/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include E3dDragMethod::E3dDragMethod ( SdrDragView &_rView, const SdrMarkList& rMark, E3dDragConstraint eConstr, bool bFull) : SdrDragMethod(_rView), meConstraint(eConstr), mbMoveFull(bFull), mbMovedAtAll(false) { // Create a unit for all the 3D objects present in the selection const size_t nCnt(rMark.GetMarkCount()); if(mbMoveFull) { // for non-visible 3D objects fallback to wireframe interaction for(size_t nObjs = 0; nObjs < nCnt; ++nObjs) { E3dObject* pE3dObj = DynCastE3dObject(rMark.GetMark(nObjs)->GetMarkedSdrObj()); if(pE3dObj) { if(!pE3dObj->HasFillStyle() && !pE3dObj->HasLineStyle()) { mbMoveFull = false; break; } } } } for(size_t nObjs = 0; nObjs < nCnt; ++nObjs) { E3dObject* pE3dObj = DynCastE3dObject(rMark.GetMark(nObjs)->GetMarkedSdrObj()); if(pE3dObj) { // fill new interaction unit E3dDragMethodUnit aNewUnit(*pE3dObj); // get transformations aNewUnit.maInitTransform = aNewUnit.maTransform = pE3dObj->GetTransform(); if(nullptr != pE3dObj->getParentE3dSceneFromE3dObject()) { // get transform between object and world, normally scene transform aNewUnit.maInvDisplayTransform = aNewUnit.maDisplayTransform = pE3dObj->getParentE3dSceneFromE3dObject()->GetFullTransform(); aNewUnit.maInvDisplayTransform.invert(); } if(!mbMoveFull) { // create wireframe visualisation for parent coordinate system aNewUnit.maWireframePoly.clear(); aNewUnit.maWireframePoly = pE3dObj->CreateWireframe(); aNewUnit.maWireframePoly.transform(aNewUnit.maTransform); } // Determine FullBound maFullBound.Union(pE3dObj->GetSnapRect()); // Insert Unit maGrp.push_back(aNewUnit); } } } OUString E3dDragMethod::GetSdrDragComment() const { return OUString(); } // Create the wireframe model for all actions bool E3dDragMethod::BeginSdrDrag() { if(E3dDragConstraint::Z == meConstraint) { const sal_uInt32 nCnt(maGrp.size()); DragStat().SetRef1( maFullBound.Center() ); for(sal_uInt32 nOb(0); nOb < nCnt; nOb++) { E3dDragMethodUnit& rCandidate = maGrp[nOb]; rCandidate.mnStartAngle = GetAngle(DragStat().GetStart() - DragStat().GetRef1()); rCandidate.mnLastAngle = 0_deg100; } } else { maLastPos = DragStat().GetStart(); } if(!mbMoveFull) { Show(); } return true; } bool E3dDragMethod::EndSdrDrag(bool /*bCopy*/) { const sal_uInt32 nCnt(maGrp.size()); if(!mbMoveFull) { // Hide wireframe Hide(); } // Apply all transformations and create undo's if(mbMovedAtAll) { const bool bUndo = getSdrDragView().IsUndoEnabled(); if( bUndo ) getSdrDragView().BegUndo(SvxResId(RID_SVX_3D_UNDO_ROTATE)); sal_uInt32 nOb(0); for(nOb=0;nOb( rCandidate.mr3DObj, rCandidate.maInitTransform, rCandidate.maTransform)); } } if( bUndo ) getSdrDragView().EndUndo(); } return true; } void E3dDragMethod::CancelSdrDrag() { if(mbMoveFull) { if(mbMovedAtAll) { const sal_uInt32 nCnt(maGrp.size()); for(sal_uInt32 nOb(0); nOb < nCnt; nOb++) { // Restore transformation E3dDragMethodUnit& rCandidate = maGrp[nOb]; E3DModifySceneSnapRectUpdater aUpdater(&rCandidate.mr3DObj); rCandidate.mr3DObj.SetTransform(rCandidate.maInitTransform); } } } else { // Hide WireFrame Hide(); } } // Common MoveSdrDrag() void E3dDragMethod::MoveSdrDrag(const Point& /*rPnt*/) { mbMovedAtAll = true; } // Draw the wire frame model // for migration from XOR to overlay void E3dDragMethod::CreateOverlayGeometry( sdr::overlay::OverlayManager& rOverlayManager, const sdr::contact::ObjectContact& rObjectContact, bool /* bIsGeometrySizeValid */) { // We do client-side object manipulation with the Kit API if (comphelper::LibreOfficeKit::isActive()) return; const sal_uInt32 nCnt(maGrp.size()); basegfx::B2DPolyPolygon aResult; for(sal_uInt32 nOb(0); nOb < nCnt; nOb++) { E3dDragMethodUnit& rCandidate = maGrp[nOb]; SdrPageView* pPV = getSdrDragView().GetSdrPageView(); if(pPV && pPV->HasMarkedObjPageView()) { const basegfx::B3DPolyPolygon aCandidate(rCandidate.maWireframePoly); const sal_uInt32 nPlyCnt(aCandidate.count()); if(nPlyCnt) { const E3dScene* pScene(rCandidate.mr3DObj.getRootE3dSceneFromE3dObject()); if(nullptr != pScene) { const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D()); const basegfx::B3DHomMatrix aWorldToView(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection() * aViewInfo3D.getOrientation()); const basegfx::B3DHomMatrix aTransform(aWorldToView * rCandidate.maDisplayTransform); // transform to relative scene coordinates basegfx::B2DPolyPolygon aPolyPolygon(basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(aCandidate, aTransform)); // transform to 2D view coordinates aPolyPolygon.transform(rVCScene.getObjectTransformation()); aResult.append(aPolyPolygon); } } } } if(aResult.count()) { std::unique_ptr pNew( new sdr::overlay::OverlayPolyPolygonStripedAndFilled( std::move(aResult))); insertNewlyCreatedOverlayObjectForSdrDragMethod( std::move(pNew), rObjectContact, rOverlayManager); } } E3dDragRotate::E3dDragRotate(SdrDragView &_rView, const SdrMarkList& rMark, E3dDragConstraint eConstr, bool bFull) : E3dDragMethod(_rView, rMark, eConstr, bFull) { // Get center of all selected objects in eye coordinates const sal_uInt32 nCnt(maGrp.size()); if(!nCnt) return; const E3dScene* pScene(maGrp[0].mr3DObj.getRootE3dSceneFromE3dObject()); if(nullptr == pScene) return; const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D()); for(sal_uInt32 nOb(0); nOb < nCnt; nOb++) { E3dDragMethodUnit& rCandidate = maGrp[nOb]; basegfx::B3DPoint aObjCenter = rCandidate.mr3DObj.GetBoundVolume().getCenter(); const basegfx::B3DHomMatrix aTransform(aViewInfo3D.getOrientation() * rCandidate.maDisplayTransform * rCandidate.maInitTransform); aObjCenter = aTransform * aObjCenter; maGlobalCenter += aObjCenter; } // Divide by the number if(nCnt > 1) { maGlobalCenter /= static_cast(nCnt); } // get rotate center and transform to 3D eye coordinates basegfx::B2DPoint aRotCenter2D(Ref1().X(), Ref1().Y()); // from world to relative scene using inverse getObjectTransformation() basegfx::B2DHomMatrix aInverseObjectTransform(rVCScene.getObjectTransformation()); aInverseObjectTransform.invert(); aRotCenter2D = aInverseObjectTransform * aRotCenter2D; // from 3D view to 3D eye basegfx::B3DPoint aRotCenter3D(aRotCenter2D.getX(), aRotCenter2D.getY(), 0.0); basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection()); aInverseViewToEye.invert(); aRotCenter3D = aInverseViewToEye * aRotCenter3D; // Use X,Y of the RotCenter and depth of the common object centre // as rotation point in the space maGlobalCenter.setX(aRotCenter3D.getX()); maGlobalCenter.setY(aRotCenter3D.getY()); } //The object is moved, determine the angle void E3dDragRotate::MoveSdrDrag(const Point& rPnt) { // call parent E3dDragMethod::MoveSdrDrag(rPnt); if(!DragStat().CheckMinMoved(rPnt)) return; // Get modifier sal_uInt16 nModifier = 0; if(auto pDragView = dynamic_cast(&getSdrDragView())) { const MouseEvent& rLastMouse = pDragView->GetMouseEvent(); nModifier = rLastMouse.GetModifier(); } // Rotate all objects const sal_uInt32 nCnt(maGrp.size()); for(sal_uInt32 nOb(0); nOb < nCnt; nOb++) { // Determine rotation angle double fWAngle, fHAngle; E3dDragMethodUnit& rCandidate = maGrp[nOb]; if(E3dDragConstraint::Z == meConstraint) { Degree100 lastAngle = NormAngle36000(GetAngle(rPnt - DragStat().GetRef1()) - rCandidate.mnStartAngle) - rCandidate.mnLastAngle; rCandidate.mnLastAngle = lastAngle + rCandidate.mnLastAngle; fWAngle = toDegrees(lastAngle); fHAngle = 0.0; } else { if ((maFullBound.GetWidth() == 0) || (maFullBound.GetHeight() == 0)) throw o3tl::divide_by_zero(); fWAngle = 90.0 * static_cast(rPnt.X() - maLastPos.X()) / static_cast(maFullBound.GetWidth()); fHAngle = 90.0 * static_cast(rPnt.Y() - maLastPos.Y()) / static_cast(maFullBound.GetHeight()); } tools::Long nSnap = 0; if(!getSdrDragView().IsRotateAllowed()) nSnap = 90; if(nSnap != 0) { fWAngle = static_cast((static_cast(fWAngle) + nSnap/2) / nSnap * nSnap); fHAngle = static_cast((static_cast(fHAngle) + nSnap/2) / nSnap * nSnap); } // to radians fWAngle = basegfx::deg2rad(fWAngle); fHAngle = basegfx::deg2rad(fHAngle); // Determine transformation basegfx::B3DHomMatrix aRotMat; if(E3dDragConstraint::Y & meConstraint) { if(nModifier & KEY_MOD2) aRotMat.rotate(0.0, 0.0, fWAngle); else aRotMat.rotate(0.0, fWAngle, 0.0); } else if(E3dDragConstraint::Z & meConstraint) { if(nModifier & KEY_MOD2) aRotMat.rotate(0.0, fWAngle, 0.0); else aRotMat.rotate(0.0, 0.0, fWAngle); } if(E3dDragConstraint::X & meConstraint) { aRotMat.rotate(fHAngle, 0.0, 0.0); } const E3dScene* pScene(rCandidate.mr3DObj.getRootE3dSceneFromE3dObject()); if(nullptr != pScene) { // Transformation in eye coordinates, there rotate then and back const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D()); basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); aInverseOrientation.invert(); basegfx::B3DHomMatrix aTransMat(rCandidate.maDisplayTransform); aTransMat *= aViewInfo3D.getOrientation(); aTransMat.translate(-maGlobalCenter.getX(), -maGlobalCenter.getY(), -maGlobalCenter.getZ()); aTransMat *= aRotMat; aTransMat.translate(maGlobalCenter.getX(), maGlobalCenter.getY(), maGlobalCenter.getZ()); aTransMat *= aInverseOrientation; aTransMat *= rCandidate.maInvDisplayTransform; // ...and apply rCandidate.maTransform *= aTransMat; if(mbMoveFull) { E3DModifySceneSnapRectUpdater aUpdater(&rCandidate.mr3DObj); rCandidate.mr3DObj.SetTransform(rCandidate.maTransform); } else { Hide(); rCandidate.maWireframePoly.transform(aTransMat); Show(); } } } maLastPos = rPnt; DragStat().NextMove(rPnt); } PointerStyle E3dDragRotate::GetSdrDragPointer() const { return PointerStyle::Rotate; } // E3dDragMove. This drag method is only required for translations inside // 3D scenes. If a 3D-scene itself moved, then this drag method will drag // not be used. E3dDragMove::E3dDragMove(SdrDragView &_rView, const SdrMarkList& rMark, SdrHdlKind eDrgHdl, E3dDragConstraint eConstr, bool bFull) : E3dDragMethod(_rView, rMark, eConstr, bFull), meWhatDragHdl(eDrgHdl) { switch(meWhatDragHdl) { case SdrHdlKind::Left: maScaleFixPos = maFullBound.RightCenter(); break; case SdrHdlKind::Right: maScaleFixPos = maFullBound.LeftCenter(); break; case SdrHdlKind::Upper: maScaleFixPos = maFullBound.BottomCenter(); break; case SdrHdlKind::Lower: maScaleFixPos = maFullBound.TopCenter(); break; case SdrHdlKind::UpperLeft: maScaleFixPos = maFullBound.BottomRight(); break; case SdrHdlKind::UpperRight: maScaleFixPos = maFullBound.BottomLeft(); break; case SdrHdlKind::LowerLeft: maScaleFixPos = maFullBound.TopRight(); break; case SdrHdlKind::LowerRight: maScaleFixPos = maFullBound.TopLeft(); break; default: // Moving the object, SdrHdlKind::Move break; } // Override when IsResizeAtCenter() if(getSdrDragView().IsResizeAtCenter()) { meWhatDragHdl = SdrHdlKind::User; maScaleFixPos = maFullBound.Center(); } } // The object is moved, determine the translations void E3dDragMove::MoveSdrDrag(const Point& rPnt) { // call parent E3dDragMethod::MoveSdrDrag(rPnt); if(!DragStat().CheckMinMoved(rPnt)) return; if(SdrHdlKind::Move == meWhatDragHdl) { // Translation // Determine the motion vector const sal_uInt32 nCnt(maGrp.size()); // Get modifier sal_uInt16 nModifier(0); if(auto pDragView = dynamic_cast(&getSdrDragView())) { const MouseEvent& rLastMouse = pDragView->GetMouseEvent(); nModifier = rLastMouse.GetModifier(); } for(sal_uInt32 nOb(0); nOb < nCnt; nOb++) { E3dDragMethodUnit& rCandidate = maGrp[nOb]; const E3dScene* pScene(rCandidate.mr3DObj.getRootE3dSceneFromE3dObject()); if(nullptr != pScene) { const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D()); // move coor from 2d world to 3d Eye basegfx::B2DPoint aGlobalMoveHead2D(static_cast(rPnt.X() - maLastPos.X()), static_cast(rPnt.Y() - maLastPos.Y())); basegfx::B2DPoint aGlobalMoveTail2D(0.0, 0.0); basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation()); aInverseSceneTransform.invert(); aGlobalMoveHead2D = aInverseSceneTransform * aGlobalMoveHead2D; aGlobalMoveTail2D = aInverseSceneTransform * aGlobalMoveTail2D; basegfx::B3DPoint aMoveHead3D(aGlobalMoveHead2D.getX(), aGlobalMoveHead2D.getY(), 0.5); basegfx::B3DPoint aMoveTail3D(aGlobalMoveTail2D.getX(), aGlobalMoveTail2D.getY(), 0.5); basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection()); aInverseViewToEye.invert(); aMoveHead3D = aInverseViewToEye * aMoveHead3D; aMoveTail3D = aInverseViewToEye * aMoveTail3D; // eventually switch movement from XY to XZ plane if(nModifier & KEY_MOD2) { double fZwi = aMoveHead3D.getY(); aMoveHead3D.setY(aMoveHead3D.getZ()); aMoveHead3D.setZ(fZwi); fZwi = aMoveTail3D.getY(); aMoveTail3D.setY(aMoveTail3D.getZ()); aMoveTail3D.setZ(fZwi); } // Motion vector from eye coordinates to parent coordinates basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); aInverseOrientation.invert(); basegfx::B3DHomMatrix aCompleteTrans(rCandidate.maInvDisplayTransform * aInverseOrientation); aMoveHead3D = aCompleteTrans * aMoveHead3D; aMoveTail3D = aCompleteTrans* aMoveTail3D; // build transformation basegfx::B3DHomMatrix aTransMat; basegfx::B3DPoint aTranslate(aMoveHead3D - aMoveTail3D); aTransMat.translate(aTranslate.getX(), aTranslate.getY(), aTranslate.getZ()); // ...and apply rCandidate.maTransform *= aTransMat; if(mbMoveFull) { E3DModifySceneSnapRectUpdater aUpdater(&rCandidate.mr3DObj); rCandidate.mr3DObj.SetTransform(rCandidate.maTransform); } else { Hide(); rCandidate.maWireframePoly.transform(aTransMat); Show(); } } } } else { // Scaling // Determine scaling vector Point aStartPos = DragStat().GetStart(); const sal_uInt32 nCnt(maGrp.size()); for(sal_uInt32 nOb(0); nOb < nCnt; nOb++) { E3dDragMethodUnit& rCandidate = maGrp[nOb]; const basegfx::B3DPoint aObjectCenter(rCandidate.mr3DObj.GetBoundVolume().getCenter()); const E3dScene* pScene(rCandidate.mr3DObj.getRootE3dSceneFromE3dObject()); if(nullptr != pScene) { // transform