/*************************************************************************
 *
 *  $RCSfile: float3d.hrc,v $
 *
 *  $Revision: 1.3 $
 *
 *  last change: $Author: cl $ $Date: 2002-06-03 08:57:04 $
 *
 *  The Contents of this file are made available subject to the terms of
 *  either of the following licenses
 *
 *         - GNU Lesser General Public License Version 2.1
 *         - Sun Industry Standards Source License Version 1.1
 *
 *  Sun Microsystems Inc., October, 2000
 *
 *  GNU Lesser General Public License Version 2.1
 *  =============================================
 *  Copyright 2000 by Sun Microsystems, Inc.
 *  901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License version 2.1, as published by the Free Software Foundation.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *  MA  02111-1307  USA
 *
 *
 *  Sun Industry Standards Source License Version 1.1
 *  =================================================
 *  The contents of this file are subject to the Sun Industry Standards
 *  Source License Version 1.1 (the "License"); You may not use this file
 *  except in compliance with the License. You may obtain a copy of the
 *  License at http://www.openoffice.org/license.html.
 *
 *  Software provided under this License is provided on an "AS IS" basis,
 *  WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
 *  WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
 *  MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
 *  See the License for the specific provisions governing your rights and
 *  obligations concerning the Software.
 *
 *  The Initial Developer of the Original Code is: Sun Microsystems, Inc.
 *
 *  Copyright: 2000 by Sun Microsystems, Inc.
 *
 *  All Rights Reserved.
 *
 *  Contributor(s): _______________________________________
 *
 *
 ************************************************************************/
#include "dialogs.hrc"

//#define FLT_WIN_3D                827

#define BTN_FAVORITES           1
#define BTN_GEO                 2
#define BTN_REPRESENTATION      3
#define BTN_LIGHT               4
#define BTN_TEXTURE             5
#define BTN_MATERIAL            6
#define BTN_UPDATE              7
#define BTN_ASSIGN              8

// Unterer Teil
#define BTN_PERSPECTIVE         9
#define BTN_CHANGE_TO_3D        10
#define BTN_LATHE_OBJ           11
#define CTL_PREVIEW             12
#define CTL_LIGHT_PREVIEW       13

// Favoriten
#define CTL_FAVORITES           20
#define FL_FAVORITES                   21
#define BTN_ONLY_3D             22
#define BTN_ALL_ATTRIBUTES      23

// Geometrie
#define FT_HORIZONTAL           24
#define NUM_HORIZONTAL          25
#define FT_VERTICAL             26
#define NUM_VERTICAL            27
#define FL_SEGMENTS                    28
#define FT_PERCENT_DIAGONAL     29
#define MTR_PERCENT_DIAGONAL    30
#define FT_BACKSCALE            31
#define MTR_BACKSCALE           32
#define FT_END_ANGLE            33
#define MTR_END_ANGLE           34
#define FT_DEPTH                35
#define MTR_DEPTH               36
#define FL_GEOMETRIE                   37

#define BTN_NORMALS_OBJ         38
#define BTN_NORMALS_FLAT        39
#define BTN_NORMALS_SPHERE      40
#define BTN_TWO_SIDED_LIGHTING  41
#define BTN_NORMALS_INVERT      42
#define FL_NORMALS                             43

#define BTN_DOUBLE_SIDED        44

// Darstellung
#define FT_SHADEMODE            45
#define LB_SHADEMODE            46
#define BTN_SHADOW_3D           47
#define FT_SLANT                48
#define MTR_SLANT               49
#define FL_SHADOW              50
#define FT_DISTANCE             51
#define MTR_DISTANCE            52
#define FT_FOCAL_LENGTH         53
#define MTR_FOCAL_LENGTH        54
#define FL_CAMERA              55
#define FL_REPRESENTATION      56

