/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: svx3ditems.cxx,v $ * $Revision: 1.11 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace ::rtl; using namespace ::com::sun::star; ////////////////////////////////////////////////////////////////////////////// Svx3DPercentDiagonalItem::Svx3DPercentDiagonalItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal) {} Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal) {} Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal) {} Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal) {} Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal) {} Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal) {} Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal) {} ////////////////////////////////////////////////////////////////////////////// // #i28528# // Added extra Item (Bool) for chart2 to be able to show reduced line geometry Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal) {} sal_uInt16 Svx3DReducedLineGeometryItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const { return 1; } SfxPoolItem* Svx3DReducedLineGeometryItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DReducedLineGeometryItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal) {} Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal) {} Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal) {} Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal) {} Svx3DShadow3DItem::Svx3DShadow3DItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal) {} Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR) {} Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION) {} Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR) {} Svx3DMaterialSpecularIntensityItem::Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal) {} Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal) {} Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal) {} Svx3DTextureFilterItem::Svx3DTextureFilterItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal) {} Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal) {} Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal) {} Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal) {} Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal) {} Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1) {} Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2) {} Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3) {} Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4) {} Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5) {} Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6) {} Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7) {} Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8) {} Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR) {} Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal) {} Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal) {} Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal) {} Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal) {} Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal) {} Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal) {} Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal) {} Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal) {} Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec) {} Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec) {} Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec) {} Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec) {} Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec) {} Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec) {} Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec) {} Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec) {} Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal) {} Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal) {} ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal) {} sal_uInt16 Svx3DSmoothNormalsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const { return 1; } SfxPoolItem* Svx3DSmoothNormalsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DSmoothNormalsItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal) {} sal_uInt16 Svx3DSmoothLidsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const { return 1; } SfxPoolItem* Svx3DSmoothLidsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DSmoothLidsItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DCharacterModeItem::Svx3DCharacterModeItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal) {} sal_uInt16 Svx3DCharacterModeItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const { return 1; } SfxPoolItem* Svx3DCharacterModeItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DCharacterModeItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DCloseFrontItem::Svx3DCloseFrontItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal) {} sal_uInt16 Svx3DCloseFrontItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const { return 1; } SfxPoolItem* Svx3DCloseFrontItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DCloseFrontItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DCloseBackItem::Svx3DCloseBackItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal) {} sal_uInt16 Svx3DCloseBackItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const { return 1; } SfxPoolItem* Svx3DCloseBackItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DCloseBackItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // Svx3DNormalsKindItem: use drawing::NormalsKind sal_Bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const { rVal <<= (drawing::NormalsKind)GetValue(); return sal_True; } sal_Bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/) { drawing::NormalsKind eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const { return new Svx3DNormalsKindItem(*this); } // Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode sal_Bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const { rVal <<= (drawing::TextureProjectionMode)GetValue(); return sal_True; } sal_Bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/) { drawing::TextureProjectionMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const { return new Svx3DTextureProjectionXItem(*this); } // Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode sal_Bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const { rVal <<= (drawing::TextureProjectionMode)GetValue(); return sal_True; } sal_Bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/) { drawing::TextureProjectionMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const { return new Svx3DTextureProjectionYItem(*this); } // Svx3DTextureKindItem: use drawing::TextureKind sal_Bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const { rVal <<= (drawing::TextureKind)GetValue(); return sal_True; } sal_Bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/) { drawing::TextureKind eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const { return new Svx3DTextureKindItem(*this); } // Svx3DTextureModeItem: use drawing:TextureMode sal_Bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const { rVal <<= (drawing::TextureMode)GetValue(); return sal_True; } sal_Bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/) { drawing::TextureMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const { return new Svx3DTextureModeItem(*this); } // Svx3DPerspectiveItem: use drawing::ProjectionMode sal_Bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const { rVal <<= (drawing::ProjectionMode)GetValue(); return sal_True; } sal_Bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/) { drawing::ProjectionMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const { return new Svx3DPerspectiveItem(*this); } // Svx3DShadeModeItem: use drawing::ShadeMode sal_Bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const { rVal <<= (drawing::ShadeMode)GetValue(); return sal_True; } sal_Bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/) { drawing::ShadeMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const { return new Svx3DShadeModeItem(*this); } // EOF