/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: extrud3d.cxx,v $ * $Revision: 1.24 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include "svdstr.hrc" #include "svdglob.hxx" #include #include "globl3d.hxx" #include #include #ifndef _SVX_SVXIDS_HRC #include #endif #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// sdr::properties::BaseProperties* E3dExtrudeObj::CreateObjectSpecificProperties() { return new sdr::properties::E3dExtrudeProperties(*this); } ////////////////////////////////////////////////////////////////////////////// TYPEINIT1(E3dExtrudeObj, E3dCompoundObject); /************************************************************************* |* |* Konstruktor, erzeugt zwei Deckelflaechen-PolyPolygone und (PointCount-1) |* Seitenflaechen-Rechtecke aus dem uebergebenen PolyPolygon |* \************************************************************************/ E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth) : E3dCompoundObject(rDefault), maExtrudePolygon(rPP) { // since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here basegfx::B2DHomMatrix aMirrorY; aMirrorY.scale(1.0, -1.0); maExtrudePolygon.transform(aMirrorY); // Defaults setzen SetDefaultAttributes(rDefault); // set extrude depth GetProperties().SetObjectItemDirect(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5))); // Geometrie erzeugen CreateGeometry(); } E3dExtrudeObj::E3dExtrudeObj() : E3dCompoundObject() { // Defaults setzen E3dDefaultAttributes aDefault; SetDefaultAttributes(aDefault); } void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault) { GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed())); GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack())); GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode())); GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront())); GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack())); // Bei extrudes defaultmaessig StdTexture in X und Y GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1)); GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1)); } /************************************************************************* |* |* Geometrieerzeugung |* \************************************************************************/ basegfx::B3DPolyPolygon E3dExtrudeObj::GetFrontSide() { basegfx::B3DPolyPolygon aRetval; if(maExtrudePolygon.count()) { basegfx::B2DPolyPolygon aTemp(maExtrudePolygon); aTemp.removeDoublePoints(); aTemp = basegfx::tools::correctOrientations(aTemp); const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aTemp.getB2DPolygon(0L)); if(basegfx::ORIENTATION_POSITIVE == aOrient) { aTemp.flip(); } aRetval = basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(aTemp); } return aRetval; } basegfx::B3DPolyPolygon E3dExtrudeObj::GetBackSide(const basegfx::B3DPolyPolygon& rFrontSide) { basegfx::B3DPolyPolygon aBackSide(rFrontSide); if(GetExtrudeDepth() != 0) { // eventuell Skalieren if(GetPercentBackScale() != 100) { // #i74056# aBackSide = ImpScalePoly(aBackSide, (double)GetPercentBackScale() / 100.0); } // Verschieben basegfx::B3DHomMatrix aTrans; aTrans.translate(0.0, 0.0, (double)GetExtrudeDepth()); aBackSide.transform(aTrans); } return aBackSide; } /************************************************************************* |* |* Give out simple line geometry |* \************************************************************************/ basegfx::B3DPolyPolygon E3dExtrudeObj::Get3DLineGeometry() const { return maLinePolyPolygon; } void E3dExtrudeObj::CreateGeometry() { // Start der Geometrieerzeugung ankuendigen StartCreateGeometry(); // #78972# prepare new line geometry creation maLinePolyPolygon.clear(); // Polygon als Grundlage holen basegfx::B3DPolyPolygon aFrontSide(GetFrontSide()); if(aFrontSide.count()) { if(GetExtrudeDepth() != 0) { // Hinteres Polygon erzeugen basegfx::B3DPolyPolygon aBackSide(GetBackSide(aFrontSide)); // Was muss erzeugt werden? if(!aFrontSide.isClosed()) { GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE)); } double fTextureDepth(1.0); double fTextureStart(0.0); // Texturen erzeugen? if(!GetCreateTexture()) { fTextureStart = fTextureDepth = 0.0; } // Falls Texturen erzeugen Randbreite fuer diese bestimmen double fSurroundFactor(1.0); if(GetCreateTexture()) { const basegfx::B3DPolygon aFirstPolygon(aFrontSide.getB3DPolygon(0L)); const double fLength(basegfx::tools::getLength(aFirstPolygon)); const double fArea(basegfx::tools::getArea(aFirstPolygon)); fSurroundFactor = fLength / sqrt(fArea); fSurroundFactor = (double)((long)(fSurroundFactor - 0.5)); if(fSurroundFactor == 0.0) fSurroundFactor = 1.0; } // #i28528# basegfx::B3DPolyPolygon aFrontLines; basegfx::B3DPolyPolygon aBackLines; basegfx::B3DPolyPolygon aInBetweenLines; // Segment erzeugen ImpCreateSegment( aFrontSide, aBackSide, 0L, 0L, GetCloseFront(), // #107245# bExtrudeCloseFront, GetCloseBack(), // #107245# bExtrudeCloseBack, (double)GetPercentDiagonal() / 200.0, GetSmoothNormals(), // #107245# GetExtrudeSmoothed(), GetSmoothNormals(), // #107245# GetExtrudeSmoothed(), GetSmoothLids(), // #107245# GetExtrudeSmoothFrontBack(), fSurroundFactor, fTextureStart, fTextureDepth, GetCreateNormals(), GetCreateTexture(), GetCharacterMode(), // #107245# bExtrudeCharacterMode, FALSE, // #78972# &aFrontLines, &aBackLines, &aInBetweenLines); // #78972# // Simply add them for Extrudes maLinePolyPolygon.append(aFrontLines); maLinePolyPolygon.append(aInBetweenLines); maLinePolyPolygon.append(aBackLines); } else { // nur ein Polygon erzeugen GetProperties().SetObjectItemDirect(Svx3DDoubleSidedItem(TRUE)); // Fuer evtl. selbst erzeugte Normalen basegfx::B3DPolyPolygon aNormalsFront(ImpCreateByPattern(aFrontSide)); // Extrudevektor bilden basegfx::B3DVector aNormal(0.0, 0.0, (double)GetExtrudeDepth()); // Normalen und Vorderseite selbst erzeugen aNormalsFront = ImpAddFrontNormals(aNormalsFront, aNormal); ImpCreateFront(aFrontSide, aNormalsFront, GetCreateNormals(), GetCreateTexture()); // #78972# maLinePolyPolygon.append(aFrontSide); } // #i28528# if(!GetReducedLineGeometry()) { basegfx::B3DPolyPolygon aNewPolyPoly(ImpCompleteLinePolygon(maLinePolyPolygon, aFrontSide.count(), sal_False)); // append horizontal lines maLinePolyPolygon.append(aNewPolyPoly); } //ImpCorrectLinePolygon(maLinePolyPolygon, aFrontSide.count()); } // call parent E3dCompoundObject::CreateGeometry(); } /************************************************************************* |* |* Identifier zurueckgeben |* \************************************************************************/ UINT16 E3dExtrudeObj::GetObjIdentifier() const { return E3D_EXTRUDEOBJ_ID; } /************************************************************************* |* |* Zuweisungsoperator |* \************************************************************************/ void E3dExtrudeObj::operator=(const SdrObject& rObj) { // erstmal alle Childs kopieren E3dCompoundObject::operator=(rObj); // weitere Parameter kopieren const E3dExtrudeObj& r3DObj = (const E3dExtrudeObj&)rObj; maExtrudePolygon = r3DObj.maExtrudePolygon; // #95519# copy LinePolygon info, too maLinePolyPolygon = r3DObj.maLinePolyPolygon; } /************************************************************************* |* |* Lokale Parameter setzen mit Geometrieneuerzeugung |* \************************************************************************/ void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew) { if(maExtrudePolygon != rNew) { maExtrudePolygon = rNew; bGeometryValid = FALSE; } } /************************************************************************* |* |* Get the name of the object (singular) |* \************************************************************************/ void E3dExtrudeObj::TakeObjNameSingul(XubString& rName) const { rName=ImpGetResStr(STR_ObjNameSingulExtrude3d); String aName( GetName() ); if(aName.Len()) { rName += sal_Unicode(' '); rName += sal_Unicode('\''); rName += aName; rName += sal_Unicode('\''); } } /************************************************************************* |* |* Get the name of the object (plural) |* \************************************************************************/ void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const { rName=ImpGetResStr(STR_ObjNamePluralExtrude3d); } /************************************************************************* |* |* Aufbrechen |* \************************************************************************/ BOOL E3dExtrudeObj::IsBreakObjPossible() { return TRUE; } SdrAttrObj* E3dExtrudeObj::GetBreakObj() { // create PathObj basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(GetBackSide(GetFrontSide())); SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aPoly); if(pPathObj) { // Attribute setzen SfxItemSet aSet(GetObjectItemSet()); // Linien aktivieren, um Objekt garantiert sichtbar zu machen aSet.Put(XLineStyleItem(XLINE_SOLID)); pPathObj->SetMergedItemSet(aSet); } return pPathObj; } // eof