// Beleuchtung
#define BTN_LIGHT_1             60
#define BTN_LIGHT_2             61
#define BTN_LIGHT_3             62
#define BTN_LIGHT_4             63
#define BTN_LIGHT_5             64
#define BTN_LIGHT_6             65
#define BTN_LIGHT_7             66
#define BTN_LIGHT_8             67
#define LB_LIGHT_1              68
#define LB_LIGHT_2              69
#define LB_LIGHT_3              70
#define LB_LIGHT_4              71
#define LB_LIGHT_5              72
#define LB_LIGHT_6              73
#define LB_LIGHT_7              74
#define LB_LIGHT_8              75
#define BTN_LIGHT_COLOR         76
#define FT_LIGHTSOURCE                 77
#define LB_AMBIENTLIGHT         78
#define BTN_AMBIENT_COLOR       79
#define FT_AMBIENTLIGHT                80
#define FL_LIGHT                               81

// Texturen
#define FT_TEX_KIND             90
#define BTN_TEX_LUMINANCE       91
#define BTN_TEX_COLOR           92
#define FT_TEX_MODE             93
#define BTN_TEX_REPLACE         94
#define BTN_TEX_MODULATE        95
#define BTN_TEX_BLEND           96
#define FT_TEX_PROJECTION_X     97
#define BTN_TEX_PARALLEL_X      98
#define BTN_TEX_CIRCLE_X        99
#define BTN_TEX_OBJECT_X        100
#define FT_TEX_PROJECTION_Y     101
#define BTN_TEX_PARALLEL_Y      102
#define BTN_TEX_CIRCLE_Y        103
#define BTN_TEX_OBJECT_Y        104
#define FT_TEX_FILTER           105
#define BTN_TEX_FILTER          106
#define FL_TEXTURE                             107

// Material
//#define CTL_MATERIAL              110
#define FL_MATERIAL                            111

#define FT_MAT_COLOR                112
#define LB_MAT_COLOR                113
#define BTN_MAT_COLOR               114
#define FT_MAT_EMISSION             115
#define LB_MAT_EMISSION             116
#define BTN_EMISSION_COLOR          117
#define FT_MAT_SPECULAR             118
#define LB_MAT_SPECULAR             119
#define BTN_SPECULAR_COLOR          120
#define FT_MAT_SPECULAR_INTENSITY   121
#define MTR_MAT_SPECULAR_INTENSITY  122
#define FL_MAT_SPECULAR                        123
#define FT_MAT_FAVORITES            124
#define LB_MAT_FAVORITES            125


//#define BTN_MAT_FAVORITES         125
//#define BTN_MAT_EDITOR            126


// high contrast
#define BMP_FAVORITES_H             129
#define BMP_GEO_H                   130
#define BMP_REPRESENTATION_H        131
#define BMP_LIGHT_H                 132
#define BMP_TEXTURE_H               133
#define BMP_MATERIAL_H              134
#define BMP_UPDATE_H                135
#define BMP_ASSIGN_H                136
#define BMP_CHANGE_TO_3D_H          137
#define BMP_LATHE_OBJ_H             138
#define BMP_PERSPECTIVE_H           139
#define BMP_ONLY_3D_H               140
#define BMP_ALL_ATTRIBUTES_H        141
#define BMP_NORMALS_OBJ_H           142
#define BMP_NORMALS_FLAT_H          143
#define BMP_NORMALS_SPHERE_H        144
#define BMP_NORMALS_INVERT_H        145
#define BMP_TWO_SIDED_LIGHTING_H    146
#define BMP_DOUBLE_SIDED_H          147
#define BMP_SHADOW_3D_H             148
#define BMP_3DLIGHT_H               149
#define BMP_LIGHT_COLOR_H           150
#define BMP_AMBIENT_COLOR_H         151
#define BMP_TEX_LUMINANCE_H         152
#define BMP_TEX_COLOR_H             153
#define BMP_TEX_REPLACE_H           154
#define BMP_TEX_MODULATE_H          155
#define BMP_TEX_BLEND_H             156
#define BMP_TEX_OBJECT_H            157
#define BMP_TEX_PARALLEL_H          158
#define BMP_TEX_CIRCLE_H            159
#define BMP_TEX_FILTER_H            160
#define BMP_COLORDLG_H              161