/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX #define INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX #include // predefines class E3dCompoundObject; /** support extracting the minimal depth of a 3d object in its scene @param rObject The 3D Object from which the minimal depth needs to be calculated. The scene is defined by the object already @return The minimal depth of this object in unified ViewCoordinates. This is the Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates means the transformations (esp. rotation) of the scene are taken into account */ // support extracting the minimal depth of a 3d object in its scene double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject); #endif // INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */