/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include // DrawContact section std::unique_ptr E3dPolygonObj::CreateObjectSpecificViewContact() { return o3tl::make_unique(*this); } E3dPolygonObj::E3dPolygonObj( SdrModel& rSdrModel, const basegfx::B3DPolyPolygon& rPolyPoly3D) : E3dCompoundObject(rSdrModel), bLineOnly(true) { // Set geometry SetPolyPolygon3D(rPolyPoly3D); // Create default normals CreateDefaultNormals(); // Create default texture coordinates CreateDefaultTexture(); } E3dPolygonObj::E3dPolygonObj(SdrModel& rSdrModel) : E3dCompoundObject(rSdrModel), bLineOnly(false) { // Create no geometry } void E3dPolygonObj::CreateDefaultNormals() { basegfx::B3DPolyPolygon aPolyNormals; // Create a complete tools::PolyPolygon with the plane normal for(sal_uInt32 a(0); a < aPolyPoly3D.count(); a++) { // Find source polygon const basegfx::B3DPolygon aPolygon(aPolyPoly3D.getB3DPolygon(a)); // Creating a new polygon for the normal basegfx::B3DPolygon aNormals; // Get normal (and invert) basegfx::B3DVector aNormal(-aPolygon.getNormal()); // Fill new polygon for(sal_uInt32 b(0); b < aPolygon.count(); b++) { aNormals.append(aNormal); } // Insert new polygon into the PolyPolygon aPolyNormals.append(aNormals); } // Set default normal SetPolyNormals3D(aPolyNormals); } void E3dPolygonObj::CreateDefaultTexture() { basegfx::B2DPolyPolygon aPolyTexture; // Create a complete tools::PolyPolygon with the texture coordinates // The texture coordinates extend over X,Y and Z // on the whole extreme values in the range 0.0 .. 1.0 for(sal_uInt32 a(0); a < aPolyPoly3D.count(); a++) { // Find source polygon const basegfx::B3DPolygon& aPolygon(aPolyPoly3D.getB3DPolygon(a)); // Determine the total size of the object basegfx::B3DRange aVolume(basegfx::utils::getRange(aPolygon)); // Get normal basegfx::B3DVector aNormal(aPolygon.getNormal()); aNormal.setX(fabs(aNormal.getX())); aNormal.setY(fabs(aNormal.getY())); aNormal.setZ(fabs(aNormal.getZ())); // Decide which coordinates should be used as a source for the mapping sal_uInt16 nSourceMode = 0; // Determine the greatest degree of freedom if(!(aNormal.getX() > aNormal.getY() && aNormal.getX() > aNormal.getZ())) { if(aNormal.getY() > aNormal.getZ()) { // Y is the largest, use X,Z as mapping nSourceMode = 1; } else { // Z is the largest, use X,Y as mapping nSourceMode = 2; } } // Create new polygon for texture coordinates basegfx::B2DPolygon aTexture; // Fill new polygon for(sal_uInt32 b(0); b < aPolygon.count(); b++) { basegfx::B2DPoint aTex; const basegfx::B3DPoint aCandidate(aPolygon.getB3DPoint(b)); switch(nSourceMode) { case 0: //Source is Y,Z if(aVolume.getHeight()) aTex.setX((aCandidate.getY() - aVolume.getMinY()) / aVolume.getHeight()); if(aVolume.getDepth()) aTex.setY((aCandidate.getZ() - aVolume.getMinZ()) / aVolume.getDepth()); break; case 1: // Source is X,Z if(aVolume.getWidth()) aTex.setX((aCandidate.getX() - aVolume.getMinX()) / aVolume.getWidth()); if(aVolume.getDepth()) aTex.setY((aCandidate.getZ() - aVolume.getMinZ()) / aVolume.getDepth()); break; case 2: // Source is X,Y if(aVolume.getWidth()) aTex.setX((aCandidate.getX() - aVolume.getMinX()) / aVolume.getWidth()); if(aVolume.getHeight()) aTex.setY((aCandidate.getY() - aVolume.getMinY()) / aVolume.getHeight()); break; } aTexture.append(aTex); } // Insert new polygon into the PolyPolygon aPolyTexture.append(aTexture); } // Set default Texture coordinates SetPolyTexture2D(aPolyTexture); } E3dPolygonObj::~E3dPolygonObj() { } sal_uInt16 E3dPolygonObj::GetObjIdentifier() const { return E3D_POLYGONOBJ_ID; } void E3dPolygonObj::SetPolyPolygon3D(const basegfx::B3DPolyPolygon& rNewPolyPoly3D) { if ( aPolyPoly3D != rNewPolyPoly3D ) { // New PolyPolygon; copying aPolyPoly3D = rNewPolyPoly3D; // Create new geometry ActionChanged(); } } void E3dPolygonObj::SetPolyNormals3D(const basegfx::B3DPolyPolygon& rNewPolyNormals3D) { if ( aPolyNormals3D != rNewPolyNormals3D ) { // New PolyPolygon; copying aPolyNormals3D = rNewPolyNormals3D; // Create new geometry ActionChanged(); } } void E3dPolygonObj::SetPolyTexture2D(const basegfx::B2DPolyPolygon& rNewPolyTexture2D) { if ( aPolyTexture2D != rNewPolyTexture2D ) { // New PolyPolygon; copying aPolyTexture2D = rNewPolyTexture2D; // Create new geometry ActionChanged(); } } // Convert the object into a group object consisting of 6 polygons SdrObject *E3dPolygonObj::DoConvertToPolyObj(bool /*bBezier*/, bool /*bAddText*/) const { return nullptr; } E3dPolygonObj* E3dPolygonObj::CloneSdrObject(SdrModel& rTargetModel) const { return CloneHelper< E3dPolygonObj >(rTargetModel); } E3dPolygonObj& E3dPolygonObj::operator=(const E3dPolygonObj& rObj) { if( this == &rObj ) return *this; E3dCompoundObject::operator=(rObj); aPolyPoly3D = rObj.aPolyPoly3D; aPolyNormals3D = rObj.aPolyNormals3D; aPolyTexture2D = rObj.aPolyTexture2D; bLineOnly = rObj.bLineOnly; return *this; } void E3dPolygonObj::SetLineOnly(bool bNew) { if(bNew != bLineOnly) { bLineOnly = bNew; ActionChanged(); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */