/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace animation { double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime) { double fRetval(0.0); if(maAnimatedPrimitives.hasElements()) { const sal_Int32 nCount(maAnimatedPrimitives.getLength()); for(sal_Int32 a(0L); a < nCount; a++) { const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]); const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get()); OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)"); if(pCandidate) { const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry(); const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime)); if(!::basegfx::fTools::equalZero(fNextTime)) { if(::basegfx::fTools::equalZero(fRetval)) { fRetval = fNextTime; } else if(::basegfx::fTools::less(fNextTime, fRetval)) { fRetval = fNextTime; } } } } } return fRetval; } void PrimitiveAnimation::prepareNextEvent() { const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime()); const double fNextTime(getSmallestNextTime(fCurrentTime)); // getSmallestNextTime will be zero when animation ended. If not zero, a next step // exists if(!::basegfx::fTools::equalZero(fNextTime)) { // next time point exists, use it sal_uInt32 nNextTime; if(fNextTime >= (double)0xffffff00) { // take care for very late points in time, e.g. when a text animation stops // in a defined AnimationEntryFixed with endless (0xffffffff) duration nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much... } else { nNextTime = (sal_uInt32)fNextTime; } // ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use // at least 25ms for next step const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L); if(nNextTime <= nMinimumStepTime) { nNextTime = nMinimumStepTime; } // set time and reactivate by re-adding to the scheduler SetTime(nNextTime); mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this); } } PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives) : Event(0L), mrVOContact(rVOContact), maAnimatedPrimitives(rAnimatedPrimitives) { // setup initially prepareNextEvent(); } PrimitiveAnimation::~PrimitiveAnimation() { // ensure that Event member is removed from PrimitiveAnimator mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this); } // execute event, from base class Event void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/) { // schedule a repaint of associated object mrVOContact.ActionChanged(); // re-setup prepareNextEvent(); } } // end of namespace animation } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */