/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX #define INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX #include #include // predeclarations namespace sdr { namespace contact { class ViewObjectContactOfE3dScene; }} namespace sdr { namespace contact { class ViewObjectContactOfE3d : public ViewObjectContactOfSdrObj { protected: // Primitive3D sequence of the ViewContact. This contains all necessary information // for the graphical visualisation and needs to be supported by all VCs which // can be visualized. drawinglayer::primitive3d::Primitive3DSequence mxPrimitive3DSequence; // This method is responsible for creating the graphical visualisation data which is // stored/cached in the local primitive. Default gets view-independent Primitive3D // from the ViewContact using ViewContact::getViewIndependentPrimitive3DSequence(), takes care of // visibility and ghosted. // This method will not handle included hierarchies and not check geometric visibility. drawinglayer::primitive3d::Primitive3DSequence createPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const; // also overload the 2d method to deliver a 2d object with embedd3d 3d and the 3d transformation which is able to // answer the get2DRange question accordingly virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const SAL_OVERRIDE; public: ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact); virtual ~ViewObjectContactOfE3d(); // access to the local primitive sequence. This will ensure that the list is // current in comparing the local list content with a fresh created incarnation // This method will not handle included hierarchies or visibility. drawinglayer::primitive3d::Primitive3DSequence getPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const; }; } // end of namespace contact } // end of namespace sdr #endif // INCLUDED_SVX_INC_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */