/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: sgfbram.hxx,v $ * $Revision: 1.4 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SGFBRAM_HXX #define _SGFBRAM_HXX #include #define SgfBitImag0 1 /* Bitmap */ #define SgfBitImag1 4 /* Bitmap */ #define SgfBitImag2 5 /* Bitmap */ #define SgfBitImgMo 6 /* Monochrome Bitmap */ #define SgfSimpVect 2 /* Einfaches Vectorformat */ #define SgfPostScrp 3 /* Postscript file */ #define SgfStarDraw 7 /* StarDraw SGV-Datei */ #define SgfDontKnow 255 /* Unbekannt oder kein SGF/SGV */ // Konstanten fr SgfHeader.SwGrCol #define SgfBlckWhit 1 /* Schwarz/Weiá Bild Ä¿ SimpVector, */ #define SgfGrayscal 2 /* Bild mit Graustufen ³ StarDraw und */ #define Sgf16Colors 3 /* Farbbild (16 Farben) ÄÙ Bit Image */ #define SgfVectFarb 4 /* Farben fr Linien verwenden Ä¿ */ #define SgfVectGray 5 /* Graustufen fr Linien verwenden ³ Nur fr */ #define SgfVectWdth 6 /* Strichst„rken fr Linien verwenden ÄÙ SimpVector */ #define SgfHeaderSize 42 class SgfHeader { public: UINT16 Magic; UINT16 Version; UINT16 Typ; UINT16 Xsize; UINT16 Ysize; INT16 Xoffs; INT16 Yoffs; UINT16 Planes; // Layer UINT16 SwGrCol; char Autor[10]; char Programm[10]; UINT16 OfsLo,OfsHi; // DWord-Allignment ist notwendig (38 mod 4 =2) ! UINT32 GetOffset(); friend SvStream& operator>>(SvStream& rIStream, SgfHeader& rHead); BOOL ChkMagic(); }; #define SgfEntrySize 22 class SgfEntry { public: UINT16 Typ; UINT16 iFrei; UINT16 lFreiLo,lFreiHi; char cFrei[10]; UINT16 OfsLo,OfsHi; // DWord-Allignment ist notwendig (18 mod 4 =2) ! UINT32 GetOffset(); friend SvStream& operator>>(SvStream& rIStream, SgfEntry& rEntr); }; #define SgfVectorSize 10 class SgfVector { public: UINT16 Flag; INT16 x; INT16 y; UINT16 OfsLo,OfsHi; // DWord-Allignment ist notwendig (6 mod 4 =2) ! friend SvStream& operator>>(SvStream& rIStream, SgfVector& rEntr); }; extern long SgfVectXofs; extern long SgfVectYofs; extern long SgfVectXmul; extern long SgfVectYmul; extern long SgfVectXdiv; extern long SgfVectYdiv; extern BOOL SgfVectScal; //////////////////////////////////////////////////////////////////////////////////////////////////// // Windows BMP ///////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// #define BmpFileHeaderSize 14 class BmpFileHeader { public: UINT16 Typ; // = "BM" UINT16 SizeLo,SizeHi; // Filesize in Bytes UINT16 Reserve1; // Reserviert UINT16 Reserve2; // Reserviert UINT16 OfsLo,OfsHi; // Offset? void SetSize(UINT32 Size); void SetOfs(UINT32 Size); UINT32 GetOfs(); friend SvStream& operator<<(SvStream& rOStream, BmpFileHeader& rHead); }; #define BmpInfoHeaderSize 40 class BmpInfoHeader { public: UINT32 Size; // Gr”áe des BmpInfoHeaders INT32 Width; // Breite in Pixel INT32 Hight; // H”he in Pixel UINT16 Planes; // Anzahl der Planes (immer 1) UINT16 PixBits; // Anzahl der Bit je Pixel (1,4,8,oder 24) UINT32 Compress; // Datenkompression UINT32 ImgSize; // Gr”áe der Images in Bytes. Ohne Kompression ist auch 0 erlaubt. INT32 xDpmm; // Dot per Meter (0 ist erlaubt) INT32 yDpmm; // Dot per Meter (0 ist erlaubt) UINT32 ColUsed; // Anzahl der verwendeten Farben (0=alle) UINT32 ColMust; // Anzahl der wichtigen Farben (0=alle) friend SvStream& operator<<(SvStream& rOStream, BmpInfoHeader& rHead); }; #define RGBQuadSize 4 class RGBQuad { private: BYTE Red; BYTE Grn; BYTE Blu; BYTE Fil; public: RGBQuad(BYTE R, BYTE G, BYTE B) { Red=R; Grn=G; Blu=B; Fil=0; } }; #endif //_SGFBRAM_HXX