/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #ifndef ITEMID_GRF_CROP #define ITEMID_GRF_CROP 0 #endif #include #include #include #include #include #include #include #include "svx/svdstr.hrc" #include #include #include #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { // Create a Object-Specific ViewObjectContact, set ViewContact and // ObjectContact. Always needs to return something. ViewObjectContact& ViewContactOfGraphic::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) { ViewObjectContact* pRetval = new ViewObjectContactOfGraphic(rObjectContact, *this); DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)"); return *pRetval; } ViewContactOfGraphic::ViewContactOfGraphic(SdrGrafObj& rGrafObj) : ViewContactOfTextObj(rGrafObj) { } ViewContactOfGraphic::~ViewContactOfGraphic() { } void ViewContactOfGraphic::flushGraphicObjects() { // #i102380# The graphic is swapped out. To let that have an effect ist is necessary to // delete copies of the GraphicObject which are not swapped out and have no SwapHandler set // (this is what happnes when the GraphicObject gets copied to a SdrGrafPrimitive2D). This // is best achieved for the VC by clearing the local decomposition cache. It would be possible // to also do this for the VOC cache, but that VOCs exist exactly expresss that the object // gets visualised, so this would be wrong. flushViewIndependentPrimitive2DSequence(); } drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForPresObj( const basegfx::B2DHomMatrix& rObjectMatrix, const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute, const GraphicAttr& rLocalGrafInfo) const { drawinglayer::primitive2d::Primitive2DSequence xRetval; GraphicObject aEmptyGraphicObject; GraphicAttr aEmptyGraphicAttr; // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( rObjectMatrix, rAttribute, aEmptyGraphicObject, aEmptyGraphicAttr)); xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1); // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and // without attributes basegfx::B2DHomMatrix aSmallerMatrix; // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic // into account. Since EmptyPresObj's are only used in Draw/Impress, it is // safe to assume 100th mm as target. Size aPrefSize(GetGrafObject().GetGrafPrefSize()); if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit()) { aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM); } else { aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM); } // decompose object matrix to get single values basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0); const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0); if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0)) { // create the EmptyPresObj fallback visualisation. The fallback graphic // is already provided in rGraphicObject in this case, use it aSmallerMatrix = basegfx::tools::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY); aSmallerMatrix = basegfx::tools::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate) * aSmallerMatrix; const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D( aSmallerMatrix, drawinglayer::attribute::SdrLineFillShadowTextAttribute(), rGraphicObject, rLocalGrafInfo)); drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB); } return xRetval; } drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForDraft( const basegfx::B2DHomMatrix& rObjectMatrix, const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const { drawinglayer::primitive2d::Primitive2DSequence xRetval; GraphicObject aEmptyGraphicObject; GraphicAttr aEmptyGraphicAttr; // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( rObjectMatrix, rAttribute, aEmptyGraphicObject, aEmptyGraphicAttr)); xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1); if(rAttribute.getLine().isDefault()) { // create a surrounding frame when no linestyle given const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor()); const basegfx::BColor aBColor(aColor.getBColor()); basegfx::B2DPolygon aOutline(basegfx::tools::createUnitPolygon()); aOutline.transform(rObjectMatrix); drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, drawinglayer::primitive2d::Primitive2DReference( new drawinglayer::primitive2d::PolygonHairlinePrimitive2D( aOutline, aBColor))); } // decompose object matrix to get single values basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); // define a distance value, used for distance from bitmap to borders and from bitmap // to text, too (2 mm) const double fDistance(200.0); // consume borders from values aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance))); aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance))); aTranslate.setX(aTranslate.getX() + fDistance); aTranslate.setY(aTranslate.getY() + fDistance); // draw a draft bitmap const Bitmap aDraftBitmap(ResId(BMAP_GrafikEi, *ImpGetResMgr())); if(!aDraftBitmap.IsEmpty()) { Size aPrefSize(aDraftBitmap.GetPrefSize()); if(MAP_PIXEL == aDraftBitmap.GetPrefMapMode().GetMapUnit()) { aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MAP_100TH_MM); } else { aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MAP_100TH_MM); } const double fBitmapScaling(2.0); const double fWidth(aPrefSize.getWidth() * fBitmapScaling); const double fHeight(aPrefSize.getHeight() * fBitmapScaling); if(basegfx::fTools::more(fWidth, 1.0) && basegfx::fTools::more(fHeight, 1.0) && basegfx::fTools::lessOrEqual(fWidth, aScale.getX()) && basegfx::fTools::lessOrEqual(fHeight, aScale.getY())) { const basegfx::B2DHomMatrix aBitmapMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( fWidth, fHeight, fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, drawinglayer::primitive2d::Primitive2DReference( new drawinglayer::primitive2d::BitmapPrimitive2D( BitmapEx(aDraftBitmap), aBitmapMatrix))); // consume bitmap size in X aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance))); aTranslate.setX(aTranslate.getX() + fWidth + fDistance); } } // Build the text for the draft object XubString aDraftText = GetGrafObject().GetFileName(); if(!aDraftText.Len()) { aDraftText = GetGrafObject().GetName(); aDraftText.AppendAscii(" ..."); } if(aDraftText.Len() && GetGrafObject().GetModel()) { // #i103255# Goal is to produce TextPrimitives which hold the given text as // BlockText in the available space. It would be very tricky to do // an own word wrap/line layout here. // Using SdrBlockTextPrimitive2D OTOH is critical since it internally // uses the SdrObject it references. To solve this, create a temp // SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D // directly and immediately decompose it. After that, it is no longer // needed and can be deleted. // create temp RectObj as TextObj and set needed attributes SdrRectObj aRectObj(OBJ_TEXT); aRectObj.SetModel(GetGrafObject().GetModel()); aRectObj.NbcSetText(aDraftText); aRectObj.SetMergedItem(SvxColorItem(Color(COL_LIGHTRED), EE_CHAR_COLOR)); // get SdrText and OPO SdrText* pSdrText = aRectObj.getText(0); OutlinerParaObject* pOPO = aRectObj.GetOutlinerParaObject(); if(pSdrText && pOPO) { // directly use the remaining space as TextRangeTransform const basegfx::B2DHomMatrix aTextRangeTransform(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( aScale, fShearX, fRotate, aTranslate)); // directly create temp SdrBlockTextPrimitive2D drawinglayer::primitive2d::SdrBlockTextPrimitive2D aBlockTextPrimitive( pSdrText, *pOPO, aTextRangeTransform, SDRTEXTHORZADJUST_LEFT, SDRTEXTVERTADJUST_TOP, false, false, false, false, false); // decompose immediately with neutral ViewInformation. This will // layout the text to more simple TextPrimitives from drawinglayer const drawinglayer::geometry::ViewInformation2D aViewInformation2D; drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence( xRetval, aBlockTextPrimitive.get2DDecomposition(aViewInformation2D)); } } return xRetval; } drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createViewIndependentPrimitive2DSequence() const { drawinglayer::primitive2d::Primitive2DSequence xRetval; const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet(); drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( rItemSet, GetGrafObject().getText(0))); // create and fill GraphicAttr GraphicAttr aLocalGrafInfo; const sal_uInt16 nTrans(((SdrGrafTransparenceItem&)rItemSet.Get(SDRATTR_GRAFTRANSPARENCE)).GetValue()); const SdrGrafCropItem& rCrop((const SdrGrafCropItem&)rItemSet.Get(SDRATTR_GRAFCROP)); aLocalGrafInfo.SetLuminance(((SdrGrafLuminanceItem&)rItemSet.Get(SDRATTR_GRAFLUMINANCE)).GetValue()); aLocalGrafInfo.SetContrast(((SdrGrafContrastItem&)rItemSet.Get(SDRATTR_GRAFCONTRAST)).GetValue()); aLocalGrafInfo.SetChannelR(((SdrGrafRedItem&)rItemSet.Get(SDRATTR_GRAFRED)).GetValue()); aLocalGrafInfo.SetChannelG(((SdrGrafGreenItem&)rItemSet.Get(SDRATTR_GRAFGREEN)).GetValue()); aLocalGrafInfo.SetChannelB(((SdrGrafBlueItem&)rItemSet.Get(SDRATTR_GRAFBLUE)).GetValue()); aLocalGrafInfo.SetGamma(((SdrGrafGamma100Item&)rItemSet.Get(SDRATTR_GRAFGAMMA)).GetValue() * 0.01); aLocalGrafInfo.SetTransparency((sal_uInt8)::basegfx::fround(Min(nTrans, (sal_uInt16)100) * 2.55)); aLocalGrafInfo.SetInvert(((SdrGrafInvertItem&)rItemSet.Get(SDRATTR_GRAFINVERT)).GetValue()); aLocalGrafInfo.SetDrawMode(((SdrGrafModeItem&)rItemSet.Get(SDRATTR_GRAFMODE)).GetValue()); aLocalGrafInfo.SetCrop(rCrop.GetLeft(), rCrop.GetTop(), rCrop.GetRight(), rCrop.GetBottom()); if(aAttribute.isDefault() && 255L != aLocalGrafInfo.GetTransparency()) { // no fill, no line, no text (invisible), but the graphic content is visible. // Create evtl. shadow for content which was not created by createNewSdrLineFillShadowTextAttribute yet const drawinglayer::attribute::SdrShadowAttribute aShadow( drawinglayer::primitive2d::createNewSdrShadowAttribute(rItemSet)); if(!aShadow.isDefault()) { // create new attribute set if indeed shadow is used aAttribute = drawinglayer::attribute::SdrLineFillShadowTextAttribute( aAttribute.getLine(), aAttribute.getFill(), aAttribute.getLineStartEnd(), aShadow, aAttribute.getFillFloatTransGradient(), aAttribute.getText()); } } // take unrotated snap rect for position and size. Directly use model data, not getBoundRect() or getSnapRect() // which will use the primitive data we just create in the near future const Rectangle& rRectangle = GetGrafObject().GetGeoRect(); const ::basegfx::B2DRange aObjectRange( rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom()); // look for mirroring const GeoStat& rGeoStat(GetGrafObject().GetGeoStat()); const sal_Int32 nDrehWink(rGeoStat.nDrehWink); const bool bRota180(18000 == nDrehWink); const bool bMirrored(GetGrafObject().IsMirrored()); const sal_uInt16 nMirrorCase(bRota180 ? (bMirrored ? 3 : 4) : (bMirrored ? 2 : 1)); bool bHMirr((2 == nMirrorCase ) || (4 == nMirrorCase)); bool bVMirr((3 == nMirrorCase ) || (4 == nMirrorCase)); // set mirror flags at LocalGrafInfo. Take into account that the geometry in // aObjectRange is already changed and rotated when bRota180 is used. To rebuild // that old behaviour (as long as part of the model data), correct the H/V flags // accordingly. The created bitmapPrimitive WILL use the rotation, too. if(bRota180) { // if bRota180 which is used for vertical mirroring, the graphic will already be rotated // by 180 degrees. To correct, switch off VMirror and invert HMirroring. bHMirr = !bHMirr; bVMirr = false; } if(bHMirr || bVMirr) { aLocalGrafInfo.SetMirrorFlags((bHMirr ? BMP_MIRROR_HORZ : 0)|(bVMirr ? BMP_MIRROR_VERT : 0)); } // fill object matrix const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0); const double fRotate(nDrehWink ? (36000 - nDrehWink) * F_PI18000 : 0.0); const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate, aObjectRange.getMinX(), aObjectRange.getMinY())); // get the current, unchenged graphic obect from SdrGrafObj const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); if(visualisationUsesPresObj()) { // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one // with the content which is the placeholder graphic xRetval = createVIP2DSForPresObj(aObjectMatrix, aAttribute, aLocalGrafInfo); } else if(visualisationUsesDraft()) { // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism // which shows a swapped-out-visualisation (which gets created here now) and an asynchronious // visual update mechanism for swapped-out grapgics when they were loaded (see AsynchGraphicLoadingEvent // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute); } else { // create primitive. Info: Calling the copy-constructor of GraphicObject in this // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::SdrGrafPrimitive2D( aObjectMatrix, aAttribute, rGraphicObject, aLocalGrafInfo)); xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); } // always append an invisible outline for the cases where no visible content exists drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( false, aObjectMatrix)); return xRetval; } bool ViewContactOfGraphic::visualisationUsesPresObj() const { return GetGrafObject().IsEmptyPresObj(); } bool ViewContactOfGraphic::visualisationUsesDraft() const { // no draft when already PresObj if(visualisationUsesPresObj()) return false; // draft when swapped out const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); static bool bAllowReplacements(true); if(rGraphicObject.IsSwappedOut() && bAllowReplacements) return true; // draft when no graphic if(GRAPHIC_NONE == rGraphicObject.GetType() || GRAPHIC_DEFAULT == rGraphicObject.GetType()) return true; return false; } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */