/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: e3dundo.cxx,v $ * * $Revision: 1.8 $ * * last change: $Author: hr $ $Date: 2007-06-27 18:02:32 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #ifndef _E3D_UNDO_HXX #include #endif #ifndef _SVDMODEL_HXX #include #endif #ifndef _OUTLOBJ_HXX #include #endif #ifndef _E3D_VIEW3D_HXX #include #endif #ifndef _E3D_SCENE3D_HXX #include #endif /************************************************************************/ TYPEINIT1(E3dUndoAction, SfxUndoAction); /************************************************************************\ |* |* Destruktor der Basisklasse |* \************************************************************************/ E3dUndoAction::~E3dUndoAction () { } /************************************************************************\ |* |* Repeat gibt es nicht |* \************************************************************************/ BOOL E3dUndoAction::CanRepeat(SfxRepeatTarget&) const { return FALSE; } /************************************************************************/ TYPEINIT1(E3dRotateUndoAction, E3dUndoAction); /************************************************************************ E3dRotateUndoAction ************************************************************************/ /************************************************************************\ |* |* Undodestruktor fuer 3D-Rotation |* \************************************************************************/ E3dRotateUndoAction::~E3dRotateUndoAction () { } /************************************************************************\ |* |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen |* \************************************************************************/ void E3dRotateUndoAction::Undo () { pMy3DObj->SetTransform(aMyOldRotation); pMy3DObj->GetScene()->CorrectSceneDimensions(); } /************************************************************************\ |* |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen |* \************************************************************************/ void E3dRotateUndoAction::Redo () { pMy3DObj->SetTransform(aMyNewRotation); pMy3DObj->GetScene()->CorrectSceneDimensions(); } /************************************************************************* |* |* E3dAttributesUndoAction |* \************************************************************************/ TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction); /************************************************************************* |* |* Konstruktor |* \************************************************************************/ E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel, E3dView* p3dView, E3dObject* pInObject, const SfxItemSet& rNewSet, const SfxItemSet& rOldSet, BOOL bUseSubObj) : SdrUndoAction( rModel ), pObject ( pInObject ), pView ( p3dView ), bUseSubObjects(bUseSubObj), aNewSet ( rNewSet ), aOldSet ( rOldSet ) { } /************************************************************************* |* |* Destruktor |* \************************************************************************/ E3dAttributesUndoAction::~E3dAttributesUndoAction() { } /************************************************************************* |* |* Undo() |* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer |* Stelle pflegen zu muessen! |* \************************************************************************/ void E3dAttributesUndoAction::Undo() { //pObject->SetItemSetAndBroadcast(aOldSet); pObject->SetMergedItemSetAndBroadcast(aOldSet); if(pObject->ISA(E3dObject)) { E3dScene* pScene = ((E3dObject*)pObject)->GetScene(); if(pScene) pScene->CorrectSceneDimensions(); } } /************************************************************************* |* |* Redo() |* \************************************************************************/ void E3dAttributesUndoAction::Redo() { //pObject->SetItemSetAndBroadcast(aNewSet); pObject->SetMergedItemSetAndBroadcast(aNewSet); if(pObject->ISA(E3dObject)) { E3dScene* pScene = ((E3dObject*)pObject)->GetScene(); if(pScene) pScene->CorrectSceneDimensions(); } } /************************************************************************* |* |* Mehrfaches Undo nicht moeglich |* \************************************************************************/ BOOL E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const { return FALSE; } /************************************************************************* |* |* Mehrfaches Undo nicht moeglich |* \************************************************************************/ void E3dAttributesUndoAction::Repeat() { }