/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include /************************************************************************/ TYPEINIT1(E3dUndoAction, SfxUndoAction); E3dUndoAction::~E3dUndoAction () { } // Repeat does not exist sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const { return sal_False; } /************************************************************************/ TYPEINIT1(E3dRotateUndoAction, E3dUndoAction); /************************************************************************ E3dRotateUndoAction ************************************************************************/ // Undo destructor for 3D-Rotation E3dRotateUndoAction::~E3dRotateUndoAction () { } // Undo for 3D-Rotation on the Rotation matrix void E3dRotateUndoAction::Undo () { E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj); pMy3DObj->SetTransform(aMyOldRotation); } // Redo for 3D-Rotation on the Rotation matrix void E3dRotateUndoAction::Redo () { E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj); pMy3DObj->SetTransform(aMyNewRotation); } TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction); E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel, E3dObject* pInObject, const SfxItemSet& rNewSet, const SfxItemSet& rOldSet) : SdrUndoAction( rModel ), pObject ( pInObject ), aNewSet ( rNewSet ), aOldSet ( rOldSet ) { } E3dAttributesUndoAction::~E3dAttributesUndoAction() { } // Undo() implemented through Set3DAttributes() to only maintain the attributes // in one place void E3dAttributesUndoAction::Undo() { E3DModifySceneSnapRectUpdater aUpdater(pObject); pObject->SetMergedItemSetAndBroadcast(aOldSet); } void E3dAttributesUndoAction::Redo() { E3DModifySceneSnapRectUpdater aUpdater(pObject); pObject->SetMergedItemSetAndBroadcast(aNewSet); } // Multiple Undo is not possible sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const { return sal_False; } // Multiple Undo is not possible void E3dAttributesUndoAction::Repeat() { } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */