/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX #define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace properties { class E3dSceneProperties : public E3dProperties { protected: // Called after ItemChange() is done for all items. virtual void PostItemChange(const sal_uInt16 nWhich); public: // basic constructor E3dSceneProperties(SdrObject& rObj); // constructor for copying, but using new object E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj); // destructor virtual ~E3dSceneProperties(); // Clone() operator, normally just calls the local copy constructor virtual BaseProperties& Clone(SdrObject& rObj) const; // get itemset virtual const SfxItemSet& GetObjectItemSet() const; // get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may // be overloaded e.g for group objects to return a merged ItemSet of the object. // When using this method the returned ItemSet may contain items in the state // SFX_ITEM_DONTCARE which means there were several such items with different // values. virtual const SfxItemSet& GetMergedItemSet() const; // Set merged ItemSet. Normally, this maps to SetObjectItemSet(). virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False); // Set a single item, iterate over hierarchies if necessary. virtual void SetMergedItem(const SfxPoolItem& rItem); // Clear a single item, iterate over hierarchies if necessary. virtual void ClearMergedItem(const sal_uInt16 nWhich = 0); // set a new StyleSheet and broadcast virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr); // get the installed StyleSheet virtual SfxStyleSheet* GetStyleSheet() const; // Move properties to a new ItemPool. Default implementation does nothing. virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L); // Special for scene: void SetSceneItemsFromCamera(); }; } // end of namespace properties } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// #endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */