/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef INCLUDED_SVX_INC_STRINGS_HXX
#define INCLUDED_SVX_INC_STRINGS_HXX
#define RID_GALLERYSTR_THEME_HTMLBUTTONS "private://gallery/hidden/HtmlExportButtons"
#define RID_GALLERYSTR_THEME_POWERPOINT "private://gallery/hidden/imgppt"
#define RID_GALLERYSTR_THEME_RULERS "Rulers"
#define RID_GALLERYSTR_THEME_USERSOUNDS "private://gallery/hidden/usersounds"
#define RID_GALLERYSTR_THEME_DUMMY5 "Dummy 5"
#define RID_GALLERYSTR_THEME_FONTWORK "private://gallery/hidden/fontwork"
#define RID_GALLERYSTR_THEME_FONTWORK_VERTICAL "private://gallery/hidden/fontworkvertical"
// Reference-strings for standardcolor-table
#define RID_SVXSTR_COLOR_BLACK_DEF "Black"
#define RID_SVXSTR_COLOR_BLUE_DEF "Blue"
#define RID_SVXSTR_COLOR_GREEN_DEF "Green"
#define RID_SVXSTR_COLOR_RED_DEF "Red"
#define RID_SVXSTR_COLOR_GREY_DEF "Gray"
#define RID_SVXSTR_COLOR_YELLOW_DEF "Yellow"
#define RID_SVXSTR_COLOR_WHITE_DEF "White"
#define RID_SVXSTR_COLOR_BLUEGREY_DEF "Blue gray"
#define RID_SVXSTR_COLOR_ORANGE_DEF "Orange"
#define RID_SVXSTR_COLOR_MAGENTA_DEF "Magenta"
#define RID_SVXSTR_COLOR_BORDEAUX_DEF "Bordeaux"
#define RID_SVXSTR_COLOR_PALE_YELLOW_DEF "Pale yellow"
#define RID_SVXSTR_COLOR_PALE_GREEN_DEF "Pale green"
#define RID_SVXSTR_COLOR_DARKVIOLET_DEF "Dark violet"
#define RID_SVXSTR_COLOR_SALMON_DEF "Salmon"
#define RID_SVXSTR_COLOR_SEABLUE_DEF "Sea blue"
#define RID_SVXSTR_COLOR_CHART_DEF "Chart"
#define RID_SVXSTR_COLOR_PURPLE_DEF "Purple"
#define RID_SVXSTR_COLOR_SKYBLUE_DEF "Sky blue"
#define RID_SVXSTR_COLOR_YELLOWGREEN_DEF "Yellow green"
#define RID_SVXSTR_COLOR_PINK_DEF "Pink"
#define RID_SVXSTR_COLOR_TURQUOISE_DEF "Turquoise"
#define RID_SVXSTR_COLOR_BLUE_CLASSIC_DEF "Blue classic"
#define RID_SVXSTR_COLOR_GOLD_DEF "Gold"
#define RID_SVXSTR_COLOR_BRICK_DEF "Brick"
#define RID_SVXSTR_COLOR_INDIGO_DEF "Indigo"
#define RID_SVXSTR_COLOR_TEAL_DEF "Teal"
#define RID_SVXSTR_COLOR_LIME_DEF "Lime"
// Reference strings: Light variants of the standard color palette
#define RID_SVXSTR_COLOR_LIGHTGRAY_DEF "Light Gray"
#define RID_SVXSTR_COLOR_LIGHTYELLOW_DEF "Light Yellow"
#define RID_SVXSTR_COLOR_LIGHTGOLD_DEF "Light Gold"
#define RID_SVXSTR_COLOR_LIGHTORANGE_DEF "Light Orange"
#define RID_SVXSTR_COLOR_LIGHTBRICK_DEF "Light Brick"
#define RID_SVXSTR_COLOR_LIGHTRED_DEF "Light Red"
#define RID_SVXSTR_COLOR_LIGHTMAGENTA_DEF "Light Magenta"
#define RID_SVXSTR_COLOR_LIGHTPURPLE_DEF "Light Purple"
#define RID_SVXSTR_COLOR_LIGHTINDIGO_DEF "Light Indigo"
#define RID_SVXSTR_COLOR_LIGHTBLUE_DEF "Light Blue"
