/************************************************************************* * * $RCSfile: polygn3d.cxx,v $ * * $Revision: 1.9 $ * * last change: $Author: pjunck $ $Date: 2004-11-03 10:41:14 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #ifndef _E3D_POLYGON3D_HXX #include "polygn3d.hxx" #endif #ifndef _SVDPAGE_HXX #include "svdpage.hxx" #endif #ifndef _E3D_GLOBL3D_HXX #include "globl3d.hxx" #endif #ifndef _E3D_E3DIOCMPT_HXX #include "e3dcmpt.hxx" #endif #ifndef _BGFX_POINT_B3DPOINT_HXX #include #endif TYPEINIT1(E3dPolygonObj, E3dCompoundObject); /************************************************************************* |* |* Konstruktor |* \************************************************************************/ E3dPolygonObj::E3dPolygonObj( E3dDefaultAttributes& rDefault, const PolyPolygon3D& rPolyPoly3D, BOOL bLinOnly) : E3dCompoundObject(rDefault), bLineOnly(bLinOnly) { // Geometrie setzen SetPolyPolygon3D(rPolyPoly3D); // Default-Normals erzeugen CreateDefaultNormals(); // Default-Texturkoordinaten erzeugen CreateDefaultTexture(); // Geometrie erzeugen CreateGeometry(); } /************************************************************************* |* |* Konstruktor |* \************************************************************************/ E3dPolygonObj::E3dPolygonObj( E3dDefaultAttributes& rDefault, const PolyPolygon3D& rPolyPoly3D, const PolyPolygon3D& rPolyNormals3D, BOOL bLinOnly) : E3dCompoundObject(rDefault), bLineOnly(bLinOnly) { // Geometrie und Normalen setzen SetPolyPolygon3D(rPolyPoly3D); SetPolyNormals3D(rPolyNormals3D); // Default-Texturkoordinaten erzeugen CreateDefaultTexture(); // Geometrie erzeugen CreateGeometry(); } /************************************************************************* |* |* Konstruktor |* \************************************************************************/ E3dPolygonObj::E3dPolygonObj( E3dDefaultAttributes& rDefault, const PolyPolygon3D& rPolyPoly3D, const PolyPolygon3D& rPolyNormals3D, const PolyPolygon3D& rPolyTexture3D, BOOL bLinOnly) : E3dCompoundObject(rDefault), bLineOnly(bLinOnly) { SetPolyPolygon3D(rPolyPoly3D); SetPolyNormals3D(rPolyNormals3D); SetPolyTexture3D(rPolyTexture3D); // Geometrie erzeugen CreateGeometry(); } /************************************************************************* |* |* Linien-Konstruktor |* \************************************************************************/ E3dPolygonObj::E3dPolygonObj( E3dDefaultAttributes& rDefault, const Vector3D& rP1, const Vector3D& rP2, BOOL bLinOnly) : E3dCompoundObject(rDefault), aPolyPoly3D(1), bLineOnly(bLinOnly) { Polygon3D aPoly3D(2); aPoly3D[0] = rP1; aPoly3D[1] = rP2; aPolyPoly3D.Insert(aPoly3D); // Geometrie erzeugen CreateGeometry(); } /************************************************************************* |* |* Leer-Konstruktor |* \************************************************************************/ E3dPolygonObj::E3dPolygonObj() : E3dCompoundObject() { // Keine Geometrie erzeugen } /************************************************************************* |* |* Default-Normalen erzeugen |* \************************************************************************/ void E3dPolygonObj::CreateDefaultNormals() { PolyPolygon3D aPolyNormals(aPolyPoly3D.Count()); // Komplettes PolyPolygon mit den Ebenennormalen anlegen for(UINT16 a=0;a aNormal.Y() && aNormal.X() > aNormal.Z())) { if(aNormal.Y() > aNormal.Z()) { // Y ist am groessten, benutze X,Z als mapping nSourceMode = 1; } else { // Z ist am groessten, benutze X,Y als mapping nSourceMode = 2; } } // Neues Polygon fuellen for(UINT16 b=0;bReCreateGeometry(TRUE); //BFS01 } //BFS01 //BFS01 // call parent //BFS01 E3dCompoundObject::WriteData(rOut); //BFS01 //BFS01 E3dIOCompat aCompat(rOut, STREAM_WRITE, 1); //BFS01 rOut << BOOL(bLineOnly); //BFS01 //BFS01 if(nVersion < 3800) //BFS01 { //BFS01 // Geometrie neu erzeugen, um E3dPolyObj's wieder loszuwerden //BFS01 ((E3dCompoundObject*)this)->ReCreateGeometry(); //BFS01 } //BFS01#endif //BFS01} /************************************************************************* |* |* Objektdaten aus Stream laden |* \************************************************************************/ //BFS01void E3dPolygonObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn) //BFS01{ //BFS01 // call parent //BFS01 E3dCompoundObject::ReadData(rHead, rIn); //BFS01 //BFS01 // Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code) //BFS01 if(AreBytesLeft()) //BFS01 { //BFS01 E3dIOCompat aIoCompat(rIn, STREAM_READ); //BFS01 if(aIoCompat.GetVersion() >= 1) //BFS01 { //BFS01 rIn >> bLineOnly; //BFS01 } //BFS01 } //BFS01 //BFS01 // Geometrie neu erzeugen, mit oder ohne E3dPolyObj's //BFS01 ReCreateGeometry(); //BFS01} /************************************************************************* |* |* Zuweisungsoperator |* \************************************************************************/ void E3dPolygonObj::operator=(const SdrObject& rObj) { // erstmal alle Childs kopieren E3dCompoundObject::operator=(rObj); // weitere Parameter kopieren const E3dPolygonObj& r3DObj = (const E3dPolygonObj&)rObj; aPolyPoly3D = r3DObj.aPolyPoly3D; aPolyNormals3D = r3DObj.aPolyNormals3D; aPolyTexture3D = r3DObj.aPolyTexture3D; bLineOnly = r3DObj.bLineOnly; } /************************************************************************* |* |* LineOnly setzen |* \************************************************************************/ void E3dPolygonObj::SetLineOnly(BOOL bNew) { if(bNew != bLineOnly) { bLineOnly = bNew; bGeometryValid = FALSE; } } // eof