/************************************************************************* * * $RCSfile: float3d.hrc,v $ * * $Revision: 1.1.1.1 $ * * last change: $Author: hr $ $Date: 2000-09-18 17:00:56 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #include "dialogs.hrc" //#define FLT_WIN_3D 827 #define BTN_FAVORITES 1 #define BTN_GEO 2 #define BTN_REPRESENTATION 3 #define BTN_LIGHT 4 #define BTN_TEXTURE 5 #define BTN_MATERIAL 6 #define BTN_UPDATE 7 #define BTN_ASSIGN 8 // Unterer Teil #define BTN_PERSPECTIVE 9 #define BTN_CHANGE_TO_3D 10 #define BTN_LATHE_OBJ 11 #define CTL_PREVIEW 12 #define CTL_LIGHT_PREVIEW 13 #define GRP_PREVIEW 14 // Favoriten #define CTL_FAVORITES 20 #define GRP_FAVORITES 21 #define BTN_ONLY_3D 22 #define BTN_ALL_ATTRIBUTES 23 // Geometrie #define FT_HORIZONTAL 24 #define NUM_HORIZONTAL 25 #define FT_VERTICAL 26 #define NUM_VERTICAL 27 #define GRP_SEGMENTS 28 #define FT_PERCENT_DIAGONAL 29 #define MTR_PERCENT_DIAGONAL 30 #define FT_BACKSCALE 31 #define MTR_BACKSCALE 32 #define FT_END_ANGLE 33 #define MTR_END_ANGLE 34 #define FT_DEPTH 35 #define MTR_DEPTH 36 #define GRP_GEOMETRIE 37 #define BTN_NORMALS_OBJ 38 #define BTN_NORMALS_FLAT 39 #define BTN_NORMALS_SPHERE 40 #define BTN_TWO_SIDED_LIGHTING 41 #define BTN_NORMALS_INVERT 42 #define GRP_NORMALS 43 #define BTN_DOUBLE_SIDED 44 // Darstellung #define FT_SHADEMODE 45 #define LB_SHADEMODE 46 #define BTN_SHADOW_3D 47 #define FT_SLANT 48 #define MTR_SLANT 49 #define GRP_SHADOW 50 #define FT_DISTANCE 51 #define MTR_DISTANCE 52 #define FT_FOCAL_LENGTH 53 #define MTR_FOCAL_LENGTH 54 #define GRP_CAMERA 55 #define GRP_REPRESENTATION 56 // Beleuchtung #define BTN_LIGHT_1 60 #define BTN_LIGHT_2 61 #define BTN_LIGHT_3 62 #define BTN_LIGHT_4 63 #define BTN_LIGHT_5 64 #define BTN_LIGHT_6 65 #define BTN_LIGHT_7 66 #define BTN_LIGHT_8 67 #define LB_LIGHT_1 68 #define LB_LIGHT_2 69 #define LB_LIGHT_3 70 #define LB_LIGHT_4 71 #define LB_LIGHT_5 72 #define LB_LIGHT_6 73 #define LB_LIGHT_7 74 #define LB_LIGHT_8 75 #define BTN_LIGHT_COLOR 76 #define GRP_LIGHTSOURCE 77 #define LB_AMBIENTLIGHT 78 #define BTN_AMBIENT_COLOR 79 #define GRP_AMBIENTLIGHT 80 #define GRP_LIGHT 81 #define FT_LIGHT_X 82 #define FT_LIGHT_Y 83 #define FT_LIGHT_Z 84 #define GRP_LIGHT_INFO 85 // Texturen #define FT_TEX_KIND 90 #define BTN_TEX_LUMINANCE 91 #define BTN_TEX_COLOR 92 #define FT_TEX_MODE 93 #define BTN_TEX_REPLACE 94 #define BTN_TEX_MODULATE 95 #define BTN_TEX_BLEND 96 #define FT_TEX_PROJECTION_X 97 #define BTN_TEX_PARALLEL_X 98 #define BTN_TEX_CIRCLE_X 99 #define BTN_TEX_OBJECT_X 100 #define FT_TEX_PROJECTION_Y 101 #define BTN_TEX_PARALLEL_Y 102 #define BTN_TEX_CIRCLE_Y 103 #define BTN_TEX_OBJECT_Y 104 #define FT_TEX_FILTER 105 #define BTN_TEX_FILTER 106 #define GRP_TEXTURE 107 // Material //#define CTL_MATERIAL 110 #define GRP_MATERIAL 111 #define FT_MAT_COLOR 112 #define LB_MAT_COLOR 113 #define BTN_MAT_COLOR 114 #define FT_MAT_EMISSION 115 #define LB_MAT_EMISSION 116 #define BTN_EMISSION_COLOR 117 #define FT_MAT_SPECULAR 118 #define LB_MAT_SPECULAR 119 #define BTN_SPECULAR_COLOR 120 #define FT_MAT_SPECULAR_INTENSITY 121 #define MTR_MAT_SPECULAR_INTENSITY 122 #define GRP_MAT_SPECULAR 123 #define FT_MAT_FAVORITES 124 #define LB_MAT_FAVORITES 125 //#define BTN_MAT_FAVORITES 125 //#define BTN_MAT_EDITOR 126