/************************************************************************* * * $RCSfile: view3d1.cxx,v $ * * $Revision: 1.4 $ * * last change: $Author: aw $ $Date: 2001-02-16 16:01:29 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #define ITEMID_COLOR SID_ATTR_3D_LIGHTCOLOR #ifndef _SHL_HXX #include #endif #ifndef _SVDITER_HXX #include "svditer.hxx" #endif #ifndef _SVDPOOL_HXX #include "svdpool.hxx" #endif #ifndef _SVDMODEL_HXX #include "svdmodel.hxx" #endif #ifndef _XOUTX_HXX #include "xoutx.hxx" #endif #ifndef _SVX_SVXIDS_HRC #include "svxids.hrc" #endif #ifndef _XTABLE_HXX #include "xtable.hxx" #endif #ifndef _FM_FMVIEW_HXX #include "fmview.hxx" #endif #ifndef _SVX_DIALOGS_HRC #include "dialogs.hrc" #endif #ifndef _SVX_DIALMGR_HXX #include "dialmgr.hxx" #endif #ifndef _E3D_GLOBL3D_HXX #include "globl3d.hxx" #endif #ifndef _E3D_OBJ3D_HXX #include "obj3d.hxx" #endif #ifndef _E3D_POLYSC3D_HXX #include "polysc3d.hxx" #endif #ifndef _SVXE3DITEM_HXX #include "e3ditem.hxx" #endif #ifndef _SVX_COLRITEM_HXX #include "colritem.hxx" #endif #ifndef _E3D_DLIGHT3D_HXX #include "dlight3d.hxx" #endif #ifndef _E3D_LATHE3D_HXX #include "lathe3d.hxx" #endif #ifndef _E3D_POLYOB3D_HXX #include "polyob3d.hxx" #endif #ifndef _E3D_SPHERE3D_HXX #include "sphere3d.hxx" #endif #ifndef _E3D_EXTRUD3D_HXX #include "extrud3d.hxx" #endif #ifndef _E3D_UNDO_HXX #include "e3dundo.hxx" #endif #ifndef _E3D_VIEW3D_HXX #include "view3d.hxx" #endif #ifndef _E3D_CUBE3D_HXX #include "cube3d.hxx" #endif #ifndef _SVX_XFLCLIT_HXX #include "xflclit.hxx" #endif #ifndef _SVDOGRP_HXX #include "svdogrp.hxx" #endif /************************************************************************* |* |* Konvertierung in Polygone |* \************************************************************************/ void E3dView::ConvertMarkedToPolyObj(BOOL bLineToArea) { SdrObject* pNewObj = NULL; if (aMark.GetMarkCount() == 1) { SdrObject* pObj = aMark.GetMark(0)->GetObj(); if (pObj && pObj->ISA(E3dPolyScene)) { BOOL bBezier = FALSE; pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea); if (pNewObj) { BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE)); ReplaceObject(pObj, *GetPageViewPvNum(0), pNewObj); EndUndo(); } } } if (!pNewObj) { SdrView::ConvertMarkedToPolyObj(bLineToArea); } } /************************************************************************* |* |* Get3DAttributes |* \************************************************************************/ void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask, BOOL bCorrectScenes) { if(pObj->ISA(E3dLatheObj)) { rMask |= 0x0001; } else if(pObj->ISA(E3dExtrudeObj)) { rMask |= 0x0002; } else if(pObj->ISA(E3dSphereObj)) { rMask |= 0x0004; } else if(pObj->ISA(E3dCubeObj)) { rMask |= 0x0008; } else if(pObj->IsGroupObject()) { if(bCorrectScenes && pObj->ISA(E3dScene)) ((E3dScene*)pObj)->CorrectSceneDimensions(); SdrObjList* pList = pObj->GetSubList(); for(sal_uInt32 a(0); a < pList->GetObjCount(); a++) Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask, bCorrectScenes); } } SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, BOOL bOnly3DAttr) const { // ItemSet mit entspr. Bereich anlegen SfxItemSet aSet(pMod->GetItemPool(), SDRATTR_START, SDRATTR_END, SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN, 0, 0); sal_uInt32 nSelectedItems(0L); if(pInScene) { // special scene aSet.Put(pInScene->GetItemSet()); } else { // get attributes from all selected objects MergeAttrFromMarked(aSet, FALSE); // calc flags for SID_ATTR_3D_INTERN const SdrMarkList& rMarkList = GetMarkList(); sal_uInt32 nMarkCnt(rMarkList.GetMarkCount()); for(sal_uInt32 a(0); a < nMarkCnt; a++) { SdrObject* pObj = aMark.GetMark(a)->GetObj(); Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems, FALSE); } } // setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems)); // DefaultValues pflegen if(!nSelectedItems && !pInScene) { // Defaults holen und hinzufuegen SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); GetAttributes(aDefaultSet); aSet.Put(aDefaultSet); // ... aber keine Linien fuer 3D aSet.Put(XLineStyleItem (XLINE_NONE)); // #84061# new defaults for distance and focal length aSet.Put(Svx3DDistanceItem(100)); aSet.Put(Svx3DFocalLengthItem(10000)); } // ItemSet zurueckgeben return(aSet); } /************************************************************************* |* |* Set3DAttributes: |* \************************************************************************/ void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, BOOL bReplaceAll) { sal_uInt32 nSelectedItems(0L); if(pInScene) { // special scene SdrBroadcastItemChange aItemChange(*pInScene); if(bReplaceAll) pInScene->ClearItem(); pInScene->SetItemSet(rAttr); pInScene->BroadcastItemChange(aItemChange); } else { // set at selected objects SetAttrToMarked(rAttr, bReplaceAll); // Durchlauf mit Korrektur der veraenderten Szenen, // da die enthaltenen Objekte geometrisch veraendert sein koennen const SdrMarkList& rMarkList = GetMarkList(); sal_uInt32 nMarkCnt(rMarkList.GetMarkCount()); for(sal_uInt32 a(0); a < nMarkCnt; a++) { SdrObject* pObj = aMark.GetMark(a)->GetObj(); Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems, TRUE); } } // DefaultValues pflegen if(!nSelectedItems && !pInScene) { // Defaults setzen SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST); aDefaultSet.Put(rAttr); SetAttributes(aDefaultSet); } } double E3dView::GetDefaultCamPosZ() { return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue(); } double E3dView::GetDefaultCamFocal() { return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); }