#define RID_SVXSTR_COLOR_LIGHTTEAL_DEF "Light Teal"
#define RID_SVXSTR_COLOR_LIGHTGREEN_DEF "Light Green"
#define RID_SVXSTR_COLOR_LIGHTLIME_DEF "Light Lime"
// Reference strings: Dark variants of the standard color palette
#define RID_SVXSTR_COLOR_DARKGRAY_DEF "Dark Gray"
#define RID_SVXSTR_COLOR_DARKYELLOW_DEF "Dark Yellow"
#define RID_SVXSTR_COLOR_DARKGOLD_DEF "Dark Gold"
#define RID_SVXSTR_COLOR_DARKORANGE_DEF "Dark Orange"
#define RID_SVXSTR_COLOR_DARKBRICK_DEF "Dark Brick"
#define RID_SVXSTR_COLOR_DARKRED_DEF "Dark Red"
#define RID_SVXSTR_COLOR_DARKMAGENTA_DEF "Dark Magenta"
#define RID_SVXSTR_COLOR_DARKPURPLE_DEF "Dark Purple"
#define RID_SVXSTR_COLOR_DARKINDIGO_DEF "Dark Indigo"
#define RID_SVXSTR_COLOR_DARKBLUE_DEF "Dark Blue"
#define RID_SVXSTR_COLOR_DARKTEAL_DEF "Dark Teal"
#define RID_SVXSTR_COLOR_DARKGREEN_DEF "Dark Green"
#define RID_SVXSTR_COLOR_DARKLIME_DEF "Dark Lime"
// Reference strings for the Tonal palette
#define RID_SVXSTR_COLOR_VIOLET_DEF "Violet"
#define RID_SVXSTR_COLOR_VIOLET_OUG_DEF "Violet (Out of Gamut)"
#define RID_SVXSTR_COLOR_BLUE_OUG_DEF "Blue (Out of Gamut)"
#define RID_SVXSTR_COLOR_AZURE_OUG_DEF "Azure (Out of Gamut)"
#define RID_SVXSTR_COLOR_SPRINGGREEN_OUG_DEF "Spring Green (Out of Gamut)"
#define RID_SVXSTR_COLOR_GREEN_OUG_DEF "Green (Out of Gamut)"
#define RID_SVXSTR_COLOR_CHARTREUSEGREEN_OUG_DEF "Chartreuse Green (Out of Gamut)"
#define RID_SVXSTR_COLOR_ORANGE_OUG_DEF "Orange (Out of Gamut)"
#define RID_SVXSTR_COLOR_RED_OUG_DEF "Red (Out of Gamut)"
#define RID_SVXSTR_COLOR_ROSE_OUG_DEF "Rose (Out of Gamut)"
#define RID_SVXSTR_COLOR_AZURE_DEF "Azure"
#define RID_SVXSTR_COLOR_CYAN_DEF "Cyan"
#define RID_SVXSTR_COLOR_SPRINGGREEN_DEF "Spring Green"
#define RID_SVXSTR_COLOR_CHARTREUSEGREEN_DEF "Chartreuse Green"
#define RID_SVXSTR_COLOR_ROSE_DEF "Rose"
// Reference-strings for standard-gradient-table
#define RID_SVXSTR_GRDT0_DEF "Gradient"
#define RID_SVXSTR_GRDT1_DEF "Linear blue/white"
#define RID_SVXSTR_GRDT2_DEF "Linear magenta/green"
#define RID_SVXSTR_GRDT3_DEF "Linear yellow/brown"
#define RID_SVXSTR_GRDT4_DEF "Radial green/black"
#define RID_SVXSTR_GRDT5_DEF "Radial red/yellow"
#define RID_SVXSTR_GRDT6_DEF "Rectangular red/white"
#define RID_SVXSTR_GRDT7_DEF "Square yellow/white"
#define RID_SVXSTR_GRDT8_DEF "Ellipsoid blue grey/light blue"
#define RID_SVXSTR_GRDT9_DEF "Axial light red/white"
#define RID_SVXSTR_GRDT10_DEF "Diagonal 1l"
#define RID_SVXSTR_GRDT11_DEF "Diagonal 1r"
#define RID_SVXSTR_GRDT12_DEF "Diagonal 2l"
#define RID_SVXSTR_GRDT13_DEF "Diagonal 2r"
#define RID_SVXSTR_GRDT14_DEF "Diagonal 3l"
#define RID_SVXSTR_GRDT15_DEF "Diagonal 3r"
#define RID_SVXSTR_GRDT16_DEF "Diagonal 4l"
#define RID_SVXSTR_GRDT17_DEF "Diagonal 4r"
#define RID_SVXSTR_GRDT18_DEF "Diagonal Blue"
#define RID_SVXSTR_GRDT19_DEF "Diagonal Green"
#define RID_SVXSTR_GRDT20_DEF "Diagonal Orange"
#define RID_SVXSTR_GRDT21_DEF "Diagonal Red"
#define RID_SVXSTR_GRDT22_DEF "Diagonal Turquoise"
#define RID_SVXSTR_GRDT23_DEF "Diagonal Violet"
#define RID_SVXSTR_GRDT24_DEF "From a Corner"
#define RID_SVXSTR_GRDT25_DEF "From a Corner, Blue"
#define RID_SVXSTR_GRDT26_DEF "From a Corner, Green"
#define RID_SVXSTR_GRDT27_DEF "From a Corner, Orange"
#define RID_SVXSTR_GRDT28_DEF "From a Corner, Red"
#define RID_SVXSTR_GRDT29_DEF "From a Corner, Turquoise"
#define RID_SVXSTR_GRDT30_DEF "From a Corner, Violet"
#define RID_SVXSTR_GRDT31_DEF "From the Middle"
#define RID_SVXSTR_GRDT32_DEF "From the Middle, Blue"
#define RID_SVXSTR_GRDT33_DEF "From the Middle, Green"
#define RID_SVXSTR_GRDT34_DEF "From the Middle, Orange"
#define RID_SVXSTR_GRDT35_DEF "From the Middle, Red"
#define RID_SVXSTR_GRDT36_DEF "From the Middle, Turquoise"
#define RID_SVXSTR_GRDT37_DEF "From the Middle, Violet"
#define RID_SVXSTR_GRDT38_DEF "Horizontal"
#define RID_SVXSTR_GRDT39_DEF "Horizontal Blue"
#define RID_SVXSTR_GRDT40_DEF "Horizontal Green"
#define RID_SVXSTR_GRDT41_DEF "Horizontal Orange"
#define RID_SVXSTR_GRDT42_DEF "Horizontal Red"
#define RID_SVXSTR_GRDT43_DEF "Horizontal Turquoise"
#define RID_SVXSTR_GRDT44_DEF "Horizontal Violet"
#define RID_SVXSTR_GRDT45_DEF "Radial"
#define RID_SVXSTR_GRDT46_DEF "Radial Blue"
#define RID_SVXSTR_GRDT47_DEF "Radial Green"
#define RID_SVXSTR_GRDT48_DEF "Radial Orange"
#define RID_SVXSTR_GRDT49_DEF "Radial Red"
#define RID_SVXSTR_GRDT50_DEF "Radial Turquoise"
#define RID_SVXSTR_GRDT51_DEF "Radial Violet"
#define RID_SVXSTR_GRDT52_DEF "Vertical"
#define RID_SVXSTR_GRDT53_DEF "Vertical Blue"
#define RID_SVXSTR_GRDT54_DEF "Vertical Green"
#define RID_SVXSTR_GRDT55_DEF "Vertical Orange"
#define RID_SVXSTR_GRDT56_DEF "Vertical Red"
#define RID_SVXSTR_GRDT57_DEF "Vertical Turquoise"
#define RID_SVXSTR_GRDT58_DEF "Vertical Violet"
#define RID_SVXSTR_GRDT59_DEF "Gray Gradient"
#define RID_SVXSTR_GRDT60_DEF "Yellow Gradient"
#define RID_SVXSTR_GRDT61_DEF "Orange Gradient"
#define RID_SVXSTR_GRDT62_DEF "Red Gradient"
#define RID_SVXSTR_GRDT63_DEF "Pink Gradient"
#define RID_SVXSTR_GRDT64_DEF "Sky"
#define RID_SVXSTR_GRDT65_DEF "Cyan Gradient"
#define RID_SVXSTR_GRDT66_DEF "Blue Gradient"
#define RID_SVXSTR_GRDT67_DEF "Purple Pipe"
#define RID_SVXSTR_GRDT68_DEF "Night"
#define RID_SVXSTR_GRDT69_DEF "Green Gradient"
//actual gradients defined for 6.1
#define RID_SVXSTR_GRDT70_DEF "Pastel Bouquet"
#define RID_SVXSTR_GRDT71_DEF "Pastel Dream"
#define RID_SVXSTR_GRDT72_DEF "Blue Touch"
#define RID_SVXSTR_GRDT73_DEF "Blank with Gray"
#define RID_SVXSTR_GRDT74_DEF "Spotted Gray"
#define RID_SVXSTR_GRDT75_DEF "London Mist"
#define RID_SVXSTR_GRDT76_DEF "Teal to Blue"
#define RID_SVXSTR_GRDT77_DEF "Midnight"
#define RID_SVXSTR_GRDT78_DEF "Deep Ocean"
#define RID_SVXSTR_GRDT79_DEF "Submarine"
#define RID_SVXSTR_GRDT80_DEF "Green Grass"
#define RID_SVXSTR_GRDT81_DEF "Neon Light"
#define RID_SVXSTR_GRDT82_DEF "Sunshine"
#define RID_SVXSTR_GRDT83_DEF "Present"
#define RID_SVXSTR_GRDT84_DEF "Mahagoni"
// Reference-strings for standard-hatch-table
#define RID_SVXSTR_HATCH0_DEF "Black 45 Degrees Wide"
#define RID_SVXSTR_HATCH1_DEF "Black 45 Degrees"
#define RID_SVXSTR_HATCH2_DEF "Black -45 Degrees"
#define RID_SVXSTR_HATCH3_DEF "Black 90 Degrees"
#define RID_SVXSTR_HATCH4_DEF "Red Crossed 45 Degrees"
#define RID_SVXSTR_HATCH5_DEF "Red Crossed 0 Degrees"
#define RID_SVXSTR_HATCH6_DEF "Blue Crossed 45 Degrees"
#define RID_SVXSTR_HATCH7_DEF "Blue Crossed 0 Degrees"
#define RID_SVXSTR_HATCH8_DEF "Blue Triple 90 Degrees"
#define RID_SVXSTR_HATCH9_DEF "Black 0 Degrees"
#define RID_SVXSTR_HATCH10_DEF "Hatching"
// Reference-strings for standard-bitmap-table
#define RID_SVXSTR_BMP0_DEF "Empty"
#define RID_SVXSTR_BMP1_DEF "Painted White"
#define RID_SVXSTR_BMP2_DEF "Paper Texture"
#define RID_SVXSTR_BMP3_DEF "Paper Crumpled"
#define RID_SVXSTR_BMP4_DEF "Paper Graph"
#define RID_SVXSTR_BMP5_DEF "Parchment Paper"
#define RID_SVXSTR_BMP6_DEF "Fence"
#define RID_SVXSTR_BMP7_DEF "Wooden Board"
#define RID_SVXSTR_BMP8_DEF "Maple Leaves"
#define RID_SVXSTR_BMP9_DEF "Lawn"
#define RID_SVXSTR_BMP10_DEF "Colorful Pebbles"
#define RID_SVXSTR_BMP11_DEF "Coffee Beans"
#define RID_SVXSTR_BMP12_DEF "Little Clouds"
#define RID_SVXSTR_BMP13_DEF "Bathroom Tiles"
#define RID_SVXSTR_BMP14_DEF "Wall of Rock"
#define RID_SVXSTR_BMP15_DEF "Zebra"
#define RID_SVXSTR_BMP16_DEF "Color Stripes"
#define RID_SVXSTR_BMP17_DEF "Gravel"
#define RID_SVXSTR_BMP18_DEF "Parchment Studio"
#define RID_SVXSTR_BMP19_DEF "Night Sky"
#define RID_SVXSTR_BMP20_DEF "Pool"
#define RID_SVXSTR_BMP21_DEF "Bitmap"
// Reference strings for patterns - they are a variation of bitmaps
#define RID_SVXSTR_BMP22_DEF "5 Percent"
#define RID_SVXSTR_BMP23_DEF "10 Percent"
#define RID_SVXSTR_BMP24_DEF "20 Percent"
#define RID_SVXSTR_BMP25_DEF "25 Percent"
#define RID_SVXSTR_BMP26_DEF "30 Percent"
#define RID_SVXSTR_BMP27_DEF "40 Percent"
#define RID_SVXSTR_BMP28_DEF "50 Percent"
#define RID_SVXSTR_BMP29_DEF "60 Percent"
#define RID_SVXSTR_BMP30_DEF "70 Percent"
#define RID_SVXSTR_BMP31_DEF "75 Percent"
#define RID_SVXSTR_BMP32_DEF "80 Percent"
#define RID_SVXSTR_BMP33_DEF "90 Percent"
#define RID_SVXSTR_BMP34_DEF "Light Downward Diagonal"
#define RID_SVXSTR_BMP35_DEF "Light Upward Diagonal"
#define RID_SVXSTR_BMP36_DEF "Dark Downward Diagonal"
#define RID_SVXSTR_BMP37_DEF "Dark Upward Diagonal"
#define RID_SVXSTR_BMP38_DEF "Wide Downward Diagonal"
#define RID_SVXSTR_BMP39_DEF "Wide Upward Diagonal"
#define RID_SVXSTR_BMP40_DEF "Light Vertical"
#define RID_SVXSTR_BMP41_DEF "Light Horizontal"
#define RID_SVXSTR_BMP42_DEF "Narrow Vertical"
#define RID_SVXSTR_BMP43_DEF "Narrow Horizontal"
#define RID_SVXSTR_BMP44_DEF "Dark Vertical"
#define RID_SVXSTR_BMP45_DEF "Dark Horizontal"
#define RID_SVXSTR_BMP46_DEF "Dashed Downward Diagonal"
#define RID_SVXSTR_BMP47_DEF "Dashed Upward Diagonal"
#define RID_SVXSTR_BMP48_DEF "Dashed Horizontal"
#define RID_SVXSTR_BMP49_DEF "Dashed Vertical"
#define RID_SVXSTR_BMP50_DEF "Small Confetti"
#define RID_SVXSTR_BMP51_DEF "Large Confetti"
#define RID_SVXSTR_BMP52_DEF "Zig Zag"
#define RID_SVXSTR_BMP53_DEF "Wave"
#define RID_SVXSTR_BMP54_DEF "Diagonal Brick"
#define RID_SVXSTR_BMP55_DEF "Horizontal Brick"
#define RID_SVXSTR_BMP56_DEF "Weave"
#define RID_SVXSTR_BMP57_DEF "Plaid"
#define RID_SVXSTR_BMP58_DEF "Divot"
#define RID_SVXSTR_BMP59_DEF "Dotted Grid"
#define RID_SVXSTR_BMP60_DEF "Dotted Diamond"
#define RID_SVXSTR_BMP61_DEF "Shingle"
#define RID_SVXSTR_BMP62_DEF "Trellis"
#define RID_SVXSTR_BMP63_DEF "Sphere"
#define RID_SVXSTR_BMP64_DEF "Small Grid"
#define RID_SVXSTR_BMP65_DEF "Large Grid"
#define RID_SVXSTR_BMP66_DEF "Small Checker Board"
#define RID_SVXSTR_BMP67_DEF "Large Checker Board"
#define RID_SVXSTR_BMP68_DEF "Outlined Diamond"
#define RID_SVXSTR_BMP69_DEF "Solid Diamond"
#define RID_SVXSTR_BMP70_DEF "Vertical"
#define RID_SVXSTR_BMP71_DEF "Horizontal"
#define RID_SVXSTR_BMP72_DEF "Downward Diagonal"
#define RID_SVXSTR_BMP73_DEF "Upward Diagonal"
#define RID_SVXSTR_BMP74_DEF "Cross"
#define RID_SVXSTR_BMP75_DEF "Diagonal Cross"
// Reference-strings for standard-dash-table
#define RID_SVXSTR_DASH0_DEF "Ultrafine Dashed"
#define RID_SVXSTR_DASH1_DEF "Fine Dashed"
#define RID_SVXSTR_DASH2_DEF "Ultrafine 2 Dots 3 Dashes"
#define RID_SVXSTR_DASH3_DEF "Fine Dotted"
#define RID_SVXSTR_DASH4_DEF "Line with Fine Dots"
#define RID_SVXSTR_DASH5_DEF "Fine Dashed (var)"
#define RID_SVXSTR_DASH6_DEF "3 Dashes 3 Dots (var)"
#define RID_SVXSTR_DASH7_DEF "Ultrafine Dotted (var)"
#define RID_SVXSTR_DASH8_DEF "Line Style 9"
#define RID_SVXSTR_DASH9_DEF "2 Dots 1 Dash"
#define RID_SVXSTR_DASH10_DEF "Dashed (var)"
#define RID_SVXSTR_DASH11_DEF "Dash"
#define RID_SVXSTR_DASH12_DEF "Line Style"
// Reference-strings for standard-line-end-table
#define RID_SVXSTR_LEND0_DEF "Arrow concave"
#define RID_SVXSTR_LEND1_DEF "Square 45"
#define RID_SVXSTR_LEND2_DEF "Small Arrow"
#define RID_SVXSTR_LEND3_DEF "Dimension Lines"
#define RID_SVXSTR_LEND4_DEF "Double Arrow"
#define RID_SVXSTR_LEND5_DEF "Rounded short Arrow"
#define RID_SVXSTR_LEND6_DEF "Symmetric Arrow"
#define RID_SVXSTR_LEND7_DEF "Line Arrow"
#define RID_SVXSTR_LEND8_DEF "Rounded large Arrow"
#define RID_SVXSTR_LEND9_DEF "Circle"
#define RID_SVXSTR_LEND10_DEF "Square"
#define RID_SVXSTR_LEND11_DEF "Arrow"
#define RID_SVXSTR_LEND12_DEF "Short line Arrow"
#define RID_SVXSTR_LEND13_DEF "Triangle unfilled"
#define RID_SVXSTR_LEND14_DEF "Diamond unfilled"
#define RID_SVXSTR_LEND15_DEF "Diamond"
#define RID_SVXSTR_LEND16_DEF "Circle unfilled"
#define RID_SVXSTR_LEND17_DEF "Square 45 unfilled"
#define RID_SVXSTR_LEND18_DEF "Square unfilled"
#define RID_SVXSTR_LEND19_DEF "Half Circle unfilled"
#define RID_SVXSTR_LEND20_DEF "Arrowhead"
// Reference-strings for standard transparence gradients
#define RID_SVXSTR_TRASNGR0_DEF "Transparency"
#define RID_SVXSTR_COLOR_LIBRE_GREEN_1_DEF "Green 1 (%PRODUCTNAME Main Color)"
#define RID_SVXSTR_COLOR_LIBRE_GREEN_ACCENT_DEF "Green Accent"
#define RID_SVXSTR_COLOR_LIBRE_BLUE_ACCENT_DEF "Blue Accent"
#define RID_SVXSTR_COLOR_LIBRE_ORANGE_ACCENT_DEF "Orange Accent"
#define RID_SVXSTR_COLOR_LIBRE_PURPLE_DEF "Purple"
#define RID_SVXSTR_COLOR_LIBRE_PURPLE_ACCENT_DEF "Purple Accent"
#define RID_SVXSTR_COLOR_LIBRE_YELLOW_ACCENT_DEF "Yellow Accent"
#define RID_SVXSTR_COLOR_TANGO_BUTTER_DEF "Tango: Butter"
#define RID_SVXSTR_COLOR_TANGO_ORANGE_DEF "Tango: Orange"
#define RID_SVXSTR_COLOR_TANGO_CHOCOLATE_DEF "Tango: Chocolate"
#define RID_SVXSTR_COLOR_TANGO_CHAMELEON_DEF "Tango: Chameleon"
#define RID_SVXSTR_COLOR_TANGO_SKY_BLUE_DEF "Tango: Sky Blue"
#define RID_SVXSTR_COLOR_TANGO_PLUM_DEF "Tango: Plum"
#define RID_SVXSTR_COLOR_TANGO_SCARLET_RED_DEF "Tango: Scarlet Red"
#define RID_SVXSTR_COLOR_TANGO_ALUMINIUM_DEF "Tango: Aluminium"
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */
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