/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // DrawContact section std::unique_ptr E3dExtrudeObj::CreateObjectSpecificViewContact() { return std::make_unique(*this); } std::unique_ptr E3dExtrudeObj::CreateObjectSpecificProperties() { return std::make_unique(*this); } // Constructor creates a two cover surface tools::PolyPolygon and (point-count 1) side // surfaces rectangles from the passed PolyPolygon E3dExtrudeObj::E3dExtrudeObj( SdrModel& rSdrModel, const E3dDefaultAttributes& rDefault, basegfx::B2DPolyPolygon aPP, double fDepth) : E3dCompoundObject(rSdrModel), maExtrudePolygon(std::move(aPP)) { // since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here basegfx::B2DHomMatrix aMirrorY; aMirrorY.scale(1.0, -1.0); maExtrudePolygon.transform(aMirrorY); // Set Defaults SetDefaultAttributes(rDefault); // set extrude depth GetProperties().SetObjectItemDirect(makeSvx3DDepthItem(static_cast(fDepth + 0.5))); } E3dExtrudeObj::E3dExtrudeObj(SdrModel& rSdrModel) : E3dCompoundObject(rSdrModel) { // Set Defaults const E3dDefaultAttributes aDefault; SetDefaultAttributes(aDefault); } E3dExtrudeObj::E3dExtrudeObj(SdrModel& rSdrModel, E3dExtrudeObj const & rSource) : E3dCompoundObject(rSdrModel, rSource) { // Set Defaults const E3dDefaultAttributes aDefault; SetDefaultAttributes(aDefault); maExtrudePolygon = rSource.maExtrudePolygon; } E3dExtrudeObj::~E3dExtrudeObj() { } void E3dExtrudeObj::SetDefaultAttributes(const E3dDefaultAttributes& rDefault) { GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed())); GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack())); GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode())); GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront())); GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack())); // For extrudes use StdTexture in X and Y by default GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1)); GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1)); } SdrObjKind E3dExtrudeObj::GetObjIdentifier() const { return SdrObjKind::E3D_Extrusion; } rtl::Reference E3dExtrudeObj::CloneSdrObject(SdrModel& rTargetModel) const { return new E3dExtrudeObj(rTargetModel, *this); } // Set local parameters with geometry re-creating void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew) { if(maExtrudePolygon != rNew) { maExtrudePolygon = rNew; ActionChanged(); } } // Get the name of the object (singular) OUString E3dExtrudeObj::TakeObjNameSingul() const { OUString sName(SvxResId(STR_ObjNameSingulExtrude3d)); OUString aName(GetName()); if (!aName.isEmpty()) { sName += " '" + aName + "'"; } return sName; } // Get the name of the object (plural) OUString E3dExtrudeObj::TakeObjNamePlural() const { return SvxResId(STR_ObjNamePluralExtrude3d); } bool E3dExtrudeObj::IsBreakObjPossible() { return true; } rtl::Reference E3dExtrudeObj::GetBreakObj() { basegfx::B3DPolyPolygon aFrontSide; basegfx::B3DPolyPolygon aBackSide; if(maExtrudePolygon.count()) { basegfx::B2DPolyPolygon aTemp(maExtrudePolygon); aTemp.removeDoublePoints(); aTemp = basegfx::utils::correctOrientations(aTemp); const basegfx::B2VectorOrientation aOrient = basegfx::utils::getOrientation(aTemp.getB2DPolygon(0)); if(basegfx::B2VectorOrientation::Positive == aOrient) { aTemp.flip(); } aFrontSide = basegfx::utils::createB3DPolyPolygonFromB2DPolyPolygon(aTemp); } if(aFrontSide.count()) { aBackSide = std::move(aFrontSide); if(GetExtrudeDepth()) { basegfx::B3DHomMatrix aTransform; if(100 != GetPercentBackScale()) { // scale polygon from center const double fScaleFactor(GetPercentBackScale() / 100.0); const basegfx::B3DRange aPolyPolyRange(basegfx::utils::getRange(aBackSide)); const basegfx::B3DPoint aCenter(aPolyPolyRange.getCenter()); aTransform.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ()); aTransform.scale(fScaleFactor, fScaleFactor, fScaleFactor); aTransform.translate(aCenter.getX(), aCenter.getY(), aCenter.getZ()); } // translate by extrude depth aTransform.translate(0.0, 0.0, static_cast(GetExtrudeDepth())); aBackSide.transform(aTransform); } } if(aBackSide.count()) { // create PathObj basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(aBackSide); rtl::Reference pPathObj(new SdrPathObj(getSdrModelFromSdrObject(), SdrObjKind::PolyLine, std::move(aPoly))); SfxItemSet aSet(GetObjectItemSet()); aSet.Put(XLineStyleItem(css::drawing::LineStyle_SOLID)); pPathObj->SetMergedItemSet(aSet); return pPathObj; } return nullptr; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */