/************************************************************************* * * $RCSfile: extrud3d.cxx,v $ * * $Revision: 1.8 $ * * last change: $Author: aw $ $Date: 2001-07-19 16:59:49 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #include "svdstr.hrc" #include "svdglob.hxx" #ifndef _SVDPAGE_HXX #include "svdpage.hxx" #endif #ifndef _E3D_GLOBL3D_HXX #include "globl3d.hxx" #endif #ifndef _E3D_POLYOB3D_HXX #include "polyob3d.hxx" #endif #ifndef _E3D_EXTRUD3D_HXX #include "extrud3d.hxx" #endif #ifndef _E3D_E3DIOCMPT_HXX #include "e3dcmpt.hxx" #endif #ifndef _POLY3D_HXX #include "poly3d.hxx" #endif #ifndef _E3D_SCENE3D_HXX #include "scene3d.hxx" #endif #ifndef _SVX_SVXIDS_HRC #include "svxids.hrc" #endif #ifndef _XPOLY_HXX #include "xpoly.hxx" #endif #ifndef _SVDOPATH_HXX #include "svdopath.hxx" #endif #ifndef _SVDMODEL_HXX #include "svdmodel.hxx" #endif #ifndef _SVX3DITEMS_HXX #include "svx3ditems.hxx" #endif TYPEINIT1(E3dExtrudeObj, E3dCompoundObject); /************************************************************************* |* |* Konstruktor, erzeugt zwei Deckelflaechen-PolyPolygone und (PointCount-1) |* Seitenflaechen-Rechtecke aus dem uebergebenen PolyPolygon |* \************************************************************************/ E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const PolyPolygon& rPP, double fDepth) : E3dCompoundObject(rDefault), aExtrudePolygon(rPP, rDefault.GetDefaultExtrudeScale()) { // Defaults setzen SetDefaultAttributes(rDefault); // set extrude depth mpObjectItemSet->Put(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5))); // Geometrie erzeugen CreateGeometry(); } /************************************************************************* |* |* wie voriger Konstruktor, nur mit XPolygon; das XPolygon wird |* jedoch nicht Bezier-konvertiert, sondern es werden nur seine |* Punktkoordinaten uebernommen |* \************************************************************************/ E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const XPolyPolygon& rXPP, double fDepth) : E3dCompoundObject(rDefault), aExtrudePolygon(rXPP, rDefault.GetDefaultExtrudeScale()) { // Defaults setzen SetDefaultAttributes(rDefault); // set extrude depth mpObjectItemSet->Put(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5))); // Geometrie erzeugen CreateGeometry(); } E3dExtrudeObj::E3dExtrudeObj() : E3dCompoundObject() { // Defaults setzen E3dDefaultAttributes aDefault; SetDefaultAttributes(aDefault); } void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault) { // Defaults setzen ImpForceItemSet(); fExtrudeScale = rDefault.GetDefaultExtrudeScale(); bExtrudeSmoothed = rDefault.GetDefaultExtrudeSmoothed(); bExtrudeSmoothFrontBack = rDefault.GetDefaultExtrudeSmoothFrontBack(); bExtrudeCharacterMode = rDefault.GetDefaultExtrudeCharacterMode(); bExtrudeCloseFront = rDefault.GetDefaultExtrudeCloseFront(); bExtrudeCloseBack = rDefault.GetDefaultExtrudeCloseBack(); // Bei extrudes defaultmaessig StdTexture in X und Y mpObjectItemSet->Put(Svx3DTextureProjectionXItem(1)); mpObjectItemSet->Put(Svx3DTextureProjectionYItem(1)); } /************************************************************************* |* |* Geometrieerzeugung |* \************************************************************************/ PolyPolygon3D E3dExtrudeObj::GetFrontSide() { // Polygon als Grundlage holen PolyPolygon3D aPolyPoly3D(aExtrudePolygon); // Ueberfluessige Punkte entfernen, insbesondere doppelte // Start- und Endpunkte verhindern aPolyPoly3D.RemoveDoublePoints(); // Normale holen Vector3D aNormal = aPolyPoly3D.GetNormal(); if((aNormal.Z() > 0.0) != (GetExtrudeDepth() != 0)) aPolyPoly3D.FlipDirections(); // Orientierung evtl. vorhandener Loecher in einen definierten // Ausgangszustand bringen aPolyPoly3D.SetDirections(); return aPolyPoly3D; } PolyPolygon3D E3dExtrudeObj::GetBackSide(const PolyPolygon3D& rFrontSide) { PolyPolygon3D aBackSide(rFrontSide); if(GetExtrudeDepth() != 0) { // Extrudevektor bilden Vector3D aNormal = aBackSide.GetNormal(); if(aNormal.Z() < 0.0) aNormal.Z() = -aNormal.Z(); Vector3D aOffset = aNormal * (double)GetExtrudeDepth(); // eventuell Skalieren if(GetPercentBackScale() != 100) ScalePoly(aBackSide, (double)GetPercentBackScale() / 100.0); // Verschieben Matrix4D aTrans; aTrans.Translate(aOffset); aBackSide.Transform(aTrans); } return aBackSide; } /************************************************************************* |* |* Give out simple line geometry |* \************************************************************************/ void E3dExtrudeObj::GetLineGeometry(PolyPolygon3D& rLinePolyPolygon) const { // #78972# add extrude line polys rLinePolyPolygon.Insert(maLinePolyPolygon); // don't call parent // E3dCompoundObject::GetLineGeometry(rLinePolyPolygon); } void E3dExtrudeObj::CreateGeometry() { // Start der Geometrieerzeugung ankuendigen StartCreateGeometry(); // #78972# prepare new line geometry creation maLinePolyPolygon.Clear(); // Polygon als Grundlage holen PolyPolygon3D aFrontSide = GetFrontSide(); if(GetExtrudeDepth() != 0) { // Hinteres Polygon erzeugen PolyPolygon3D aBackSide = GetBackSide(aFrontSide); // Was muss erzeugt werden? if(!aFrontSide.IsClosed()) mpObjectItemSet->Put(Svx3DDoubleSidedItem(TRUE)); double fTextureDepth=1.0; double fTextureStart=0.0; // Texturen erzeugen? if(!GetCreateTexture()) fTextureStart = fTextureDepth = 0.0; // Falls Texturen erzeugen Randbreite fuer diese bestimmen double fSurroundFactor = 1.0; if(GetCreateTexture()) { fSurroundFactor = aFrontSide.GetLength() / sqrt(aFrontSide.GetPolyArea()); fSurroundFactor = (double)((long)(fSurroundFactor - 0.5)); if(fSurroundFactor == 0.0) fSurroundFactor = 1.0; } // Segment erzeugen ImpCreateSegment( aFrontSide, aBackSide, 0L, 0L, bExtrudeCloseFront, bExtrudeCloseBack, (double)GetPercentDiagonal() / 200.0, GetExtrudeSmoothed(), GetExtrudeSmoothed(), GetExtrudeSmoothFrontBack(), fSurroundFactor, fTextureStart, fTextureDepth, GetCreateNormals(), GetCreateTexture(), bExtrudeCharacterMode, FALSE, // #78972# &maLinePolyPolygon); } else { // nur ein Polygon erzeugen mpObjectItemSet->Put(Svx3DDoubleSidedItem(TRUE)); // Fuer evtl. selbst erzeugte Normalen PolyPolygon3D aNormalsFront; // Extrudevektor bilden Vector3D aNormal = aFrontSide.GetNormal(); Vector3D aOffset = aNormal * (double)GetExtrudeDepth(); // Normalen und Vorderseite selbst erzeugen AddFrontNormals(aFrontSide, aNormalsFront, aOffset); CreateFront(aFrontSide, aNormalsFront, GetCreateNormals(), GetCreateTexture()); // #78972# maLinePolyPolygon.Insert(aFrontSide); } // #78972# ImpCompleteLinePolygon(maLinePolyPolygon, aFrontSide.Count(), FALSE); // call parent E3dCompoundObject::CreateGeometry(); } /************************************************************************* |* |* Identifier zurueckgeben |* \************************************************************************/ UINT16 E3dExtrudeObj::GetObjIdentifier() const { return E3D_EXTRUDEOBJ_ID; } /************************************************************************* |* |* Wireframe erzeugen |* \************************************************************************/ void E3dExtrudeObj::CreateWireframe(Polygon3D& rWirePoly, const Matrix4D* pTf, E3dDragDetail eDetail) { if ( eDetail == E3DDETAIL_ALLLINES || (eDetail == E3DDETAIL_DEFAULT && GetDragDetail() == E3DDETAIL_ALLLINES) ) { // Detailliert erzeugen } else { // call parent E3dObject::CreateWireframe(rWirePoly, pTf, eDetail); } } /************************************************************************* |* |* Objektdaten in Stream speichern |* \************************************************************************/ void E3dExtrudeObj::WriteData(SvStream& rOut) const { #ifndef SVX_LIGHT long nVersion = rOut.GetVersion(); // Build_Nr * 10 z.B. 3810 if(nVersion < 3800) { // Alte Geometrie erzeugen, um die E3dPolyObj's zu haben ((E3dCompoundObject*)this)->ReCreateGeometry(TRUE); } // call parent E3dCompoundObject::WriteData(rOut); E3dIOCompat aCompat(rOut, STREAM_WRITE, 1); rOut << aExtrudePolygon; rOut << fExtrudeScale; rOut << (double)GetExtrudeDepth(); rOut << (double)GetPercentBackScale() / 100.0; rOut << (double)GetPercentDiagonal() / 200.0; rOut << (BOOL)bExtrudeSmoothed; rOut << (BOOL)bExtrudeSmoothFrontBack; rOut << (BOOL)bExtrudeCharacterMode; // Ab Version 513a (5.2.99): Parameter fuer das // Erzeugen der Vorder/Rueckwand rOut << (BOOL)bExtrudeCloseFront; rOut << (BOOL)bExtrudeCloseBack; if(nVersion < 3800) { // Geometrie neu erzeugen, um E3dPolyObj's wieder loszuwerden ((E3dCompoundObject*)this)->ReCreateGeometry(); } #endif } /************************************************************************* |* |* Objektdaten aus Stream laden |* \************************************************************************/ void E3dExtrudeObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn) { // call parent E3dCompoundObject::ReadData(rHead, rIn); // Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code) BOOL bAllDone(FALSE); if(AreBytesLeft()) { E3dIOCompat aIoCompat(rIn, STREAM_READ); if(aIoCompat.GetVersion() >= 1) { BOOL bTmp; double fTmp; rIn >> aExtrudePolygon; rIn >> fExtrudeScale; rIn >> fTmp; mpObjectItemSet->Put(Svx3DDepthItem(sal_uInt32(fTmp + 0.5))); rIn >> fTmp; mpObjectItemSet->Put(Svx3DBackscaleItem(sal_uInt16(fTmp * 100.0))); rIn >> fTmp; mpObjectItemSet->Put(Svx3DPercentDiagonalItem(sal_uInt16(fTmp * 200.0))); rIn >> bTmp; bExtrudeSmoothed = bTmp; rIn >> bTmp; bExtrudeSmoothFrontBack = bTmp; rIn >> bTmp; bExtrudeCharacterMode = bTmp; bAllDone = TRUE; if(aIoCompat.GetBytesLeft()) { // Ab Version 513a (5.2.99): Parameter fuer das // Erzeugen der Vorder/Rueckwand BOOL bTmp; rIn >> bTmp; bExtrudeCloseFront = bTmp; rIn >> bTmp; bExtrudeCloseBack = bTmp; } else { bExtrudeCloseFront = TRUE; bExtrudeCloseBack = TRUE; } } } if(!bAllDone) { // Geometrie aus geladenen PolyObj's rekonstruieren SdrObjList* pSubList = GetSubList(); if(pSubList && pSubList->GetObjCount()) { // Vorderseite und Rueckseite sind die ersten // PolyObj's in der Liste, hole diese E3dPolyObj* pFront = NULL; E3dPolyObj* pBack = NULL; E3dPolyObj* pOther = NULL; UINT16 a; for(a=0;aGetObjCount();a++) { E3dPolyObj* pCandidate = (E3dPolyObj*)pSubList->GetObj(a); if(pCandidate->ISA(E3dPolyObj)) { // Die Nromalen der Vorder/Rueckseiten zeigen in Z-Richtung, // nutze dies aus const Vector3D& rNormal = pCandidate->GetNormal(); if(fabs(rNormal.X()) < 0.0000001 && fabs(rNormal.Y()) < 0.0000001) { if(rNormal.Z() > 0.0) { // Vorderseite pFront = pCandidate; } else { // Rueckseite pBack = pCandidate; } } else { if(!pOther) pOther = pCandidate; } } } // Extrude-Tiefe feststellen if(pOther) { const PolyPolygon3D& rOtherPoly = pOther->GetPolyPolygon3D(); // Hintereinanderliegende Paare in der alten Version waren // 0,1 und 3,2 (0,3 vorne) double fVal = (rOtherPoly[0][1] - rOtherPoly[0][0]).GetLength(); mpObjectItemSet->Put(Svx3DDepthItem(sal_uInt32(fVal + 0.5))); } else // Einen Default vorsehen, kann aber eigentlich nie geschehen mpObjectItemSet->Put(Svx3DDepthItem(100)); // Polygon fuer Vorderseite holen if(pFront) { aExtrudePolygon = pFront->GetPolyPolygon3D(); } else { if(pBack) { // Rueckseite benutzen und um -fExtrudeDepth in Z // verschieben aExtrudePolygon = pBack->GetPolyPolygon3D(); Matrix4D aMat; aMat.Translate(Vector3D(0.0, 0.0, -(double)GetExtrudeDepth())); aExtrudePolygon.Transform(aMat); } else { // Die Polygondaten koennen aus den Vorderkanten // der weiteren Polygone (Punkte 0,3) restauriert werden. // evtl. spaeter ergaenzen aExtrudePolygon.Clear(); } } // Bestimmen, ob die Teilpolygone von aExtrudePolygon // geschlossen waren. Sie waren geschlossen, wenn ein // entsprechendes PolyObj existiert for(a=0;aGetObjCount();b++) { E3dPolyObj* pCandidate = (E3dPolyObj*)pSubList->GetObj(b); if(pCandidate->ISA(E3dPolyObj) && pCandidate != pFront && pCandidate != pBack) { const PolyPolygon3D& rCandPoly = pCandidate->GetPolyPolygon3D(); if(rCandPoly[0].GetPointCount() > 2) { if(rCandPoly[0][0] == rFirst && rCandPoly[0][3] == rLast) bClosePoly = TRUE; if(rCandPoly[0][3] == rFirst && rCandPoly[0][0] == rLast) bClosePoly = TRUE; } } } rPoly.SetClosed(bClosePoly); } } // Setze die weiteren Parameter auf die defaults fExtrudeScale = 1.0; mpObjectItemSet->Put(Svx3DBackscaleItem(100)); mpObjectItemSet->Put(Svx3DPercentDiagonalItem(10)); bExtrudeSmoothed = TRUE; bExtrudeSmoothFrontBack = FALSE; bExtrudeCharacterMode = FALSE; } } // correct position of extrude polygon, in case it's not positioned // at the Z==0 layer if(aExtrudePolygon.Count() && aExtrudePolygon[0].GetPointCount()) { const Vector3D& rFirstPoint = aExtrudePolygon[0][0]; if(rFirstPoint.Z() != 0.0) { // change transformation so that source poly lies in Z == 0, // so it can be exported as 2D polygon // // ATTENTION: the translation has to be multiplied from LEFT // SIDE since it was executed as the first translate for this // 3D object during it's creation. double fTransDepth(rFirstPoint.Z()); Matrix4D aTransMat; aTransMat.TranslateZ(fTransDepth); NbcSetTransform(aTransMat * GetTransform()); // correct polygon itself aTransMat.Identity(); aTransMat.TranslateZ(-fTransDepth); aExtrudePolygon.Transform(aTransMat); } } // Geometrie neu erzeugen ReCreateGeometry(); } /************************************************************************* |* |* Zuweisungsoperator |* \************************************************************************/ void E3dExtrudeObj::operator=(const SdrObject& rObj) { // erstmal alle Childs kopieren E3dCompoundObject::operator=(rObj); // weitere Parameter kopieren const E3dExtrudeObj& r3DObj = (const E3dExtrudeObj&)rObj; aExtrudePolygon = r3DObj.aExtrudePolygon; fExtrudeScale = r3DObj.fExtrudeScale; bExtrudeSmoothed = r3DObj.bExtrudeSmoothed; bExtrudeSmoothFrontBack = r3DObj.bExtrudeSmoothFrontBack; bExtrudeCharacterMode = r3DObj.bExtrudeCharacterMode; bExtrudeCloseFront = r3DObj.bExtrudeCloseFront; bExtrudeCloseBack = r3DObj.bExtrudeCloseBack; } /************************************************************************* |* |* Lokale Parameter setzen mit Geometrieneuerzeugung |* \************************************************************************/ void E3dExtrudeObj::SetExtrudePolygon(const PolyPolygon3D &rNew) { if(aExtrudePolygon != rNew) { aExtrudePolygon = rNew; bGeometryValid = FALSE; } } void E3dExtrudeObj::SetExtrudeScale(double fNew) { if(fExtrudeScale != fNew) { fExtrudeScale = fNew; bGeometryValid = FALSE; } } void E3dExtrudeObj::SetExtrudeSmoothed(BOOL bNew) { if(bExtrudeSmoothed != bNew) { bExtrudeSmoothed = bNew; bGeometryValid = FALSE; } } void E3dExtrudeObj::SetExtrudeSmoothFrontBack(BOOL bNew) { if(bExtrudeSmoothFrontBack != bNew) { bExtrudeSmoothFrontBack = bNew; bGeometryValid = FALSE; } } void E3dExtrudeObj::SetExtrudeCharacterMode(BOOL bNew) { if(bExtrudeCharacterMode != bNew) { bExtrudeCharacterMode = bNew; bGeometryValid = FALSE; } } void E3dExtrudeObj::SetExtrudeCloseFront(BOOL bNew) { if(bExtrudeCloseFront != bNew) { bExtrudeCloseFront = bNew; bGeometryValid = FALSE; } } void E3dExtrudeObj::SetExtrudeCloseBack(BOOL bNew) { if(bExtrudeCloseBack != bNew) { bExtrudeCloseBack = bNew; bGeometryValid = FALSE; } } ////////////////////////////////////////////////////////////////////////////// // private support routines for ItemSet access void E3dExtrudeObj::PostItemChange(const sal_uInt16 nWhich) { // call parent E3dCompoundObject::PostItemChange(nWhich); switch(nWhich) { case SDRATTR_3DOBJ_PERCENT_DIAGONAL: { bGeometryValid = FALSE; break; } case SDRATTR_3DOBJ_BACKSCALE: { bGeometryValid = FALSE; break; } case SDRATTR_3DOBJ_DEPTH: { bGeometryValid = FALSE; break; } } } /************************************************************************* |* |* Get the name of the object (singular) |* \************************************************************************/ void E3dExtrudeObj::TakeObjNameSingul(XubString& rName) const { rName=ImpGetResStr(STR_ObjNameSingulExtrude3d); } /************************************************************************* |* |* Get the name of the object (plural) |* \************************************************************************/ void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const { rName=ImpGetResStr(STR_ObjNamePluralExtrude3d); } /************************************************************************* |* |* Aufbrechen |* \************************************************************************/ BOOL E3dExtrudeObj::IsBreakObjPossible() { return TRUE; } SdrAttrObj* E3dExtrudeObj::GetBreakObj() { // create PathObj XPolyPolygon aPoly = TransformToScreenCoor(GetBackSide(GetFrontSide())); SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aPoly); if(pPathObj) { // set position ans size Rectangle aNewPosSize(aPoly.GetBoundRect()); pPathObj->SetSnapRect(aNewPosSize); // Objekt ggf. schliessen BOOL bDistSmallerTen = FALSE; for(UINT16 nCnt=0;nCntGetPathPoly().Count();nCnt++) if(((XPolygon)(pPathObj->GetPathPoly()[0])).CalcDistance(0, pPathObj->GetPathPoly()[0].GetPointCount()-1) < 10) bDistSmallerTen = TRUE; if (!pPathObj->IsClosed() && bDistSmallerTen) pPathObj->ToggleClosed(0); // Attribute setzen SfxItemSet aSet(GetItemSet()); // Linien aktivieren, um Objekt garantiert sichtbar zu machen aSet.Put(XLineStyleItem (XLINE_SOLID)); pPathObj->SetItemSet(aSet); } return pPathObj; } // EOF