/************************************************************************* * * $RCSfile: svx3ditems.cxx,v $ * * $Revision: 1.5 $ * * last change: $Author: kz $ $Date: 2004-06-10 11:32:54 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #ifndef _SVX3DITEMS_HXX #include "svx3ditems.hxx" #endif #ifndef _COM_SUN_STAR_DRAWING_NORMALSKIND_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_TEXTUREPROJECTIONMODE_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_TEXTUREKIND_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_TEXTUREMODE_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_PROJECTIONMODE_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_SHADEMODE_HPP_ #include #endif ////////////////////////////////////////////////////////////////////////////// using namespace ::rtl; using namespace ::com::sun::star; ////////////////////////////////////////////////////////////////////////////// Svx3DPercentDiagonalItem::Svx3DPercentDiagonalItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal) {} Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal) {} Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal) {} Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal) {} Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal) {} Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal) {} Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal) {} ////////////////////////////////////////////////////////////////////////////// // #i28528# // Added extra Item (Bool) for chart2 to be able to show reduced line geometry Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal) {} sal_uInt16 Svx3DReducedLineGeometryItem::GetVersion(sal_uInt16 nFileFormatVersion) const { return 1; } SfxPoolItem* Svx3DReducedLineGeometryItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DReducedLineGeometryItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal) {} Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal) {} Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal) {} Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal) {} Svx3DShadow3DItem::Svx3DShadow3DItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal) {} Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR) {} Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION) {} Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR) {} Svx3DMaterialSpecularIntensityItem::Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal) {} Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal) {} Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal) {} Svx3DTextureFilterItem::Svx3DTextureFilterItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal) {} Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal) {} Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal) {} Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal) : SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal) {} Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal) {} Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1) {} Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2) {} Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3) {} Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4) {} Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5) {} Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6) {} Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7) {} Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8) {} Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR) {} Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal) {} Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal) {} Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal) {} Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal) {} Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal) {} Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal) {} Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal) {} Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal) {} Svx3DLightDirection1Item::Svx3DLightDirection1Item(const Vector3D& rVec) : SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec) {} Svx3DLightDirection2Item::Svx3DLightDirection2Item(const Vector3D& rVec) : SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec) {} Svx3DLightDirection3Item::Svx3DLightDirection3Item(const Vector3D& rVec) : SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec) {} Svx3DLightDirection4Item::Svx3DLightDirection4Item(const Vector3D& rVec) : SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec) {} Svx3DLightDirection5Item::Svx3DLightDirection5Item(const Vector3D& rVec) : SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec) {} Svx3DLightDirection6Item::Svx3DLightDirection6Item(const Vector3D& rVec) : SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec) {} Svx3DLightDirection7Item::Svx3DLightDirection7Item(const Vector3D& rVec) : SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec) {} Svx3DLightDirection8Item::Svx3DLightDirection8Item(const Vector3D& rVec) : SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec) {} Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal) {} Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal) {} ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal) {} sal_uInt16 Svx3DSmoothNormalsItem::GetVersion(sal_uInt16 nFileFormatVersion) const { return 1; } SfxPoolItem* Svx3DSmoothNormalsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DSmoothNormalsItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal) {} sal_uInt16 Svx3DSmoothLidsItem::GetVersion(sal_uInt16 nFileFormatVersion) const { return 1; } SfxPoolItem* Svx3DSmoothLidsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DSmoothLidsItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DCharacterModeItem::Svx3DCharacterModeItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal) {} sal_uInt16 Svx3DCharacterModeItem::GetVersion(sal_uInt16 nFileFormatVersion) const { return 1; } SfxPoolItem* Svx3DCharacterModeItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DCharacterModeItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DCloseFrontItem::Svx3DCloseFrontItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal) {} sal_uInt16 Svx3DCloseFrontItem::GetVersion(sal_uInt16 nFileFormatVersion) const { return 1; } SfxPoolItem* Svx3DCloseFrontItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DCloseFrontItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // #107245# Svx3DCloseBackItem::Svx3DCloseBackItem(BOOL bVal) : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal) {} sal_uInt16 Svx3DCloseBackItem::GetVersion(sal_uInt16 nFileFormatVersion) const { return 1; } SfxPoolItem* Svx3DCloseBackItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const { SfxBoolItem* pRetval = new Svx3DCloseBackItem(); if(nItemVersion > 0) { SfxBoolItem aBoolItem(Which(), rIn); pRetval->SetValue(aBoolItem.GetValue()); } return pRetval; } ////////////////////////////////////////////////////////////////////////////// // Svx3DNormalsKindItem: use drawing::NormalsKind sal_Bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const { rVal <<= (drawing::NormalsKind)GetValue(); return sal_True; } sal_Bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE nMemberId) { drawing::NormalsKind eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* pPool) const { return new Svx3DNormalsKindItem(*this); } // Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode sal_Bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const { rVal <<= (drawing::TextureProjectionMode)GetValue(); return sal_True; } sal_Bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE nMemberId) { drawing::TextureProjectionMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* pPool) const { return new Svx3DTextureProjectionXItem(*this); } // Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode sal_Bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const { rVal <<= (drawing::TextureProjectionMode)GetValue(); return sal_True; } sal_Bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE nMemberId) { drawing::TextureProjectionMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* pPool) const { return new Svx3DTextureProjectionYItem(*this); } // Svx3DTextureKindItem: use drawing::TextureKind sal_Bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const { rVal <<= (drawing::TextureKind)GetValue(); return sal_True; } sal_Bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE nMemberId) { drawing::TextureKind eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* pPool) const { return new Svx3DTextureKindItem(*this); } // Svx3DTextureModeItem: use drawing:TextureMode sal_Bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const { rVal <<= (drawing::TextureMode)GetValue(); return sal_True; } sal_Bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE nMemberId) { drawing::TextureMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* pPool) const { return new Svx3DTextureModeItem(*this); } // Svx3DPerspectiveItem: use drawing::ProjectionMode sal_Bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const { rVal <<= (drawing::ProjectionMode)GetValue(); return sal_True; } sal_Bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE nMemberId) { drawing::ProjectionMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* pPool) const { return new Svx3DPerspectiveItem(*this); } // Svx3DShadeModeItem: use drawing::ShadeMode sal_Bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const { rVal <<= (drawing::ShadeMode)GetValue(); return sal_True; } sal_Bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE nMemberId) { drawing::ShadeMode eVar; if(!(rVal >>= eVar)) return sal_False; SetValue((sal_Int16)eVar); return sal_True; } SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* pPool) const { return new Svx3DShadeModeItem(*this); } // EOF