/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#include <sdr/contact/viewcontactofsdrole2obj.hxx>
#include <svx/svdoole2.hxx>
#include <sdr/contact/viewobjectcontactofsdrole2obj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <sdr/primitive2d/sdrole2primitive2d.hxx>
#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <svtools/colorcfg.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <vcl/svapp.hxx>
#include <sdr/primitive2d/sdrolecontentprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <svx/charthelper.hxx>
#include <svtools/embedhlp.hxx>

namespace sdr { namespace contact {

// Create a Object-Specific ViewObjectContact, set ViewContact and
// ObjectContact. Always needs to return something.
ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
{
    ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this);
    DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");

    return *pRetval;
}

ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj)
:   ViewContactOfSdrRectObj(rOle2Obj),
    mxChartContent()
{
}

ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
{
}

basegfx::B2DHomMatrix ViewContactOfSdrOle2Obj::createObjectTransform() const
{
    // take unrotated snap rect (direct model data) for position and size
    Rectangle rRectangle = GetOle2Obj().GetGeoRect();
    // Hack for calc, transform position of object according
    // to current zoom so as objects relative position to grid
    // appears stable
    rRectangle += GetOle2Obj().GetGridOffset();
    const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());

    // create object matrix
    const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat());
    const double fShearX(rGeoStat.nShearAngle ? tan((36000 - rGeoStat.nShearAngle) * F_PI18000) : 0.0);
    const double fRotate(rGeoStat.nRotationAngle ? (36000 - rGeoStat.nRotationAngle) * F_PI18000 : 0.0);

    return basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
        aObjectRange.getWidth(), aObjectRange.getHeight(),
        fShearX,
        fRotate,
        aObjectRange.getMinX(), aObjectRange.getMinY());
}

drawinglayer::primitive2d::Primitive2DContainer ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters() const
{
    // get object transformation
    const basegfx::B2DHomMatrix aObjectMatrix(createObjectTransform());

    // Prepare attribute settings, will be used soon anyways
    const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();

    // this may be refined more granular; if no content, attributes may get simpler
    const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
        drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
            rItemSet,
            GetOle2Obj().getText(0),
            true));
    drawinglayer::primitive2d::Primitive2DReference xContent;

    if(GetOle2Obj().IsChart())
    {
        // #i123539# allow buffering and reuse of local chart data to not need to rebuild it
        // on every ViewObjectContact::getPrimitive2DSequence call. TTTT: Not needed for
        // aw080, there this mechanism alraedy works differently
        if(mxChartContent.is())
        {
            xContent = mxChartContent;
        }
        else
        {
            // try to get chart primitives and chart range directly from xChartModel
            basegfx::B2DRange aChartContentRange;
            const drawinglayer::primitive2d::Primitive2DContainer aChartSequence(
                ChartHelper::tryToGetChartContentAsPrimitive2DSequence(
                    GetOle2Obj().getXModel(),
                    aChartContentRange));
            const double fWidth(aChartContentRange.getWidth());
            const double fHeight(aChartContentRange.getHeight());

            if(!aChartSequence.empty()
                && basegfx::fTools::more(fWidth, 0.0)
                && basegfx::fTools::more(fHeight, 0.0))
            {
                // create embedding transformation
                basegfx::B2DHomMatrix aEmbed(
                    basegfx::tools::createTranslateB2DHomMatrix(
                        -aChartContentRange.getMinX(),
                        -aChartContentRange.getMinY()));

                aEmbed.scale(1.0 / fWidth, 1.0 / fHeight);
                aEmbed = aObjectMatrix * aEmbed;
                xContent = new drawinglayer::primitive2d::TransformPrimitive2D(
                    aEmbed,
                    aChartSequence);
            }

            if(xContent.is())
            {
                const_cast< ViewContactOfSdrOle2Obj* >(this)->mxChartContent = xContent;
            }
        }
    }

    if(!xContent.is())
    {
        // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
        // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
        // calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
        // It will also take care of HighContrast and ScaleContent
        xContent = new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
            GetOle2Obj(),
            aObjectMatrix,

            // #i104867# add GraphicVersion number to be able to check for
            // content change in the primitive later
            GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion() );
    }

    // create primitive. Use Ole2 primitive here. Prepare attribute settings, will
    // be used soon anyways. Always create primitives to allow the decomposition of
    // SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect
    const drawinglayer::primitive2d::Primitive2DReference xReference(
        new drawinglayer::primitive2d::SdrOle2Primitive2D(
            drawinglayer::primitive2d::Primitive2DContainer { xContent },
            aObjectMatrix,
            aAttribute));

    return drawinglayer::primitive2d::Primitive2DContainer { xReference };
}

basegfx::B2DRange ViewContactOfSdrOle2Obj::getRange( const drawinglayer::geometry::ViewInformation2D& rViewInfo2D ) const
{
    // this may be refined more granular; if no content, attributes may get simpler
    const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute =
        drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
            GetOle2Obj().GetMergedItemSet(),
            GetOle2Obj().getText(0),
            true);

    basegfx::B2DHomMatrix aObjectMatrix = createObjectTransform();

    drawinglayer::primitive2d::Primitive2DReference xContent =
        new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
            GetOle2Obj(),
            aObjectMatrix,
            GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion());

    const drawinglayer::primitive2d::Primitive2DReference xReference(
        new drawinglayer::primitive2d::SdrOle2Primitive2D(
            drawinglayer::primitive2d::Primitive2DContainer { xContent },
            aObjectMatrix,
            aAttribute));

    return drawinglayer::primitive2d::getB2DRangeFromPrimitive2DReference(xReference, rViewInfo2D);
}

void ViewContactOfSdrOle2Obj::ActionChanged()
{
    // call parent
    ViewContactOfSdrRectObj::ActionChanged();

    // #i123539# if we have buffered chart data, reset it
    if(mxChartContent.is())
    {
        mxChartContent.clear();
    }
}

drawinglayer::primitive2d::Primitive2DContainer ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
{
    return createPrimitive2DSequenceWithParameters();
}

}}

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