/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include "svx/svdstr.hrc" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "eventhandler.hxx" namespace sdr { namespace contact { // Create a Object-Specific ViewObjectContact, set ViewContact and // ObjectContact. Always needs to return something. ViewObjectContact& ViewContactOfGraphic::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) { ViewObjectContact* pRetval = new ViewObjectContactOfGraphic(rObjectContact, *this); DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)"); return *pRetval; } ViewContactOfGraphic::ViewContactOfGraphic(SdrGrafObj& rGrafObj) : ViewContactOfTextObj(rGrafObj) { } ViewContactOfGraphic::~ViewContactOfGraphic() { } void ViewContactOfGraphic::flushGraphicObjects() { // #i102380# The graphic is swapped out. To let that have an effect ist is necessary to // delete copies of the GraphicObject which are not swapped out and have no SwapHandler set // (this is what happens when the GraphicObject gets copied to a SdrGrafPrimitive2D). This // is best achieved for the VC by clearing the local decomposition cache. It would be possible // to also do this for the VOC cache, but that VOCs exist exactly express that the object // gets visualised, so this would be wrong. flushViewIndependentPrimitive2DSequence(); } drawinglayer::primitive2d::Primitive2DContainer ViewContactOfGraphic::createVIP2DSForPresObj( const basegfx::B2DHomMatrix& rObjectMatrix, const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const { drawinglayer::primitive2d::Primitive2DContainer xRetval; GraphicObject aEmptyGraphicObject; GraphicAttr aEmptyGraphicAttr; // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( rObjectMatrix, rAttribute, aEmptyGraphicObject, aEmptyGraphicAttr)); xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReferenceA }; // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and // without attributes basegfx::B2DHomMatrix aSmallerMatrix; // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic // into account. Since EmptyPresObj's are only used in Draw/Impress, it is // safe to assume 100th mm as target. Size aPrefSize(GetGrafObject().GetGrafPrefSize()); if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit()) { aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM); } else { aPrefSize = OutputDevice::LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM); } // decompose object matrix to get single values basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0); const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0); if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0)) { // create the EmptyPresObj fallback visualisation. The fallback graphic // is already provided in rGraphicObject in this case, use it aSmallerMatrix = basegfx::tools::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY); aSmallerMatrix = basegfx::tools::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate) * aSmallerMatrix; const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(); const GraphicAttr aLocalGrafInfo; const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D( aSmallerMatrix, drawinglayer::attribute::SdrLineFillShadowTextAttribute(), rGraphicObject, aLocalGrafInfo)); xRetval.push_back(xReferenceB); } return xRetval; } drawinglayer::primitive2d::Primitive2DContainer ViewContactOfGraphic::createVIP2DSForDraft( const basegfx::B2DHomMatrix& rObjectMatrix, const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const { drawinglayer::primitive2d::Primitive2DContainer xRetval; GraphicObject aEmptyGraphicObject; GraphicAttr aEmptyGraphicAttr; // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( rObjectMatrix, rAttribute, aEmptyGraphicObject, aEmptyGraphicAttr)); xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReferenceA }; if(rAttribute.getLine().isDefault()) { // create a surrounding frame when no linestyle given const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor()); const basegfx::BColor aBColor(aColor.getBColor()); basegfx::B2DPolygon aOutline(basegfx::tools::createUnitPolygon()); aOutline.transform(rObjectMatrix); xRetval.push_back( drawinglayer::primitive2d::Primitive2DReference( new drawinglayer::primitive2d::PolygonHairlinePrimitive2D( aOutline, aBColor))); } // decompose object matrix to get single values basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); // define a distance value, used for distance from bitmap to borders and from bitmap // to text, too (2 mm) const double fDistance(200.0); // consume borders from values aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance))); aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance))); aTranslate.setX(aTranslate.getX() + fDistance); aTranslate.setY(aTranslate.getY() + fDistance); // draw a draft bitmap const Bitmap aDraftBitmap(ResId(BMAP_GrafikEi, *ImpGetResMgr())); if(!aDraftBitmap.IsEmpty()) { Size aPrefSize(aDraftBitmap.GetPrefSize()); if(MAP_PIXEL == aDraftBitmap.GetPrefMapMode().GetMapUnit()) { aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MAP_100TH_MM); } else { aPrefSize = OutputDevice::LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MAP_100TH_MM); } const double fBitmapScaling(2.0); const double fWidth(aPrefSize.getWidth() * fBitmapScaling); const double fHeight(aPrefSize.getHeight() * fBitmapScaling); if(basegfx::fTools::more(fWidth, 1.0) && basegfx::fTools::more(fHeight, 1.0) && basegfx::fTools::lessOrEqual(fWidth, aScale.getX()) && basegfx::fTools::lessOrEqual(fHeight, aScale.getY())) { const basegfx::B2DHomMatrix aBitmapMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( fWidth, fHeight, fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); xRetval.push_back( drawinglayer::primitive2d::Primitive2DReference( new drawinglayer::primitive2d::BitmapPrimitive2D( BitmapEx(aDraftBitmap), aBitmapMatrix))); // consume bitmap size in X aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance))); aTranslate.setX(aTranslate.getX() + fWidth + fDistance); } } // Build the text for the draft object OUString aDraftText = GetGrafObject().GetFileName(); if (aDraftText.isEmpty()) { aDraftText = GetGrafObject().GetName(); aDraftText += " ..."; } if (!aDraftText.isEmpty() && GetGrafObject().GetModel()) { // #i103255# Goal is to produce TextPrimitives which hold the given text as // BlockText in the available space. It would be very tricky to do // an own word wrap/line layout here. // Using SdrBlockTextPrimitive2D OTOH is critical since it internally // uses the SdrObject it references. To solve this, create a temp // SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D // directly and immediately decompose it. After that, it is no longer // needed and can be deleted. // create temp RectObj as TextObj and set needed attributes SdrRectObj aRectObj(OBJ_TEXT); aRectObj.SetModel(GetGrafObject().GetModel()); aRectObj.NbcSetText(aDraftText); aRectObj.SetMergedItem(SvxColorItem(Color(COL_LIGHTRED), EE_CHAR_COLOR)); // get SdrText and OPO SdrText* pSdrText = aRectObj.getText(0); OutlinerParaObject* pOPO = aRectObj.GetOutlinerParaObject(); if(pSdrText && pOPO) { // directly use the remaining space as TextRangeTransform const basegfx::B2DHomMatrix aTextRangeTransform(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( aScale, fShearX, fRotate, aTranslate)); // directly create temp SdrBlockTextPrimitive2D rtl::Reference< drawinglayer::primitive2d::SdrBlockTextPrimitive2D > xBlockTextPrimitive(new drawinglayer::primitive2d::SdrBlockTextPrimitive2D( pSdrText, *pOPO, aTextRangeTransform, SDRTEXTHORZADJUST_LEFT, SDRTEXTVERTADJUST_TOP, false, false, false, false, false)); // decompose immediately with neutral ViewInformation. This will // layout the text to more simple TextPrimitives from drawinglayer const drawinglayer::geometry::ViewInformation2D aViewInformation2D; drawinglayer::primitive2d::Primitive2DContainer aDecomposition(xBlockTextPrimitive->get2DDecomposition(aViewInformation2D)); xRetval.insert(xRetval.end(), aDecomposition.begin(), aDecomposition.end()); } } return xRetval; } drawinglayer::primitive2d::Primitive2DContainer ViewContactOfGraphic::createViewIndependentPrimitive2DSequence() const { drawinglayer::primitive2d::Primitive2DContainer xRetval; const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet(); // create and fill GraphicAttr GraphicAttr aLocalGrafInfo; const sal_uInt16 nTrans(static_cast(rItemSet.Get(SDRATTR_GRAFTRANSPARENCE)).GetValue()); const SdrGrafCropItem& rCrop(static_cast(rItemSet.Get(SDRATTR_GRAFCROP))); aLocalGrafInfo.SetLuminance(static_cast(rItemSet.Get(SDRATTR_GRAFLUMINANCE)).GetValue()); aLocalGrafInfo.SetContrast(static_cast(rItemSet.Get(SDRATTR_GRAFCONTRAST)).GetValue()); aLocalGrafInfo.SetChannelR(static_cast(rItemSet.Get(SDRATTR_GRAFRED)).GetValue()); aLocalGrafInfo.SetChannelG(static_cast(rItemSet.Get(SDRATTR_GRAFGREEN)).GetValue()); aLocalGrafInfo.SetChannelB(static_cast(rItemSet.Get(SDRATTR_GRAFBLUE)).GetValue()); aLocalGrafInfo.SetGamma(static_cast(rItemSet.Get(SDRATTR_GRAFGAMMA)).GetValue() * 0.01); aLocalGrafInfo.SetTransparency((sal_uInt8)::basegfx::fround(std::min(nTrans, (sal_uInt16)100) * 2.55)); aLocalGrafInfo.SetInvert(static_cast(rItemSet.Get(SDRATTR_GRAFINVERT)).GetValue()); aLocalGrafInfo.SetDrawMode(static_cast(rItemSet.Get(SDRATTR_GRAFMODE)).GetValue()); aLocalGrafInfo.SetCrop(rCrop.GetLeft(), rCrop.GetTop(), rCrop.GetRight(), rCrop.GetBottom()); // we have content if graphic is not completely transparent const bool bHasContent(255L != aLocalGrafInfo.GetTransparency()); drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( rItemSet, GetGrafObject().getText(0), bHasContent)); // take unrotated snap rect for position and size. Directly use model data, not getBoundRect() or getSnapRect() // which will use the primitive data we just create in the near future Rectangle rRectangle = GetGrafObject().GetGeoRect(); // Hack for calc, transform position of object according // to current zoom so as objects relative position to grid // appears stable rRectangle += GetGrafObject().GetGridOffset(); const ::basegfx::B2DRange aObjectRange( rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom()); // look for mirroring const GeoStat& rGeoStat(GetGrafObject().GetGeoStat()); const sal_Int32 nRotationAngle(rGeoStat.nRotationAngle); const bool bRota180(18000 == nRotationAngle); const bool bMirrored(GetGrafObject().IsMirrored()); const sal_uInt16 nMirrorCase(bRota180 ? (bMirrored ? 3 : 4) : (bMirrored ? 2 : 1)); bool bHMirr((2 == nMirrorCase ) || (4 == nMirrorCase)); bool bVMirr((3 == nMirrorCase ) || (4 == nMirrorCase)); // set mirror flags at LocalGrafInfo. Take into account that the geometry in // aObjectRange is already changed and rotated when bRota180 is used. To rebuild // that old behaviour (as long as part of the model data), correct the H/V flags // accordingly. The created bitmapPrimitive WILL use the rotation, too. if(bRota180) { // if bRota180 which is used for vertical mirroring, the graphic will already be rotated // by 180 degrees. To correct, switch off VMirror and invert HMirroring. bHMirr = !bHMirr; bVMirr = false; } if(bHMirr || bVMirr) { aLocalGrafInfo.SetMirrorFlags((bHMirr ? BmpMirrorFlags::Horizontal : BmpMirrorFlags::NONE)|(bVMirr ? BmpMirrorFlags::Vertical : BmpMirrorFlags::NONE)); } // fill object matrix const double fShearX(rGeoStat.nShearAngle ? tan((36000 - rGeoStat.nShearAngle) * F_PI18000) : 0.0); const double fRotate(nRotationAngle ? (36000 - nRotationAngle) * F_PI18000 : 0.0); const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate, aObjectRange.getMinX(), aObjectRange.getMinY())); // get the current, unchanged graphic object from SdrGrafObj const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(); if(visualisationUsesPresObj()) { // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one // with the content which is the placeholder graphic xRetval = createVIP2DSForPresObj(aObjectMatrix, aAttribute); } #ifndef IOS // Enforce swap-in for tiled rendering for now, while we have no delayed updating mechanism else if(visualisationUsesDraft()) { // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism // which shows a swapped-out-visualisation (which gets created here now) and an asynchronious // visual update mechanism for swapped-out graphics when they were loaded (see AsynchGraphicLoadingEvent // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute); } #endif else { // create primitive. Info: Calling the copy-constructor of GraphicObject in this // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic const drawinglayer::primitive2d::Primitive2DReference xReference( new drawinglayer::primitive2d::SdrGrafPrimitive2D( aObjectMatrix, aAttribute, rGraphicObject, aLocalGrafInfo)); xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReference }; } // always append an invisible outline for the cases where no visible content exists xRetval.push_back( drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( aObjectMatrix)); return xRetval; } bool ViewContactOfGraphic::visualisationUsesPresObj() const { return GetGrafObject().IsEmptyPresObj(); } bool ViewContactOfGraphic::visualisationUsesDraft() const { // no draft when already PresObj if(visualisationUsesPresObj()) return false; // draft when swapped out const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(); static bool bAllowReplacements(true); if(rGraphicObject.IsSwappedOut() && bAllowReplacements) return true; // draft when no graphic if(GraphicType::NONE == rGraphicObject.GetType() || GraphicType::Default == rGraphicObject.GetType()) return true; return false; } } // end of namespace contact } // end of namespace sdr /* vim:set shiftwidth=4 softtabstop=4 expandtab: */