/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_INC_SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX #define INCLUDED_SVX_INC_SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX #include namespace sdr { namespace properties { class E3dSceneProperties : public E3dProperties { protected: // Called after ItemChange() is done for all items. virtual void PostItemChange(const sal_uInt16 nWhich) override; public: // basic constructor explicit E3dSceneProperties(SdrObject& rObj); // constructor for copying, but using new object E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj); // destructor virtual ~E3dSceneProperties(); // Clone() operator, normally just calls the local copy constructor virtual BaseProperties& Clone(SdrObject& rObj) const override; // get itemset virtual const SfxItemSet& GetObjectItemSet() const override; // get merged ItemSet. Normally, this maps directly to GetObjectItemSet(), but may // be overridden e.g for group objects to return a merged ItemSet of the object. // When using this method the returned ItemSet may contain items in the state // SfxItemState::DONTCARE which means there were several such items with different // values. virtual const SfxItemSet& GetMergedItemSet() const override; // Set merged ItemSet. Normally, this maps to SetObjectItemSet(). virtual void SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems = false) override; // Set a single item, iterate over hierarchies if necessary. virtual void SetMergedItem(const SfxPoolItem& rItem) override; // Clear a single item, iterate over hierarchies if necessary. virtual void ClearMergedItem(const sal_uInt16 nWhich = 0) override; // set a new StyleSheet and broadcast virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr) override; // get the installed StyleSheet virtual SfxStyleSheet* GetStyleSheet() const override; // Move properties to a new ItemPool. Default implementation does nothing. virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L) override; // Special for scene: void SetSceneItemsFromCamera(); }; } // end of namespace properties } // end of namespace sdr #endif // INCLUDED_SVX_INC_SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */