/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVTOOLS_SOURCE_TABLE_TABLECONTROL_IMPL_HXX #define INCLUDED_SVTOOLS_SOURCE_TABLE_TABLECONTROL_IMPL_HXX #include #include "table/tablecontrolinterface.hxx" #include "svtaccessiblefactory.hxx" #include #include class ScrollBar; class ScrollBarBox; namespace svt { namespace table { struct MutableColumnMetrics : protected ColumnMetrics { MutableColumnMetrics() :ColumnMetrics() { } MutableColumnMetrics( long const i_startPixel, long const i_endPixel ) :ColumnMetrics( i_startPixel, i_endPixel ) { } long getStart() const { return nStartPixel; } long getEnd() const { return nEndPixel; } void move( long const i_offset ) { nStartPixel += i_offset; nEndPixel += i_offset; } long getWidth() const { return nEndPixel - nStartPixel; } }; struct ColumnInfoPositionLess { bool operator()( MutableColumnMetrics const& i_lhs, MutableColumnMetrics const& i_rhs ) { return i_lhs.getEnd() < i_rhs.getStart(); } }; typedef ::std::vector< MutableColumnMetrics > ColumnPositions; class TableControl; class TableDataWindow; class TableFunctionSet; //= TableControl_Impl class TableControl_Impl :public ITableControl ,public ITableModelListener { friend class TableGeometry; friend class TableRowGeometry; friend class TableColumnGeometry; friend class SuspendInvariants; private: /// the control whose impl-instance we implement TableControl& m_rAntiImpl; /// the model of the table control PTableModel m_pModel; /// the input handler to use, usually the input handler as provided by ->m_pModel PTableInputHandler m_pInputHandler; /// info about the widths of our columns ColumnPositions m_aColumnWidths; /// the height of a single row in the table, measured in pixels long m_nRowHeightPixel; /// the height of the column header row in the table, measured in pixels long m_nColHeaderHeightPixel; /// the width of the row header column in the table, measured in pixels long m_nRowHeaderWidthPixel; /// the number of columns in the table control. Cached model value. TableSize m_nColumnCount; /// the number of rows in the table control. Cached model value. TableSize m_nRowCount; ColPos m_nCurColumn; RowPos m_nCurRow; ColPos m_nLeftColumn; RowPos m_nTopRow; sal_Int32 m_nCursorHidden; /** the window to contain all data content, including header bars The window's upper left corner is at position (0,0), relative to the table control, which is the direct parent of the data window. */ VclPtr m_pDataWindow; /// the vertical scrollbar, if any VclPtr m_pVScroll; /// the horizontal scrollbar, if any VclPtr m_pHScroll; VclPtr m_pScrollCorner; //selection engine - for determining selection range, e.g. single, multiple SelectionEngine* m_pSelEngine; //vector which contains the selected rows std::vector m_aSelectedRows; //part of selection engine TableFunctionSet* m_pTableFunctionSet; //part of selection engine RowPos m_nAnchor; bool m_bUpdatingColWidths; AccessibleFactoryAccess m_aFactoryAccess; IAccessibleTableControl* m_pAccessibleTable; public: void setModel( const PTableModel& _pModel ); const PTableInputHandler& getInputHandler() const { return m_pInputHandler; } RowPos getCurRow() const { return m_nCurRow; } RowPos getAnchor() const { return m_nAnchor; } void setAnchor( RowPos const i_anchor ) { m_nAnchor = i_anchor; } RowPos getTopRow() const { return m_nTopRow; } ColPos getLeftColumn() const { return m_nLeftColumn; } const TableControl& getAntiImpl() const { return m_rAntiImpl; } TableControl& getAntiImpl() { return m_rAntiImpl; } public: explicit TableControl_Impl( TableControl& _rAntiImpl ); virtual ~TableControl_Impl() override; /** to be called when the anti-impl instance has been resized */ void onResize(); /** paints the table control content which intersects with the given rectangle */ void doPaintContent(vcl::RenderContext& rRenderContext, const Rectangle& _rUpdateRect); /** moves the cursor to the cell with the given coordinates To ease the caller's code, the coordinates must not necessarily denote a valid position. If they don't, will be returned. */ bool goTo( ColPos _nColumn, RowPos _nRow ); /** ensures that the given coordinate is visible @param _nColumn the column position which should be visible. Must be non-negative, and smaller than the column count. @param _nRow the row position which should be visibleMust be non-negative, and smaller than the row count. */ void ensureVisible( ColPos _nColumn, RowPos _nRow ); /** retrieves the content of the given cell, converted to a string */ OUString getCellContentAsString( RowPos const i_row, ColPos const i_col ); /** returns the position of the current row in the selection vector */ static int getRowSelectedNumber(const ::std::vector& selectedRows, RowPos current); void invalidateRect(const Rectangle &rInvalidateRect); /** ??? */ void invalidateSelectedRegion( RowPos _nPrevRow, RowPos _nCurRow ); /** invalidates the part of the data window which is covered by the given rows @param i_firstRow the index of the first row to include in the invalidation @param i_lastRow the index of the last row to include in the invalidation, or ROW_INVALID if the invalidation should happen down to the bottom of the data window. */ void invalidateRowRange( RowPos const i_firstRow, RowPos const i_lastRow ); /** invalidates the part of the data window which is covered by the given row */ void invalidateRow( RowPos const i_row ) { invalidateRowRange( i_row, i_row ); } /** invalidates all selected rows */ void invalidateSelectedRows(); void checkCursorPosition(); bool hasRowSelection() const { return !m_aSelectedRows.empty(); } size_t getSelectedRowCount() const { return m_aSelectedRows.size(); } RowPos getSelectedRowIndex( size_t const i_selectionIndex ) const; /** removes the given row index from m_aSelectedRows @return if and only if the row was previously marked as selected */ bool markRowAsDeselected( RowPos const i_rowIndex ); /** marks the given row as selectged, by putting it into m_aSelectedRows @return if and only if the row was previously not marked as selected */ bool markRowAsSelected( RowPos const i_rowIndex ); /** marks all rows as deselected @return if and only if the selection actually changed by this operation */ bool markAllRowsAsDeselected(); /** marks all rows as selected @return if and only if all rows were selected already. */ bool markAllRowsAsSelected(); void commitAccessibleEvent( sal_Int16 const i_eventID, const css::uno::Any& i_newValue, const css::uno::Any& i_oldValue ); void commitCellEvent( sal_Int16 const i_eventID, const css::uno::Any& i_newValue, const css::uno::Any& i_oldValue ); void commitTableEvent( sal_Int16 const i_eventID, const css::uno::Any& i_newValue, const css::uno::Any& i_oldValue ); // ITableControl virtual void hideCursor() override; virtual void showCursor() override; virtual bool dispatchAction( TableControlAction _eAction ) override; virtual SelectionEngine* getSelEngine() override; virtual PTableModel getModel() const override; virtual ColPos getCurrentColumn() const override; virtual RowPos getCurrentRow() const override; virtual void activateCell( ColPos const i_col, RowPos const i_row ) override; virtual ::Size getTableSizePixel() const override; virtual void setPointer( Pointer const & i_pointer ) override; virtual void captureMouse() override; virtual void releaseMouse() override; virtual void invalidate( TableArea const i_what ) override; virtual long pixelWidthToAppFont( long const i_pixels ) const override; virtual void hideTracking() override; virtual void showTracking( Rectangle const & i_location, ShowTrackFlags const i_flags ) override; RowPos getRowAtPoint( const Point& rPoint ) const; ColPos getColAtPoint( const Point& rPoint ) const; virtual TableCell hitTest( const Point& rPoint ) const override; virtual ColumnMetrics getColumnMetrics( ColPos const i_column ) const override; virtual bool isRowSelected( RowPos i_row ) const override; long appFontWidthToPixel( long const i_appFontUnits ) const; TableDataWindow& getDataWindow() { return *m_pDataWindow; } const TableDataWindow& getDataWindow() const { return *m_pDataWindow; } ScrollBar* getHorzScrollbar() { return m_pHScroll; } ScrollBar* getVertScrollbar() { return m_pVScroll; } Rectangle calcHeaderRect( bool bColHeader ); Rectangle calcHeaderCellRect( bool bColHeader, sal_Int32 nPos ); Rectangle calcTableRect(); Rectangle calcCellRect( sal_Int32 nRow, sal_Int32 nCol ); // A11Y css::uno::Reference< css::accessibility::XAccessible > getAccessible( vcl::Window& i_parentWindow ); void disposeAccessible(); bool isAccessibleAlive() const { return impl_isAccessibleAlive(); } // ITableModelListener virtual void rowsInserted( RowPos first, RowPos last ) override; virtual void rowsRemoved( RowPos first, RowPos last ) override; virtual void columnInserted() override; virtual void columnRemoved() override; virtual void allColumnsRemoved() override; virtual void cellsUpdated( RowPos const i_firstRow, RowPos const i_lastRow ) override; virtual void columnChanged( ColPos const i_column, ColumnAttributeGroup const i_attributeGroup ) override; virtual void tableMetricsChanged() override; private: bool impl_isAccessibleAlive() const; void impl_commitAccessibleEvent( sal_Int16 const i_eventID, css::uno::Any const & i_newValue, css::uno::Any const & i_oldValue ); /** toggles the cursor visibility The method is not bound to the classes public invariants, as it's used in situations where the they must not necessarily be fulfilled. */ void impl_ni_doSwitchCursor( bool _bOn ); /** returns the number of visible rows. @param _bAcceptPartialRow specifies whether a possible only partially visible last row is counted, too. */ TableSize impl_getVisibleRows( bool _bAcceptPartialRow ) const; /** returns the number of visible columns The value may change with different horizontal scroll positions, as different columns have different widths. For instance, if your control is 100 pixels wide, and has three columns of width 50, 50, 100, respectively, then this method will return either "2" or "1", depending on which column is the first visible one. @param _bAcceptPartialRow specifies whether a possible only partially visible last row is counted, too. */ TableSize impl_getVisibleColumns( bool _bAcceptPartialCol ) const; /** determines the rectangle occupied by the given cell */ void impl_getCellRect( ColPos _nColumn, RowPos _nRow, Rectangle& _rCellRect ) const; /** updates all cached model values The method is not bound to the classes public invariants, as it's used in situations where the they must not necessarily be fulfilled. */ void impl_ni_updateCachedModelValues(); /** updates the cached table metrics (row height etc.) */ void impl_ni_updateCachedTableMetrics(); /** does a relayout of the table control Column widths, and consequently the availability of the vertical and horizontal scrollbar, are updated with a call to this method. @param i_assumeInflexibleColumnsUpToIncluding the index of a column up to which all columns should be considered as inflexible, or COL_INVALID. */ void impl_ni_relayout( ColPos const i_assumeInflexibleColumnsUpToIncluding = COL_INVALID ); /** calculates the new width of our columns, taking into account their min and max widths, and their relative flexibility. @param i_assumeInflexibleColumnsUpToIncluding the index of a column up to which all columns should be considered as inflexible, or COL_INVALID. @param i_assumeVerticalScrollbar controls whether or not we should assume the presence of a vertical scrollbar. If , and if the model has a VerticalScrollbarVisibility != ScrollbarShowNever, the method will leave space for a vertical scrollbar. @return the overall width of the grid, which is available for columns */ long impl_ni_calculateColumnWidths( ColPos const i_assumeInflexibleColumnsUpToIncluding, bool const i_assumeVerticalScrollbar, ::std::vector< long >& o_newColWidthsPixel ) const; /** positions all child windows, e.g. the both scrollbars, the corner window, and the data window */ void impl_ni_positionChildWindows( Rectangle const & i_dataCellPlayground, bool const i_verticalScrollbar, bool const i_horizontalScrollbar ); /** scrolls the view by the given number of rows The method is not bound to the classes public invariants, as it's used in situations where the they must not necessarily be fulfilled. @return the number of rows by which the viewport was scrolled. This may differ from the given numbers to scroll in case the begin or the end of the row range were reached. */ TableSize impl_ni_ScrollRows( TableSize _nRowDelta ); /** equivalent to impl_ni_ScrollRows, but checks the instances invariants beforehand (in a non-product build only) */ TableSize impl_scrollRows( TableSize const i_rowDelta ); /** scrolls the view by the given number of columns The method is not bound to the classes public invariants, as it's used in situations where the they must not necessarily be fulfilled. @return the number of columns by which the viewport was scrolled. This may differ from the given numbers to scroll in case the begin or the end of the column range were reached. */ TableSize impl_ni_ScrollColumns( TableSize _nColumnDelta ); /** equivalent to impl_ni_ScrollColumns, but checks the instances invariants beforehand (in a non-product build only) */ TableSize impl_scrollColumns( TableSize const i_columnDelta ); /** retrieves the area occupied by the totality of (at least partially) visible cells The returned area includes row and column headers. Also, it takes into account the fact that there might be less columns than would normally find room in the control. As a result of respecting the partial visibility of rows and columns, the returned area might be larger than the data window's output size. */ Rectangle impl_getAllVisibleCellsArea() const; /** retrieves the area occupied by all (at least partially) visible data cells. Effectively, the returned area is the same as returned by ->impl_getAllVisibleCellsArea, minus the row and column header areas. */ Rectangle impl_getAllVisibleDataCellArea() const; /** retrieves the column which covers the given ordinate */ ColPos impl_getColumnForOrdinate( long const i_ordinate ) const; /** retrieves the row which covers the given abscissa */ RowPos impl_getRowForAbscissa( long const i_abscissa ) const; /// invalidates the window area occupied by the given column void impl_invalidateColumn( ColPos const i_column ); DECL_LINK( OnScroll, ScrollBar*, void ); DECL_LINK( OnUpdateScrollbars, void*, void ); }; //see seleng.hxx, seleng.cxx, FunctionSet overridables, part of selection engine class TableFunctionSet : public FunctionSet { private: TableControl_Impl* m_pTableControl; RowPos m_nCurrentRow; public: explicit TableFunctionSet(TableControl_Impl* _pTableControl); virtual ~TableFunctionSet() override; virtual void BeginDrag() override; virtual void CreateAnchor() override; virtual void DestroyAnchor() override; virtual bool SetCursorAtPoint(const Point& rPoint, bool bDontSelectAtCursor = false) override; virtual bool IsSelectionAtPoint( const Point& rPoint ) override; virtual void DeselectAtPoint( const Point& rPoint ) override; virtual void DeselectAll() override; }; } } // namespace svt::table #endif // INCLUDED_SVTOOLS_SOURCE_TABLE_TABLECONTROL_IMPL_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */