HELP ) ,m_pImpl( new RoadmapWizardImpl ) { impl_construct(); } void RoadmapWizard::impl_construct() { SetLeftAlignedButtonCount( 1 ); SetEmptyViewMargin(); m_pImpl->pRoadmap.disposeAndReset( VclPtr::Create( this, WB_TABSTOP ) ); m_pImpl->pRoadmap->SetText( SVT_RESSTR( STR_WIZDLG_ROADMAP_TITLE ) ); m_pImpl->pRoadmap->SetPosPixel( Point( 0, 0 ) ); m_pImpl->pRoadmap->SetItemSelectHdl( LINK( this, RoadmapWizard, OnRoadmapItemSelected ) ); Size aRoadmapSize =( LogicToPixel( Size( 85, 0 ), MapUnit::MapAppFont ) ); aRoadmapSize.Height() = GetSizePixel().Height(); m_pImpl->pRoadmap->SetSizePixel( aRoadmapSize ); SetViewWindow( m_pImpl->pRoadmap ); SetViewAlign( WindowAlign::Left ); m_pImpl->pRoadmap->Show(); } RoadmapWizard::~RoadmapWizard() { disposeOnce(); } void RoadmapWizard::dispose() { m_pImpl.reset(); OWizardMachine::dispose(); } void RoadmapWizard::SetRoadmapHelpId( const OString& _rId ) { m_pImpl->pRoadmap->SetHelpId( _rId ); } void RoadmapWizard::SetRoadmapInteractive( bool _bInteractive ) { m_pImpl->pRoadmap->SetRoadmapInteractive( _bInteractive ); } void RoadmapWizard::declarePath( PathId _nPathId, const WizardPath& _lWizardStates) { m_pImpl->aPaths.insert( Paths::value_type( _nPathId, _lWizardStates ) ); if ( m_pImpl->aPaths.size() == 1 ) // the very first path -> activate it activatePath( _nPathId ); else implUpdateRoadmap( ); } void RoadmapWizard::describeState( WizardState _nState, const OUString& _rStateDisplayName, RoadmapPageFactory _pPageFactory ) { OSL_ENSURE( m_pImpl->aStateDescriptors.find( _nState ) == m_pImpl->aStateDescriptors.end(), "RoadmapWizard::describeState: there already is a descriptor for this state!" ); m_pImpl->aStateDescriptors[ _nState ] = StateDescriptions::mapped_type( _rStateDisplayName, _pPageFactory ); } void RoadmapWizard::activatePath( PathId _nPathId, bool _bDecideForIt ) { if ( ( _nPathId == m_pImpl->nActivePath ) && ( _bDecideForIt == m_pImpl->bActivePathIsDefinite ) ) // nothing to do return; // does the given path exist? Paths::const_iterator aNewPathPos = m_pImpl->aPaths.find( _nPathId ); DBG_ASSERT( aNewPathPos != m_pImpl->aPaths.end(), "RoadmapWizard::activate: there is no such path!" ); if ( aNewPathPos == m_pImpl->aPaths.end() ) return; // determine the index of the current state in the current path sal_Int32 nCurrentStatePathIndex = -1; if ( m_pImpl->nActivePath != -1 ) nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ); DBG_ASSERT( (sal_Int32)aNewPathPos->second.size() > nCurrentStatePathIndex, "RoadmapWizard::activate: you cannot activate a path which has less states than we've already advanced!" ); // If this asserts, this for instance means that we are already in state number, say, 5 // of our current path, and the caller tries to activate a path which has less than 5 // states if ( (sal_Int32)aNewPathPos->second.size() <= nCurrentStatePathIndex ) return; // assert that the current and the new path are equal, up to nCurrentStatePathIndex Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath ); if ( aActivePathPos != m_pImpl->aPaths.end() ) { if ( RoadmapWizardImpl::getFirstDifferentIndex( aActivePathPos->second, aNewPathPos->second ) <= nCurrentStatePathIndex ) { OSL_FAIL( "RoadmapWizard::activate: you cannot activate a path which conflicts with the current one *before* the current state!" ); return; } } m_pImpl->nActivePath = _nPathId; m_pImpl->bActivePathIsDefinite = _bDecideForIt; implUpdateRoadmap( ); } void RoadmapWizard::implUpdateRoadmap( ) { DBG_ASSERT( m_pImpl->aPaths.find( m_pImpl->nActivePath ) != m_pImpl->aPaths.end(), "RoadmapWizard::implUpdateRoadmap: there is no such path!" ); const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] ); sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); if (nCurrentStatePathIndex < 0) return; // determine up to which index (in the new path) we have to display the items RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size(); bool bIncompletePath = false; if ( !m_pImpl->bActivePathIsDefinite ) { for ( Paths::const_iterator aPathPos = m_pImpl->aPaths.begin(); aPathPos != m_pImpl->aPaths.end(); ++aPathPos ) { if ( aPathPos->first == m_pImpl->nActivePath ) // it's the path we are just activating -> no need to check anything continue; // the index from which on both paths differ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, aPathPos->second ); if ( nDivergenceIndex <= nCurrentStatePathIndex ) // they differ in an index which we have already left behind us // -> this is no conflict anymore continue; // the path conflicts with our new path -> don't activate the // *complete* new path, but only up to the step which is unambiguous nUpperStepBoundary = nDivergenceIndex; bIncompletePath = true; } } // can we advance from the current page? bool bCurrentPageCanAdvance = true; TabPage* pCurrentPage = GetPage( getCurrentState() ); if ( pCurrentPage ) { const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) ); OSL_ENSURE( pController != nullptr, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" ); bCurrentPageCanAdvance = !pController || pController->canAdvance(); } // now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active // path, up to (excluding) nUpperStepBoundary RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() ); for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex ) { bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() ); bool bNeedItem = ( nItemIndex < nUpperStepBoundary ); bool bInsertItem = false; if ( bExistentItem ) { if ( !bNeedItem ) { while ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() ) m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex ); break; } else { // there is an item with this index in the roadmap - does it match what is requested by // the respective state in the active path? RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex ); WizardState nRequiredState = rActivePath[ nItemIndex ]; if ( nPresentItemId != nRequiredState ) { m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex ); bInsertItem = true; } } } else { DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" ); bInsertItem = bNeedItem; } WizardState nState( rActivePath[ nItemIndex ] ); if ( bInsertItem ) { m_pImpl->pRoadmap->InsertRoadmapItem( nItemIndex, getStateDisplayName( nState ), nState, true ); } // if the item is *after* the current state, but the current page does not // allow advancing, the disable the state. This relieves derived classes // from disabling all future states just because the current state does not // (yet) allow advancing. const bool bUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex ); const bool bEnable = !bUnconditionedDisable && ( m_pImpl->aDisabledStates.find( nState ) == m_pImpl->aDisabledStates.end() ); m_pImpl->pRoadmap->EnableRoadmapItem( m_pImpl->pRoadmap->GetItemID( nItemIndex ), bEnable ); } m_pImpl->pRoadmap->SetRoadmapComplete( !bIncompletePath ); } WizardTypes::WizardState RoadmapWizard::determineNextState( WizardState _nCurrentState ) const { sal_Int32 nCurrentStatePathIndex = -1; Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath ); if ( aActivePathPos != m_pImpl->aPaths.end() ) nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( _nCurrentState, aActivePathPos->second ); DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" ); if ( nCurrentStatePathIndex == -1 ) return WZS_INVALID_STATE; sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1; while ( ( nNextStateIndex < (sal_Int32)aActivePathPos->second.size() ) && ( m_pImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_pImpl->aDisabledStates.end() ) ) { ++nNextStateIndex; } if ( nNextStateIndex >= (sal_Int32)aActivePathPos->second.size() ) // there is no next state in the current path (at least none which is enabled) return WZS_INVALID_STATE; return aActivePathPos->second[ nNextStateIndex ]; } bool RoadmapWizard::canAdvance() const { if ( !m_pImpl->bActivePathIsDefinite ) { // check how many paths are still allowed const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] ); sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); size_t nPossiblePaths(0); for ( Paths::const_iterator aPathPos = m_pImpl->aPaths.begin(); aPathPos != m_pImpl->aPaths.end(); ++aPathPos ) { // the index from which on both paths differ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, aPathPos->second ); if ( nDivergenceIndex > nCurrentStatePathIndex ) // this path is still a possible path nPossiblePaths += 1; } // if we have more than one path which is still possible, then we assume // to always have a next state. Though there might be scenarios where this // is not true, but this is too sophisticated (means not really needed) right now. if ( nPossiblePaths > 1 ) return true; } const WizardPath& rPath = m_pImpl->aPaths[ m_pImpl->nActivePath ]; if ( *rPath.rbegin() == getCurrentState() ) return false; return true; } void RoadmapWizard::updateTravelUI() { OWizardMachine::updateTravelUI(); // disable the "Previous" button if all states in our history are disabled ::std::vector< WizardState > aHistory; getStateHistory( aHistory ); bool bHaveEnabledState = false; for ( ::std::vector< WizardState >::const_iterator state = aHistory.begin(); state != aHistory.end() && !bHaveEnabledState; ++state ) { if ( isStateEnabled( *state ) ) bHaveEnabledState = true; } enableButtons( WizardButtonFlags::PREVIOUS, bHaveEnabledState ); implUpdateRoadmap(); } IMPL_LINK_NOARG(RoadmapWizard, OnRoadmapItemSelected, LinkParamNone*, void) { RoadmapTypes::ItemId nCurItemId = m_pImpl->pRoadmap->GetCurrentRoadmapItemID(); if ( nCurItemId == getCurrentState() ) // nothing to do return; if ( isTravelingSuspended() ) return; WizardTravelSuspension aTravelGuard( *this ); sal_Int32 nCurrentIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ); sal_Int32 nNewIndex = m_pImpl->getStateIndexInPath( nCurItemId, m_pImpl->nActivePath ); DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ), "RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" ); if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) ) { return; } bool bResult = true; if ( nNewIndex > nCurrentIndex ) { bResult = skipUntil( (WizardState)nCurItemId ); WizardState nTemp = (WizardState)nCurItemId; while( nTemp ) { if( m_pImpl->aDisabledStates.find( --nTemp ) != m_pImpl->aDisabledStates.end() ) removePageFromHistory( nTemp ); } } else bResult = skipBackwardUntil( (WizardState)nCurItemId ); if ( !bResult ) m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() ); } void RoadmapWizard::enterState( WizardState _nState ) { OWizardMachine::enterState( _nState ); // synchronize the roadmap implUpdateRoadmap( ); m_pImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() ); } OUString RoadmapWizard::getStateDisplayName( WizardState _nState ) const { OUString sDisplayName; StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState ); OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(), "RoadmapWizard::getStateDisplayName: no default implementation available for this state!" ); if ( pos != m_pImpl->aStateDescriptors.end() ) sDisplayName = pos->second.first; return sDisplayName; } VclPtr RoadmapWizard::createPage( WizardState _nState ) { VclPtr pPage; StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState ); OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(), "RoadmapWizard::createPage: no default implementation available for this state!" ); if ( pos != m_pImpl->aStateDescriptors.end() ) { RoadmapPageFactory pFactory = pos->second.second; pPage = (*pFactory)( *this ); } return pPage; } void RoadmapWizard::enableState( WizardState _nState, bool _bEnable ) { // remember this (in case the state appears in the roadmap later on) if ( _bEnable ) m_pImpl->aDisabledStates.erase( _nState ); else { m_pImpl->aDisabledStates.insert( _nState ); removePageFromHistory( _nState ); } // if the state is currently in the roadmap, reflect it's new status m_pImpl->pRoadmap->EnableRoadmapItem( (RoadmapTypes::ItemId)_nState, _bEnable ); } bool RoadmapWizard::knowsState( WizardState i_nState ) const { for ( Paths::const_iterator path = m_pImpl->aPaths.begin(); path != m_pImpl->aPaths.end(); ++path ) { for ( WizardPath::const_iterator state = path->second.begin(); state != path->second.end(); ++state ) { if ( *state == i_nState ) return true; } } return false; } bool RoadmapWizard::isStateEnabled( WizardState _nState ) const { return m_pImpl->aDisabledStates.find( _nState ) == m_pImpl->aDisabledStates.end(); } void RoadmapWizard::updateRoadmapItemLabel( WizardState _nState ) { const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] ); RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size(); RoadmapTypes::ItemIndex nLoopUntil = ::std::max( (RoadmapTypes::ItemIndex)nUpperStepBoundary, m_pImpl->pRoadmap->GetItemCount() ); sal_Int32 nCurrentStatePathIndex = -1; if ( m_pImpl->nActivePath != -1 ) nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ); if (nCurrentStatePathIndex < 0) return; for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex ) { bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() ); if ( bExistentItem ) { // there is an item with this index in the roadmap - does it match what is requested by // the respective state in the active path? RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex ); WizardState nRequiredState = rActivePath[ nItemIndex ]; if ( _nState == nRequiredState ) { m_pImpl->pRoadmap->ChangeRoadmapItemLabel( nPresentItemId, getStateDisplayName( nRequiredState ) ); break; } } } } } // namespace svt /* vim:set shiftwidth=4 softtabstop=4 expandtab: */