from 2D world view to 3D eye const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact()); const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D()); basegfx::B2DPoint aGlobalScaleStart2D(static_cast(aStartPos.X()), static_cast(aStartPos.Y())); basegfx::B2DPoint aGlobalScaleNext2D(static_cast(rPnt.X()), static_cast(rPnt.Y())); basegfx::B2DPoint aGlobalScaleFixPos2D(static_cast(maScaleFixPos.X()), static_cast(maScaleFixPos.Y())); basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation()); aInverseSceneTransform.invert(); aGlobalScaleStart2D = aInverseSceneTransform * aGlobalScaleStart2D; aGlobalScaleNext2D = aInverseSceneTransform * aGlobalScaleNext2D; aGlobalScaleFixPos2D = aInverseSceneTransform * aGlobalScaleFixPos2D; basegfx::B3DPoint aGlobalScaleStart3D(aGlobalScaleStart2D.getX(), aGlobalScaleStart2D.getY(), aObjectCenter.getZ()); basegfx::B3DPoint aGlobalScaleNext3D(aGlobalScaleNext2D.getX(), aGlobalScaleNext2D.getY(), aObjectCenter.getZ()); basegfx::B3DPoint aGlobalScaleFixPos3D(aGlobalScaleFixPos2D.getX(), aGlobalScaleFixPos2D.getY(), aObjectCenter.getZ()); basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection()); aInverseViewToEye.invert(); basegfx::B3DPoint aScStart(aInverseViewToEye * aGlobalScaleStart3D); basegfx::B3DPoint aScNext(aInverseViewToEye * aGlobalScaleNext3D); basegfx::B3DPoint aScFixPos(aInverseViewToEye * aGlobalScaleFixPos3D); // constraints? switch(meWhatDragHdl) { case SdrHdlKind::Left: case SdrHdlKind::Right: // to constrain on X -> Y equal aScNext.setY(aScFixPos.getY()); break; case SdrHdlKind::Upper: case SdrHdlKind::Lower: // constrain to Y -> X equal aScNext.setX(aScFixPos.getX()); break; default: break; } // get scale vector in eye coordinates basegfx::B3DPoint aScaleVec(aScStart - aScFixPos); aScaleVec.setZ(1.0); if(aScaleVec.getX() != 0.0) { aScaleVec.setX((aScNext.getX() - aScFixPos.getX()) / aScaleVec.getX()); } else { aScaleVec.setX(1.0); } if(aScaleVec.getY() != 0.0) { aScaleVec.setY((aScNext.getY() - aScFixPos.getY()) / aScaleVec.getY()); } else { aScaleVec.setY(1.0); } // SHIFT-key used? if(getSdrDragView().IsOrtho()) { if(fabs(aScaleVec.getX()) > fabs(aScaleVec.getY())) { // X is biggest aScaleVec.setY(aScaleVec.getX()); } else { // Y is biggest aScaleVec.setX(aScaleVec.getY()); } } // build transformation basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); aInverseOrientation.invert(); basegfx::B3DHomMatrix aNewTrans = rCandidate.maInitTransform; aNewTrans *= rCandidate.maDisplayTransform; aNewTrans *= aViewInfo3D.getOrientation(); aNewTrans.translate(-aScFixPos.getX(), -aScFixPos.getY(), -aScFixPos.getZ()); aNewTrans.scale(aScaleVec.getX(), aScaleVec.getY(), aScaleVec.getZ()); aNewTrans.translate(aScFixPos.getX(), aScFixPos.getY(), aScFixPos.getZ()); aNewTrans *= aInverseOrientation; aNewTrans *= rCandidate.maInvDisplayTransform; // ...and apply rCandidate.maTransform = std::move(aNewTrans); if(mbMoveFull) { E3DModifySceneSnapRectUpdater aUpdater(&rCandidate.mr3DObj); rCandidate.mr3DObj.SetTransform(rCandidate.maTransform); } else { Hide(); rCandidate.maWireframePoly.clear(); rCandidate.maWireframePoly = rCandidate.mr3DObj.CreateWireframe(); rCandidate.maWireframePoly.transform(rCandidate.maTransform); Show(); } } } } maLastPos = rPnt; DragStat().NextMove(rPnt); } PointerStyle E3dDragMove::GetSdrDragPointer() const { return PointerStyle::Move; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */