/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: deflt3d.cxx,v $ * * $Revision: 1.9 $ * * last change: $Author: hr $ $Date: 2007-06-27 18:02:03 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #ifndef _E3D_DEFLT3D_HXX #include #endif #ifndef _E3D_CUBE3D_HXX #include #endif #ifndef _SVX_SVXIDS_HRC #include #endif #ifndef _SVX_COLRITEM_HXX #include #endif #ifndef _SVXE3DITEM_HXX #include #endif /************************************************************************* |* |* Klasse zum verwalten der 3D-Default Attribute |* \************************************************************************/ // Konstruktor E3dDefaultAttributes::E3dDefaultAttributes() { Reset(); } void E3dDefaultAttributes::Reset() { // Compound-Objekt bDefaultCreateNormals = TRUE; bDefaultCreateTexture = TRUE; bDefaultUseDifferentBackMaterial = FALSE; // Cube-Objekt aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0); aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0); nDefaultCubeSideFlags = CUBE_FULL; bDefaultCubePosIsCenter = FALSE; // Sphere-Objekt aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0); aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0); // Lathe-Objekt nDefaultLatheEndAngle = 3600; bDefaultLatheSmoothed = TRUE; bDefaultLatheSmoothFrontBack = FALSE; bDefaultLatheCharacterMode = FALSE; bDefaultLatheCloseFront = TRUE; bDefaultLatheCloseBack = TRUE; // Extrude-Objekt bDefaultExtrudeSmoothed = TRUE; bDefaultExtrudeSmoothFrontBack = FALSE; bDefaultExtrudeCharacterMode = FALSE; bDefaultExtrudeCloseFront = TRUE; bDefaultExtrudeCloseBack = TRUE; // Scene-Objekt bDefaultDither = TRUE; } // eof